What is the worst spell in the new rule book
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- King porky
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What is the worst spell in the new rule book
I was just reading over the new rule book and one spell stood out as pretty bad that was Doombolt any one agree or is it just me and if
you don't what is.
Sorry i forgot the new PoD spell.l
you don't what is.
Sorry i forgot the new PoD spell.l
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I think it's you. The only problem I had with doombolt in 6th edition was its limited range in a spell list very limited by range. 7th edition has change that.
Of the current spells, black horror is, in my opinion, barely worse off than the others. For the casting score a pie plate gets plunked down anywhere with 18" with the possible of scoring one wound on each model beneath the template. At best, it's a 50/50 shot, a 33% or worse chance against those things you really want dead.
Of the current spells, black horror is, in my opinion, barely worse off than the others. For the casting score a pie plate gets plunked down anywhere with 18" with the possible of scoring one wound on each model beneath the template. At best, it's a 50/50 shot, a 33% or worse chance against those things you really want dead.
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- Grogsnotpowwabomba
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Black horror was already one of the best spells in the old book, now it´s just incredible! No LoS requirement and no hit on 4+ for not fully covered is a great boost. And sometimes even if you make just one wound it´s enough because the opponent can fail a panic test. Not good against daemons but just great against all others.
If I have to choose, I choose doombolt. Don´t really know why as I think all of our spells are great.
If I have to choose, I choose doombolt. Don´t really know why as I think all of our spells are great.
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Bladewind, not because it's not good, but it's not well detailed and there's too many situation that we need to wait for an FAQ.
Otherwise, Doombolt who was, basicly, tuned down compared to our 6th edition because it's still on 6+ but we don't have our +1 to cast and it didn't changed.
Otherwise, Doombolt who was, basicly, tuned down compared to our 6th edition because it's still on 6+ but we don't have our +1 to cast and it didn't changed.
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- Arhain cynath
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I vote for Doombolt as I prefer the use of Chillwinds and Bladewinds. Others are useful but Horror requires is big score, and at last Doombolt is just a 1D6 hits and it is easily canceled.
I must admint however that this spell forces my opponents to use their scrolls!
I must admint however that this spell forces my opponents to use their scrolls!
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asikari wrote:The only problem I had with doombolt in 6th edition was its limited range in a spell list very limited by range. 7th edition has change that.
How has 7th ed changed that? It's the same spell, but now harder to cast due to no more +1 to cast. Doombolt is a pointless spell, one more Strength than Chillwind but higher casting value and no special effect.
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i place soulstealer. it is a let down in my opinion. Even though there is an increased range i do not find it to be significant as DE sorcerous could easily get near our enemies easily by dark steeds and pegasuses.
I am very disappointed by the s2 as it meant that we have to roll 5+ to wound for t3 troops and 6's for t4. Soulstealer are our answer to horde infantry and now it can no longer do its duties well. who cares about negating armor saves when most infantry blocks have only a 5+ armor save.
I am very disappointed by the s2 as it meant that we have to roll 5+ to wound for t3 troops and 6's for t4. Soulstealer are our answer to horde infantry and now it can no longer do its duties well. who cares about negating armor saves when most infantry blocks have only a 5+ armor save.
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Lethalis wrote:There's no worst spell, only bad timing of the player who casts the wrong spell in the wrong situation.
I don't think people are saying that Doombolt is a bad spell, its just not as good as the others.
You can rate the spells in terms of their usefulness, and Doombolt is just not as useful as others...
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but now harder to cast due to no more +1 to cast
... as opposed to being able to crank out more power dice via Power of Darkness and Sacrificial Dagger?
one more Strength than Chillwind but higher casting value and no special effect
More strength, so higher casting value makes sense (and only +1 isn't too bad) and has as much special effects as any non-shooting unit would be affected by Chillwind other than that the former hits with less strength.
I stand by my statement.
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I don't think Word of Pain is too situational. Either casting it in a combat to tip the odds in your favour (not necessarily a great spell but casting it early gives your opponent something to think about) or making Handgunners, Thunderers etc. shoot as BS1 can be rather effective (not to mention making an opponent's repeater crossbows shoot twice at BS0 or so ). Really, the only unit this spell isn't effective to use on is Zombies.
The spell i voted for is Bladewind, it may be a good spell, but i'm never going to like it. It took the place of Dominion, which was one of my favorite spells.
It offered so much more than Bladewind, and with the focus familiar it's short range would not have bothered me anymore.
I'm also a bit disappointed by the new Soulstealer, it used to be really devastating espesiallly on T3 units. Killing half a unit of HE spears was just great.
On the other side Chillwind was allready one of the best spells, but with Str 4 it got an additional boost. Just love that spell.
It offered so much more than Bladewind, and with the focus familiar it's short range would not have bothered me anymore.
I'm also a bit disappointed by the new Soulstealer, it used to be really devastating espesiallly on T3 units. Killing half a unit of HE spears was just great.
On the other side Chillwind was allready one of the best spells, but with Str 4 it got an additional boost. Just love that spell.
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Actually i like bladewind as it gives us the ability to take out warmachines even if our warmachines hunters were destroyed early in the game.
Chillwind: s4 is great as now my foes give it more respect and bothers to dispel it now.
Doombolt: still decent in my opinion.
Word of pain: it has always been bad, lol
Chillwind: s4 is great as now my foes give it more respect and bothers to dispel it now.
Doombolt: still decent in my opinion.
Word of pain: it has always been bad, lol
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I've actually always been a fan of Word of Pain, for me it works as a defensive tool, your warriors going to be charged next turn? Word of Pain the charger and watch them struggle to hit. Your black guard looking in the face of a nasty ranged unit, word of pain them and watch them miss like none other.
Add to the fact that it isn't a remains in play spell any more and I think its a great tool at our disposal.
As for the other spells, while I'm not saying they are bad, they just aren't quite as good as the others. IMO doombolt and soul stealer are the weaker spells in the list, however, I still think that they are good ones despite that.
Add to the fact that it isn't a remains in play spell any more and I think its a great tool at our disposal.
As for the other spells, while I'm not saying they are bad, they just aren't quite as good as the others. IMO doombolt and soul stealer are the weaker spells in the list, however, I still think that they are good ones despite that.