Druchii "gunline"
Moderator: The Dread Knights
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Druchii "gunline"
No guns, and hardly any lines... but just take a look. Brain fart or actually viable?
Heroes:
Master [148]
Ring of Hotek
Whip of Agony
Heavy Armour, Shield, Sea Dragon Cloak
Repeater Handbow
Death Hag [380]
Battle Standard
Cauldron of Blood
Banner of Naggarythe
Touch of Death
Core:
10 Corsairs [110]
Reaver, Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus
10 Corsairs [110]
Reaver, Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus
10 Corsairs [110]
Reaver, Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus
Special:
5 Shades [80]
Assassin [151]
Rending Stars
Manbane
5 Shades [80]
Assassin [151]
Rending Stars
Manbane
5 Shades [80]
Assassin [151]
Rending Stars
Manbane
5 Shades [80]
Assassin [151]
Rending Stars
Manbane
Total: 1995
This "army"... can it be called an army?... is extremely fragile, even more so than my usual ones.
But.
It sports SEVEN Assassins.
Yes, Seven (7)!
Who, if fighting within 12" of the cauldron, are all fighting with Re-rollable Stubborn Ld 10 and + 1 to CR for just being there!
Obvious flaw is, extreme to the point of obscenity, weakness to missile and magical fire. But there are no perfect lists.
Heroes:
Master [148]
Ring of Hotek
Whip of Agony
Heavy Armour, Shield, Sea Dragon Cloak
Repeater Handbow
Death Hag [380]
Battle Standard
Cauldron of Blood
Banner of Naggarythe
Touch of Death
Core:
10 Corsairs [110]
Reaver, Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus
10 Corsairs [110]
Reaver, Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus
10 Corsairs [110]
Reaver, Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus
Special:
5 Shades [80]
Assassin [151]
Rending Stars
Manbane
5 Shades [80]
Assassin [151]
Rending Stars
Manbane
5 Shades [80]
Assassin [151]
Rending Stars
Manbane
5 Shades [80]
Assassin [151]
Rending Stars
Manbane
Total: 1995
This "army"... can it be called an army?... is extremely fragile, even more so than my usual ones.
But.
It sports SEVEN Assassins.
Yes, Seven (7)!
Who, if fighting within 12" of the cauldron, are all fighting with Re-rollable Stubborn Ld 10 and + 1 to CR for just being there!
Obvious flaw is, extreme to the point of obscenity, weakness to missile and magical fire. But there are no perfect lists.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
- Dark jeebs
- Warrior
- Posts: 71
- Joined: Wed Jan 28, 2009 1:12 am
- Contact:
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Shooting protection, and I want to be moving towards the opponent all the time, and maybe away from a couple of times once they get in range
When they are harder to kill with ranged attacks I'm hoping for the opponent to charge those weak elves with T3 and only 1 attack back... to pop assassins on them
When they are harder to kill with ranged attacks I'm hoping for the opponent to charge those weak elves with T3 and only 1 attack back... to pop assassins on them
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
- Dark jeebs
- Warrior
- Posts: 71
- Joined: Wed Jan 28, 2009 1:12 am
- Contact:
- Dark jeebs
- Warrior
- Posts: 71
- Joined: Wed Jan 28, 2009 1:12 am
- Contact:
and so she surges after them. CoB can move you know.
Only 5" a turn... I guess if the enemy is moving at you then you'll be in combat by turn 2 and you could pick up some slack whilst the sairs duke it out.
Here is a what if...What if you combine 2 units of Corsairs w/ the master in it, drop the whip and take The Guiding Eye?
- Dark jeebs
- Warrior
- Posts: 71
- Joined: Wed Jan 28, 2009 1:12 am
- Contact:
Nowhere in the assassin hidden rules does it state that you cannot have more than one assassin per unit. Unless they errata'd it and I don't know. I've never done it but from the way they worded the rules I don't see anything that goes against it...You can hide more than 1 night goblin fanatic in a unit why not assassins...
- Dark jeebs
- Warrior
- Posts: 71
- Joined: Wed Jan 28, 2009 1:12 am
- Contact:
Well, not what I expected when I saw the title...but I actually like this list.
Only thing I would change would be to switch the Master for a Sorceress with the Ring and a Scroll.
