Meteor wrote:It's all true when you can properly prepare counters for void rays. Once they win though, you can't stop them even if there's just two of them left unless you've got like....five ports pumping a viking out each or three barracks pumping double marines out. Then again you're generally screwed if you lose your army, especially in your own base
Ultralisks are the bomb. My friend is a newb to RTS and SC2 in general. He played zerg so I told him to do nothing but rush and mass Ultralisks. We left him alone then I laughed when he trampled us all down with twelve ultralisks. Then again, there were no void rays or archons shooting them, don't think much else can stop them aside from those.
Against Ultralisks, I'd bring Immortals and Dark Templars. I think. I haven't really faced them in numbers yet.