The thread has some success!
I have some on my own, mostly based on my last two battles.
- When you build an army with a strong magic defense, you'll face Dwarves.
- When you build an army with a low magic defense, you'll face High Elves.
And another one:
CO fail stupidity with a higher probability on two occasions:
- when a friendly unit is stationed in front of them at less than 3.5" (they don't like the smell),
- when a dragon sets itself for a flank charge on the CO (it is too clever for them, they are puzzled).
Also, about terrain:
If there is a single hill on the table, you'll fail the roll to determine who places first his troops.
(that's the problem with raiding armies - the local people know the terrain better)
When you have many places where to hide, then the opponent gets his spells requiring no LOS - unless he has the anvil, of course.
Fortunately, it was my opponent who discovered that one, with the abovementioned HE:
If you cast an irresistible spell, or if the opponent runs short of dispell dice, then you'll discover that your mage is at 24.5" from the target.
About statistics, generally:
Most of the time, you get either high or low rolls:
- insanely low rolls happen in tight games, when it is gamebreaking
- insanely high rolls happen when you are already winning, and only serve as an excuse for your opponent.
- Average rolls are the rarest - nobody recalls having this kind of rolls.
That one applies to CO as well as trolls.
If you pass your stupidity roll, you'll fail your fear check before charging the terror-causing creature facing you.
One for assassins:
If using your cloak is really important (i.e. charge the warmachine or die), cast it before your spells. Otherwise, you'll fail to cast all your spells and all dispell dice will be available to dispell the cloak.
About being runned down (my son reminded me this one, happening twice, that I would rather forget):
When dwarves beat COK, the knights roll 11 and flee 1+1+1.
When you stop at 9" in front of greenskins, they roll 1 at animosity.