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Ideas for all the 8th ed terrains 
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Corsair
Corsair
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Joined: Fri Mar 14, 2008 10:00 pm
Posts: 8646
Location: Hag Graef
Before I start the topic.

Hi, everyone.
I hardly ever post in this forum, as I am not a great P&M-er myself.

This thread is just meant to provide ideas for those who, like me, don’t feel like spending many $€££€$ for official pieces of terrain they won’t use much often, but would like nevertheless to be able to play with the whole extent of the game.
All the terrains below are made from recycled plastics, sometimes wood, nice unused models and decorum accessories that I once bought for Donjons & Dragon roleplaying games, and a few objects from my souvenir collection.

The ideas is to get a terrain which
- clearly indicates its properties,
- does not cost much to build,
- does not take a genius to build and paint,
- does not take much space to store.

The presentation is in the order set in p. 142.
A small text presents every kind of terrain.
More comments in blue text. Numbers indicate the rulebook page telling the properties and the fluff.

This thread could also belong to the tactics forum (from which I'll make a hyperlink) or to the History of the druchii (because of the way it is presented).

End of he introduction, let's go to the topic now.
Enjoy! :)



A corsair’s tale about his wonderful journeys throughout the Landes of The Worlde.- 8th edition of WHFB


- Salty corsair, where have you been?
Across the seas, what have you seen?
Are there some plains like Land of Chill?


- Many flat plains, filled up with nil.
Image
116 Open Ground = just nothing.


- And all our slaves, with their bad mood,
Did they live in some neighbourhood?


- The Order side had settlements,
And Destruction had encampments.
Image
142 Settlement of Order
Image
142 Encampment of Destruction = I borrowed one unpainted accessory from the 7th ed starting package.


- The Order side is said to build
Steadfast Sanctum to give us guilt.


- In Bretonnia, a Grail Chapel
shows they have seen – or so they tell –
A Lady who lives in a Lake.
Her blessings may be true of fake.
Image
130 Grail Chapel (Regen Order) = a souvenir model representing a real monument, in western Britanny.

I’ve seen an old Acropolis
To memories of some follies.
Image
130 Acropolis of Heroes (stubborn) = old D&D model.

Some strange wizards lived in towers.
They live no more, their scrolls are ours.
Image
131 Wizard’s Tower (many spells) = a model of scroll bearer.

Sometimes a Shrine of Sigmarite
From the Empire makes us unfit.
Image
131 Sigmarite Shrine (reroll ward save)

Waystones risen by our fathers
Are places where magic gathers.
Image
125 Elven Waystone (Better channelling) = souvenir from Sweden.

A thirsty Dwarf built over ground
A brewhouse where good beer is found.
Image
130 Dwarf Brewhouse (ITP & Stubborn) = an unused small barrel.


- But what about Sinister’s side,
Do they flourish or do they hide?


- There are a few Altars of Khaine
Making frenzy to hit again.
Image
124 Altar of Khaine (Frenzy) = Eldar’s Avatar, of course!

A charnel pit is common sight
Where dead bodies are raised to fight.
Image
124 Charnel Pit (mass grave - -1Ld) = not clearly visible, it is a zombie trying to get out of bars.

There are Bane Stones hungry for Blood,
Which were raised for the Beastmen’s God.
Image
124 Bane Stone (of Beastmen - +1 to wound)

Haunted Mansions fill up at night
With poltergeists eager to bite.
Image
130 Haunted Mansion (spectres strike)

The Greenskin have Idols of Gork
But I’m not sure, could have been Mork.
Image
125 Idol of G-Mork (reroll charge) – it reads, in French, a very progressive slogan: Stop torture on Sundays.

Towers of Blood instil bloodlust
To all warriors from dawn to dusk.
Image
131 Tower of Blood (hatred + Frenzy)


- Are there some hills or some mountains
Which put some heights above the plains?


