101 Tips For Fantasy

For discussion about all the lesser races of Warhammer. Talk about armies, tactics and lists to take on the Druchii here...

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Jrg
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101 Tips For Fantasy

Post by Jrg »

The idea of this thread is simple, i post one tip (general or Army specific) and then someone else posts another. It will hopefully become a use thread for beginners and advanced players alike, as it should give people some useful ideas and such like. It may even make it in to Draich or the Hall of Frame if its decent. So let it Begin:

Tip 1: Always create a Army list with a Plan, But dont expect that plan to survive contact wilth the enemy.
Somwhere out there is Inquisitor Horatio Caine investigating cults of slaanesh
Caine looks around seeing bits of cultists on the ground
Inq Caine: Well it looks like these cultists
*puts on glasses*
Inq Caine: Have gone to pieces
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Post by Sith »

Tip 2: Decide on a role for your character/unit. Equip accordingly as not to create all-rounder, specialising in nothing.
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Post by Aspiring executioner »

Tip 3: Dark Elves always work better in groups rather than in single units alone.
Dark Elf Tally using the 6th Ed. list
W: 11 D: 2 L: 8
Dark Elf Tally using the 7th Ed. List
W: 24 D: 2 L: 6
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Post by Kinslayer »

Tip 4: Do not rely too much on the magic phase, you haven't got enough control over it. Thats not to say it won't be devastating though, when it works.
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Post by Milney »

Heartrender wrote:Tip 4: Do not rely too much on the magic phase, you haven't got enough control over it. Thats not to say it won't be devastating though, when it works.


I'd disagree with that. Definately for novice's and people unsure of how to use the phase, then I'd agree with you. But in the hands of a skilled "Sorcerer" the Magic Phase can be the most devastating phase.

Now if it was "Do not rely on a specific spell" I'd agree whole-heartedly, as a single Dispel Scroll could put paid to that plan. But dismissing the whole phase will get you punished later on.

As for my tip;

Tip 5: Always have a back-up plan.

Having a strategy which fails, but has a backup is a plan.

Having a strategy with no backup is no plan at all.

(Paraphrasing alot :oops: )
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W : D : L (7th Edition)
6 : 1 : 4
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Post by Dalamar »

This one Milney will agree with me :D

Tip 6. You can't have too many harpies!!!
Last edited by Dalamar on Mon Sep 01, 2008 2:06 pm, edited 1 time in total.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16
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Post by Kinslayer »

Milney: this is tips for beginners which is why i said it. I would consider myself an experienced Druchii sorcerer, its the one phase of the game i tend to lean every list towards and have had the most success from. But until you know how to use it, it doesnt always work for you. And even then, miscasts can ruin your day.
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Post by Milney »

Dalamar wrote:This one Milney will agree with me :D

Tip 6. You can't have too many harpies!!!


Seconded!

Harpies!

Also,

Tip 7: Always bring at least one highly mobile unit, if not more.

Be it Harpies/Dark Riders or even Miners/Gyrocopter. Games can be won or lost in the movement phase!
"Give a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!"

W : D : L (7th Edition)
6 : 1 : 4
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Post by Sedro »

Tip 8: always include one dragon in games over 3000 :twisted: it shall not normally be more, but it could work with 2 but thats just my insane thinking :twisted:
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Post by Dalamar »

Tip 9: Play aggressively, don't let the enemy dictate the pace of the game, seize initiative as soon as possible and go with it.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16
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Post by Kinslayer »

Tip 10: Akways play on your own terms. when facing wood elves, dont play on their terms. Draw them out of their cover and into your crossbows sights.
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Post by Rork »

Tip 11: When all else fails...Blood for the Blood God!

No, really. Sometimes you've got to attack - don't always expect perfect positioning to save the day. Sometimes taking some casualties and a bit of risk will be a valid option, don't discount it.
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Post by - human »

Tip 12: Use redundancy to increase reliability.
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Post by No one »

13: always keep the initiative, when you're reacting to your opponents actions he has control over you and that's a very bad thing in this game!
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Post by Kaseliegth »

Tip 14: Take your time deploying your army.
Good deployment can win you the game as well as bad deployment can lose you the game.
Last edited by Kaseliegth on Tue Sep 02, 2008 3:00 pm, edited 1 time in total.
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Post by Matricide »

Tip 15.

If your buffed-up knights make that perfect flank charge against a horde of goblins and miss every hit, laugh at the image that comes to your mind instead of complaining. Getting angry every time things doesn't go your way only makes your opponents choose someone else to face next time.
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Post by Dyvim tvar »

Tip 16 -- Speed kills. Be sure to include some Fast Cavalry in your own army, and make enemy Fast Cavalry a priority target for shooting and magic.
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Post by Crawd »

Surprised that mine isn't first..

Tip 17: Have fun!
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Post by Kinslayer »

Crawd wrote:Tip 17: Have fun!


i consider that more a rule than a tip. I am more than willing to walk away half way through a game if my opponent is being a jerk and making the game lose its fun.
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Post by Milney »

Crawd wrote:Surprised that mine isn't first..

Tip 17: Have fun!



Heresy! Wargaming isn't meant to be fun!

;) :P
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W : D : L (7th Edition)
6 : 1 : 4
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Post by Heat-13 »

Tip 18: Deny your enemy their tactical advantages.

C'mon... ;P stick that unit of harpies behind those saurus with an old blood in it and march block it... you know you want to...

--------> Tip 18.1 : Beware of saurus units with oldbloods (or any other ridiculous combat units - only attack em from several directions or when you are totally sure you'll win)
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Post by Rebmonk »

19: Reread that BRB. It only takes a night or two to do so. Not only will your next game go faster, but you'll stop 1-2 obvious rule postings on this website.
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Post by Ehakir »

Tip 20: Better one unit of Dark Riders sacrificed to get the opponent's big huge unit in the flan, than having deployed 10 units of DR's on the table. Be on the right spot at the right time ;)
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Post by Mandavar bloodlust »

Use from time to time a Assassin to keep your enemy paranoid, also change your army list as often as you can. Battles are decided in the heads. To face unknown is the worst for every wargamer.
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- Druchii Cold One Field Manual Chapter 3, Page 73.
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Post by Izirath »

Tip 22: Play with painted miniatures! You're bound to recieve the dice gods blessings.

@Bloodlust

Will count it as #21.
Nagathi wrote:Fighting fair is for High Elves.
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