Eze'chira's Dark Horde (DE 2000)

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Soulreaper
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Eze'chira's Dark Horde (DE 2000)

Post by Soulreaper »

well now, let's see. som notes:
I designed this army for tournament play. A take all comers list. It's meant to not be cheesy, but not too soft either. I think I accomplished this pretty well. It also plays in 4 of the 5 phases of the game (movement, magic, shooting and close combat. but very little in the psychology phase...) it gets a decent comp score, using the comp system for the local tournaments.

I've already used the army in 5 practice battles against 5 different armies. (HE, TK, Skaven, Empire and Lizzies) the battles all ended in massacres in my favour. (I had 2000-2800 VP's my opponent had 100-400 VP's) The only type of army I see myself having some trouble against is a gunline. that could pose quite some problems...

The army takes great advantage of the elven speed and some semi-MSU tactics. There are a few blocks of 16 spearmen but everything in the list is sacrificable and low in costs. no unit in the list is worth more than 153 points (except the 2 sorceresses) the only unit that would hurt to loose is the spearelf unit containing the noble. If an opponent breaks that and runs it down that's 483 VP's :? (general, standard and points costs for unit and noble) but even that is sacrificable if I can gain something from it.

I play very aggressively with any army, which would be the explanation for the lack of shooting units. they're too static for my tastes (the reason for the single reaper is to have as few units that have to stand still as possible. although I miss having 2 of them... but at least one is pretty much needed)

Ok. enough notes for now, so without further ado, let's go to the list itself:

Ezechira's Dark Horde

Heroes:

Eze'chira Awenari @ 130 pts
Dark elf noble
General, Heavy armour, Sea Dragon Cloak,
Sword of Might, Shield of Ghrond

Noble adds a little hitting power where needed.

Arezien Isania @ 175 pts
Dark elf Sorceress lvl 2
Darkstar Cloak, Dispel Scroll

Ilmarith Siandren @ 180 pts
Dark elf Sorceress lvl 2
Seal of Ghrond, Dispel Scroll


Sorceresses are there to give me a decent
magic offence as well as decent defence.
I'm not going overboard in this department.



Core:

Rain of lethality @ 120 pts
10x Dark elf warriors
rxb's, shields.

Simple fire support.
Can help in combat if necessary as well.


Harbingers of Pain @ 153 pts
16x Dark elf warriors
Shields, Full command

Harbingers of Despair @ 153 pts
16x Dark elf warriors
Shields, Full command

Harbingers of Misery @ 153 pts
16x Dark elf warriors
Shields, Full command

CR generators. and sometimes they act as really juicy baits. ;)

Swift Suffering @ 127 pts
5x Dark riders
rxb's, musician

Swift Menace @ 127 pts
5x Dark riders
rxb's, musician

Mage hunting, flanking, harassing, march blocking, baiting...
Simply put. You name it, these guys can do it.
To think I actually didn't like these a few years ago... :shock:


Talons of Khaine @ 120 pts
12x Corsairs

Simple. Flankers!
And you really HAVE to have some of these wonderful models... ;)



Special:

Merciless Death @ 122 pts
10x Executioners
Champion

Flanker. Can also deal with knights and high toughness targets if necessary.

Masters of Torment @ 130 pts
10x Witch elves

Flanker. I love rolling a bucketload of dice... ;)
who doesn't love these frightening ladies?
I'd love to put a hag with manbane in there but sadly,
I don't have the points for it.


The Dark Sprites @ 65 pts
5x Harpies

Mainly mage hunters and war machine crew hunters.
I rarely use them for anything else but sometimes they kill a skink skirmisher squad or two :P
if i'm fighting undead they can't do much other than try to attack mages and claim quarters...


Jaws of Khaine @ 145 pts
5x Cold one knights

Honestly.. I hate these guys... No, seriously!
They add an element of uncertainty that I really don't like.
they almost always go stupid when i don't want them to.
And on the off chance that they don't, they suffer from the rubber lance syndrome...
I hate these guys... they suck...
but then again... who can resist using these models...?
http://www.druchii.net/album_page.php?pic_id=3251
especially considering the time, effort and money spent on them... :roll:

Anyways. They're flankers and a missile target.
All knights have a psychological effect on the opponents.. ;)



Rare:

Hail of death @ 100 pts
1x Reaper bolt thrower

Gotta have one of these. ;) best way to deal with monsters and hard stuff.


Summary:

2000 pts
7 Powerdice
5 Dispeldice + 2 scrolls
116 models, 13 deployment slots. (I love this part... :lol: )


Ok that's it. Comments, thoughts, advice on how to make it better?
Or just cudo's and a pat on the back for a nice job.
Whatever you wanna toss in there ;) :lol:

oh and here's a link to pics of my models. feel free to comment those as well (but in the other thread of course ;))
http://www.druchii.net/viewtopic.php?t=41890
Last edited by Soulreaper on Mon Apr 17, 2006 3:46 am, edited 3 times in total.
"To some players, luck itself is an art."