- Most hills are just ordinary,
A few of them have to vary.
Image
142 Ordinary Hill

Temples of Skulls are premises
Where Chaos Gods take promises.
Image
118 Temple of Skulls (Chaos God’s Gift) = I have only a tiny pile of skulls.

Some hills are hard to escalate
On their scree slope you’d meet your fate.
Image
118 Scree Slope (Dangerous terrain)

Immense Anvils retain some flame
From bygone time when god Vaul came.
Image
118 Anvil of Vaul (magical & flaming attacks)


- What are the most frequent buildings?

- Human houses where they’re hiding.
Image
150 The Watchtower
Image
142 Settlement of Order


- Are there some woods and dark forests?

- Normal forests with trees and nests.
Image
119 Ordinary Forest

Sometimes you find Abyssal Wood
In which the fear gets in your mood.
Image
119 Abyssal Wood (Cause Fear)

The Blood Forest reacts to spell
Getting frenzied, creating hell.
Image
119 Blood Forest (Tree go Frenzy when spell cast)

Fungus Forests have medicines
Better to be left to goblins.
Image
119 Fungus Forest (makes Stupid) = I should soon replace the large “mushroom” with GW’s mushrooms from goblin’s bits.

Venom Thickets, where to harvest
Poisons, which are among the best.
Image
119 Venom Thicket (Poison + Dangerous)

Wildwoods always are aggressive
Against all the creatures who live.
Image
119 Wildwood (Wrathful trees)


- Are obstacles made by nature
Reinforced by human facture?


- Fences provide a soft cover
Walls’ protection is much better.
Image
123 Fence
Image
123 Wall

Despite their age, old Barricades
Retain the strength of Blazing blades.
Image
123 Blazing Barricade (hits the charger)

The Blessed Bulwarks of the Empire
Repel creatures if they desire.
Image
123 Blessed Bulwark (-1 hit, I/2)

Some Fences with a ghostly look
Inspire fear, it’s all it took.
Image
123 Ghost Fence (causes fear)


- And the rivers, do they vary?

- Some of them are ordinary.
Image
120 Ordinary River

The Boiling Floods are very hot
They will burn you if you get caught
Image
120 Boiling Flood (Burns) = a model with a torch

Some oozes are very toxic
Necrotic drops will make you sick.
Image
120 Necrotic Ooze (Poisons weapons – dangerous) = a skeleton model with a snake on its helmet and an octopus on the shield

Raging Torrents are icy cold
The urge to pass will make you bold.
Image
120 Raging Torrent (Dangerous but invigorating) = All I have to inspire that is a minstrel playing the harp.

Rivers of Blood stick to bodies
Making them look like odd zombies.
Image
120 River of Blood (Blood-slick; cause fear)

Rivers of Light glow randomly
Sometimes it’s nice, sometimes silly.
Image
120 River of Light (Mass of Light Magic) = yes, this is a lantern…


- Is magic a common sighting
Where strange effects are happening?


- Some Statues have Sinister glaze.
Destruction comes from their light blaze.
Image
125 Sinister Statue (killer eyes) = souvenir made in Ethiopia

Some ruins happen to be arcane
Channelling is never in vain
Image
124 Arcane Ruins (channels better)

Nehekhara is from where came
A riddling Sphinx of worldwide fame.
Image
130 Nehekharan Sphynx (Riddling contest) = souvenir of India

A portal can be sorcerous
And its effects can be various
Image
125 Sorcerer Portal (casts spells)

From wyrding wells, people can drink.
The result is not what they think.
Image
125 Wyrding Well (to drink)

Magic Circles with no substance
Give effective spell resistance.
Image
125 Magic Circle (MR(2))


- Lustria is known for marshes
But what about other places?


An Earthblood Mere is the best place
To heal your wounds at a high pace.
Image
121 Earthblood Mere (Regen)

A Khremrian quicksand could well
Swallow a large creature to Hell.
Image
121 Khemrian Quicksand (Dangerous, esp for monsters and monstrous beings)

Fimir’s swamp is wreathed with mist
Its victims make a countless list.
Image
121 Mist-wreathed Swamp (hard cover, “Fimir” eats D6 models)


- Salty corsair, which is the best
Place to enjoy a final rest?


