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Re: A thought on heavy cavalry (Update 12 jan 2015)...

Posted: Sun Jan 11, 2015 11:12 pm
by Loppamannen
So.. The new year has arrived. And I actually managed to do something the holiday.

I continued to work on my heavy cav, and got some parts in the mail. Still missing some heads, so I went with some from the DR kit. I wanted to make the look to be about speed, so I wanted the hair to flow. I think it worked out well. I want this look for both the unit champion, musician and the banner.

Regarding the wolves, I still havent figured out who to place where. And there are an issue with one of the wolves since it has its back legs spread out quite far. I guess I need to do some cutting and greenstuffing. Hopefully it will turn out good enough. I also want the "leaders" to have a brownish wolf to stand out from the others. The core of the unit will most likely have grayish wolves. But I might put in a bit more white or even blue, since blue are one of my main colors in my army.

Here are some WIP's, hope you like them (I will post better images as soon as the model is complete):
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Re: A thought on heavy cavalry...

Posted: Mon Jan 12, 2015 4:07 am
by Malys the younger
Thats pretty legit, well done!

Re: A thought on heavy cavalry...

Posted: Mon Jan 12, 2015 7:53 am
by Amboadine
That is a might wolf :)

Re: A thought on heavy cavalry...

Posted: Mon Jan 12, 2015 9:46 am
by Rowena
Looking awesome and yes, the wolves are pretty huge. Will you be able to field them ranked up?
If you have a problem with legs, maybe you can try heating the plastic (in a pot of salt was the technique recommended to me from more people, but I haven't tried it myself) and bending them.

Re: A thought on heavy cavalry...

Posted: Mon Jan 12, 2015 10:28 am
by Loppamannen
Rowena wrote:Looking awesome and yes, the wolves are pretty huge. Will you be able to field them ranked up?
If you have a problem with legs, maybe you can try heating the plastic (in a pot of salt was the technique recommended to me from more people, but I haven't tried it myself) and bending them.
That sounded interesting. I will try that. And yes, I belive I can make then rank up. The one you see image of will stay IN front rank with maybe two models of the same Kind (maybe three) ising the other once on the left or right side sine they streach out so much. The other once should be quite East to fit if I manager to fix the legs on one of the models. The WE legs worked out really dell I think. Makes it look more dynamic. So thanks for the feedbacks all! Hope to get more fred time to finish the front rank.

Re: A thought on heavy cavalry...

Posted: Mon Jan 12, 2015 1:41 pm
by T.D.
Rider is a perfect fit. Love the paint job too.

Re: A thought on heavy cavalry...

Posted: Tue Jan 13, 2015 12:24 am
by Loppamannen
Also started on the next two wolves for the unit champion and the musician. Needed to use some greenstuff to fill the gaps, and also to remove some droidish stuff on the models. I had a armor left over from the dragon. So Im going to use that for the champion to make him stand out a bit. Also added the chopped off head from the BG kit. I think it looked good. But Ill see what to do with it as soon as the shields arrive. Hopefully I will have them based tomorrow.

Here is the WIP:
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Re: A thought on heavy cavalry...

Posted: Tue Jan 13, 2015 7:23 am
by Amboadine
Looking good so far.

Re: A thought on heavy cavalry...

Posted: Tue Jan 13, 2015 8:57 pm
by Loppamannen
Here is the finished product:
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Re: A thought on heavy cavalry...

Posted: Tue Jan 13, 2015 9:12 pm
by T.D.
Epic!

Use the Mournfang rules for them :mrgreen:

Re: A thought on heavy cavalry...

Posted: Tue Jan 13, 2015 9:40 pm
by Amboadine
Very nice indeed.

Re: A thought on heavy cavalry...

Posted: Tue Jan 13, 2015 9:49 pm
by Loppamannen
Thanks for the positive feedback. I have starter on the champions wolf an the rider as well. Hopefully it will turn out the way I want. As I poster earlier I want these three to stand out. So Im hoing for brownish for musician and banner, and whiteish for the champ.