Eze'chira's Dark Horde (DE 2000)
W: 5 D: 0 L: 0

list thread:
http://www.druchii.net/viewtopic.php?t=42720
pic thread:
http://www.druchii.net/viewtopic.php?t=41890
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Zardock
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Post by Zardock »

I think i see how this list works do you keep the spear warriors in the centre to hold the line while harrassing their flanks and pincussioning them or do you march them forward under shooting support
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Soulreaper
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Post by Soulreaper »

I tend to actually spread the spearmen out. (based on terrain of course) I either go tw on one flank and one on the other flank or in the center. or one on each flank and one in the middle. also very depending on opponent placing. I put them where I want my fights to end up. ;)

My entire army moves forward very quickly. I tend to cut both my opponents flanks to pieces with shooting, magic and smaller units then pretty much pour my support units into his flanks and rears. DR's/harpies handle any artillery/mages hidden behind the lines and then aid with rear charges if possible. I call that "the hug of death" :lol: since I basically circle my opponent and crush him in the middle ;)

If that isn't possible, I usually go heavy on one flank with some support units and do a "semi-hug of death" with only one arm hugging :lol:
It doesn't include all his units in the massacre but enough to win the battle. I keep the other units occupied with baits and fleeing.

there are other tactics that I use as well but those are my main ones. if they fail, or Iface an opponent it's ineffective against then I'll think up the tactics as I go. trying to create opportunities to separate and deal with my opponents army on my terms.

there is one constant in this army however. I win my battles through CR... not kills or numbers. And I almost never take a charge (unless it's involved in my plan or I have no better choice.)
"To some players, luck itself is an art."

Eze'chira's Dark Horde (DE 2000)
W: 5 D: 0 L: 0

list thread:
http://www.druchii.net/viewtopic.php?t=42720
pic thread:
http://www.druchii.net/viewtopic.php?t=41890
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Zardock
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Post by Zardock »

I see well i think that this list is good but why do you use the COK if you dont like them that much i use units that i think are cool
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Zardock (Group 27)
Class: Trainee of Khaine
WS:4 / S:5 / T:3 / D:4 / I:2
Equipment: Short sword and Dagger, 50g in a pouch.
Skills: Two Weapon Fighting, Uncontrollable Frenzy

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Soulreaper
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Post by Soulreaper »

well mostly cause I spent alot of time and money making them.. ;)
and of course the psychological effect that knights bring to the enemy.
I actually use them for bait and missile magnets most times... :P
using units for the "cool" factor is nice and all but they have to have a function to add to the army imo.. ;)
"To some players, luck itself is an art."

Eze'chira's Dark Horde (DE 2000)
W: 5 D: 0 L: 0

list thread:
http://www.druchii.net/viewtopic.php?t=42720
pic thread:
http://www.druchii.net/viewtopic.php?t=41890
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Zardock
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Post by Zardock »

well are with elves good flankers they could easily be mislead by fast cav
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Zardock (Group 27)
Class: Trainee of Khaine
WS:4 / S:5 / T:3 / D:4 / I:2
Equipment: Short sword and Dagger, 50g in a pouch.
Skills: Two Weapon Fighting, Uncontrollable Frenzy

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Soulreaper
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Post by Soulreaper »

I usually make sure to kill enemy fast cav ASAP ;) and if they get baited by something else.. meh.. I have other units to flank what i want.. and the witches are keeping one of his units busy.. ;)
"To some players, luck itself is an art."

Eze'chira's Dark Horde (DE 2000)
W: 5 D: 0 L: 0

list thread:
http://www.druchii.net/viewtopic.php?t=42720
pic thread:
http://www.druchii.net/viewtopic.php?t=41890
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Zardock
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Post by Zardock »

they can still be unreliable a the best of time IMHO
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Zardock (Group 27)
Class: Trainee of Khaine
WS:4 / S:5 / T:3 / D:4 / I:2
Equipment: Short sword and Dagger, 50g in a pouch.
Skills: Two Weapon Fighting, Uncontrollable Frenzy

The Keeper of the D.net Battle Records.
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Tundra-manik
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Post by Tundra-manik »

Got to say I like this list Soulreaper. Good solid and dependable.
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Prince of arnheim
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Post by Prince of arnheim »

Why are you using units of 16 Spear Warriors still?

I would like to see some frontages of 7 in your infantry units so you can get more attacks in.

You core selection is all whacky, you need to update to 7th Ed tactics.

I would take unts of 21 or even 28 Spear Warriors deployed in ranks of 7. With FC in the front you will get 15 attacks!!! An assassin can be quite good in that setup but may be too expensive in 2kish battles.

Harpies are good with 7 strong units for panic resistance and more attacks against those mages they should be trying to pick out of units.

Executioners and Witch Elves can work quite good with units of 13 and Full Command.

I think you might be taking too many units almost, which is leaving some of the others to be weaker than they should be?

I do think this list could work though, I would like to hear how well!
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Raneth
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Post by Raneth »

@PoA: check the data. Tundra-Manik necro'd this thread and it is outdated.
Vryala Naïlo - WS5 / S5 / T5 / D5 / I4

Equipment: bastard sword of Speed, shield of Defence, repeater (20/20), spear, mace, dagger, Armour of Night, SDC, whip, blowpipe (9/12)
Inventory: amulet of Strength, grapple, grenade x0, smoke x11, map, mage hand, sleep oil x8, cure balms x20, Yori's balms x1, winter gear, old kit, lion mask
Mount: Dark Steed (Blanky), barding, talisman of Protection
Gold: 1735
Skills: Defensive Fighting, Anarin Sarath (2), Basic Ride
Class: Warrior
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