- The very best is the Ocean,
Life on a ship with a passion
For far journeys full of action.
More than pleasure, an addiction!

_________________
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}


Mon Aug 23, 2010 9:41 am
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Rending Star
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Joined: Tue Jun 11, 2002 6:10 am
Posts: 5030
Location: Germany
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That's quite the pragmatic approach. :D

In our club we have thought about making new terrain soon, and I had proposed to make the terrain, which can have different effects (like Woods) modular in some fashion, having some bits and pieces around to add to the base forest to show what type it is, once it has been rolled for. I'm curious how this will work out. :)

Bye
Thanee


Tue Aug 24, 2010 10:14 am
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Arnold Layne
Arnold Layne
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Joined: Mon Nov 12, 2007 1:44 am
Posts: 3398
Location: On Her Majesty Morathi's Secret Service
Post 
Rivers -

of Ooze, use green sock.

of Blood, use red sock.

Raging, use white sock and crumple it a bit.

I mean think, man, think!

_________________
Layne
Global Moderator. Everything but the weather.


Caveat Numptor.


Karonath - WS6 / S4 / T4 / D5 / I3
Equipment: Bloodfeather, heavy armour, helm, Sea Dragon Cloak, rope x 2, month rations x 2
Inventory: longspear, 2 short swords, glaive, winter gear, shade cloak,
Mount: Dark Steed (Shiny), talisman of kurnous
Gold: 2294
Skills: Ambidexterity, Controlled Frenzy, Basic Ride, Drukh Kaganth
Class: Khainite


Tue Aug 24, 2010 12:08 pm
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Corsair
Corsair
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Joined: Fri Mar 14, 2008 10:00 pm
Posts: 8646
Location: Hag Graef
Post 
Layne wrote:
Rivers -
of Ooze, use green sock.
of Blood, use red sock.
Raging, use white sock and crumple it a bit.
Agree, except that you position unknown rivers during the pre game setting, and you discover later which kind of river it is, when you first enter in contact with it.

Are you going to replace your blue river with a green one? And disturb the position in which they were? Not me!
This is why all my rivers are just blue.
Only when I know which kind of river it is will I place the marker. So that I don't need to displace rivers at a time when all units are carefully positioned.


Don't ask me why GW's rivers can't be told from each other at distance.

"Sir, Sorry, Sir!
I cannot tell at distance if this river is filled with Light, Blood, Poison or just fresh Water, or if it is hot boiling or raging and icy cold.
But let me taste it first, Sir, and I'll report immediately to you, Sir!"
:P => :? => :x => !frown! => !cry! => !eek! => :mrgreen:
"Sir, report, Sir!
That was a necrotic ooze, Sir!"

_________________
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}


Tue Aug 24, 2010 1:24 pm
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Rending Star
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Joined: Tue Jun 11, 2002 6:10 am
Posts: 5030
Location: Germany
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Because they are all blue, of course!

You got it covered. :D

Bye
Thanee


Thu Aug 26, 2010 8:32 pm
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Corsair
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Joined: Fri Mar 14, 2008 10:00 pm
Posts: 8646
Location: Hag Graef
Post 
Threadomancy.
New rules, new terrains.


I did not want to buy GW's Towers of Magic: too expensive, too fragile, takes too much space in closets.
I made my own, recycling plastics, as usual. 3 hours's painting, no time's modelling.
The idea is that the top of a Tower of Magic has the invariable 8 colours, and must be able to let a sorceress and her mount stand there.
Here are the results :
Image


In addition, there are many, many more opportunities to get some vortexes, all of them using large templates.
I made two of them.
Here there are, with more Towers.

Image
Image

No riddles though, this time. ;)

_________________
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}


Mon Jul 18, 2011 10:42 am
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