Speaking of allowing others to read what you've written, a fluff coordination webring has recently become public. This place was created so that participants from all of the major race specific sites can get together in one neutral setting to coordinate their fluff for the campaign. This isn't a hub where planning and brainstorming will take place, we have good old Castle Kitrik for that , but we can show our stuff on this website and pick up new ideas.
I've tested the waters here and it seems like a good idea. So if you'd like some new feedback, or would like to assist in the fluff coordination, head on over to The Warvault Neutral Site.
Now for the discussion on the overall objectives. All comments are welcome and encouraged.
Here's what I posted in the other thread before we forgot about fluff objectives and started focusing on the greenies.
My own thoughts
I think we should keep things short and sweet. No long list of fluff goals, just general guidlines in which individual players can interpret. For example- in my fluff, the Witch King himself gave my character an order to bring a list of fugitives to justice in any way he could. This is just vague enough to allow me to do almost anything I want. Hell, I'd probably be able to work it so Crazen ascends to daemonhood so he'd be able to round up the fugitives.
So as far as fluff goals are concerned, I say we should keep them general and have as few as possible. The Druchii are here to take advantage of situations presented, so let's make goals to reflect that.
1. Get the crown- 'nuff said. Obviously we may not have a real opening right away to take the thing, so let's see if we can make one. Maybe we'd like to ride the Green Tide to the crown's location?
2. Thwart the false-elves. Some elves wear black, some wear green, and some wear white. We know who the true kindred are, so let's mess with the plans of the other ones Finubar sends Teclis to deal with the undead problem, so let's find some locations with enough ley-energies to make the undead even more of a nuisance... that sort of thing.
3. Don't screw up. Failure here means a failure in Naggaroth, and that may mean a swift visit from the assasins. To insure that we don't lose in this war, we need to raid the hell out of our battle zones and nab all of the magical artifacts we can find. Tor Thana is the big prize and I've got my sights set on Vragthar's Monolith.
Any other thoughts?