Enjoy.
Druchii warband for Mordheim
Changelog from Beta 2.2.
- Maximum T set to 3
- Warband special rules - Frail but Fey deleted.
- Warband special rules - Excelent Sight moved among special skills
- Warband special rules - Fey Acuity introduced.
- Warband special rules - Slavers (effectively a clarification) introduced.
- Heroes
- Changed starting XP for Beastmaster and Sorceress
- Noble's Feared and Respected rule deleted.
- Sect Enmity among Sorceress and Witch Elf deleted.
- Changed starting XP for Beastmaster and Sorceress
- Witch Elves
- Witch Elves - Witch Elf's Offering rule deleted as unnecessary and superfluous.
- Witch Elves - Witch Elf's Maibd Poison changed. Consequently, Black Lotus added among equipment.
- Witch Elves - Witch Elf's Offering rule deleted as unnecessary and superfluous.
- Slavehounds
- Corsair's Underdeck Fighter rule deleted
- Slavehounds' Beastmaster rule updated, to allow them to use Beastmaster's Ld
- Slavehounds' Take Down and Guard the Quarry rules replaced by Pack Work rule for testing.
- Slavehounds do not use Noble's Ld
- Slavehounds can also charge enemies uncovered by other slavehounds
- Corsair's Underdeck Fighter rule deleted
- Special Skills
- Combat Movement skill deleted
- Survival of the Fittest skill introduced
- Counter Attack skill deleted to make space for other skills
- Combat Movement skill deleted
- Soul Stealer spell slightly reworded to clarify its usage.
- Draich introduced
There are none living who know the
ways of the elves, save perhaps the mighty lizard-priests of the South
whose knowledge and power is rumoured to grow far beyond that even of
the High Mages of the College of Magic of Altdorf. Those few elves who
roam the lands of the Empire are mysterious, their ways impenetrable to
us.
There are those who, like Finubar the Proud, openly declare
themselves Manfriend and help defend our glorious Empire from the
encroaching forces of Chaos - too few of them, unfortunately. Of those,
we know what they would have us know - their history and that of their
families, and a little of the history of their land - the fabled island
of Ulthuan. There are those who stalk the night, warriors who come
cloaked in darkness and wielding bows, the death in their eyes revealed
in their prey as their life is snuffed out like a candle atop Brass
Keep by one, well-placed arrow shot - of those we know little, save
that they name themselves "Shadow warriors of Nagarythe" and, as their
kindred of Ulthuan reassure us, they seek to do us no harm.
There are those who protect the forests, defending them from touch
of Chaos and Man alike. There are also rumours of a fourth breed of
elves - a grim race, ruthless and sadistic. They come at night in their
low ships with sails of midnight-black, craving the poison that lurks
within the now-ruins of Mordheim, the Weyrdstone of which all those who
go to the Cursed City and return speak. They leave no witnesses, taking
prisoner those who are able-bodied enough to toil under them in
slavery, murdering the others.
Of course, such nonsense is only that - rumours, and nonsense, the
delusional affabulations of crazed minds that have seen the taint of
Chaos from too close. It may be that some elves are more ruthless than
others, but they are just that - elves, and their ways are closed to
us.