Gives the list a little more magic protection and I think it would be worth having Ld 8 instead of 9 on the few units that would actually make use of it.
I reckon I would have fun with this list. As for my opponent, they'll either hate it or love it depending on what they're fielding.
It's one of those builds that some opponents just won't be able to deal with, but some would laugh at.
Only thing I would change would be to switch the Master for a Sorceress with the Ring and a Scroll.
Gives the list a little more magic protection and I think it would be worth having Ld 8 instead of 9 on the few units that would actually make use of it.
I reckon I would have fun with this list. As for my opponent, they'll either hate it or love it depending on what they're fielding.
It's one of those builds that some opponents just won't be able to deal with, but some would laugh at.
- Dyvim tvar
- Lord of the Dragon Caves
- Posts: 8372
- Joined: Wed Jan 01, 2003 6:34 pm
- Location: The Dragon Caves of the Underway (Indianapolis IN)
- Contact:
- Druchii77
- Purveyor of Pain
- Posts: 1721
- Joined: Thu Apr 22, 2004 12:24 am
- Location: Wherever the fight is
This is just a bit too gimicky. Also remember that if the unit is destroyed before the assassin is revealed, you lose him as well. Those small 5 man shade units could really suffer from that.
castrensis in totus res
Fight my Brutehttp://suckerpunch77.mybrute.com
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- Dark Rider
- Posts: 146
- Joined: Sat Dec 20, 2008 11:42 pm
- Location: Blue Mountains Australia
yer im with darc i expected for lots of RXB's ripping apart the enemy as they advance then the assasins helping to tear apart anything that gets near
If you ever need anything, please dont hesitate to ask someone else first.
Khel wrote: I mean come on. He had WS9 and they gave him a "Sword of Lame Anus Cheese"?
Mr Shadow wrote:In fact it's just like making love; down, left, turn 45 degrees and engage rotor
- Layne
- Arnold Layne
- Posts: 3398
- Joined: Mon Nov 12, 2007 1:44 am
- Location: On Her Majesty Morathi's Secret Service
You'll have to playtest it, of course. It looks like it could be fun to play with, and as has been suggested, unplayable for some opponents, and unplayable against some opponents. My overall feeling is that you may need a Dreadlord's leadership in their somewhere, or wish you had it. What's interesting is that if is fleeing or breaking going on, it's not likely that the unit that breaks or flees will have US5.
Anyway, it's quite an unbalanced list, though it could well be effective. It will never, NEVER get a good comp score. You could include some Harpies to help tie up enemy shooting, thus disempowering this list's most dangerous enemies - other gunlines, and magic heavies. No doubt you'll say that isn't the point - and you're right.
...broken hymen of your highness... dee dee dum dum doo doo....
look what you've done, oscar.
Anyway, it's quite an unbalanced list, though it could well be effective. It will never, NEVER get a good comp score. You could include some Harpies to help tie up enemy shooting, thus disempowering this list's most dangerous enemies - other gunlines, and magic heavies. No doubt you'll say that isn't the point - and you're right.
...broken hymen of your highness... dee dee dum dum doo doo....
look what you've done, oscar.
Layne
Global Moderator. Everything but the weather.
Caveat Numptor.
Karonath - WS6 / S4 / T4 / D5 / I3
Equipment: Bloodfeather, heavy armour, helm, Sea Dragon Cloak, rope x 2, month rations x 2
Inventory: longspear, 2 short swords, glaive, winter gear, shade cloak,
Mount: Dark Steed (Shiny), talisman of kurnous
Gold: 2294
Skills: Ambidexterity, Controlled Frenzy, Basic Ride, Drukh Kaganth
Class: Khainite
Global Moderator. Everything but the weather.
Caveat Numptor.
Karonath - WS6 / S4 / T4 / D5 / I3
Equipment: Bloodfeather, heavy armour, helm, Sea Dragon Cloak, rope x 2, month rations x 2
Inventory: longspear, 2 short swords, glaive, winter gear, shade cloak,
Mount: Dark Steed (Shiny), talisman of kurnous
Gold: 2294
Skills: Ambidexterity, Controlled Frenzy, Basic Ride, Drukh Kaganth
Class: Khainite
You do realize, that Stubborn doesn't work while the Assassins are inside units? They all have to be on their own for it to take effect, and thus be vulnerable to magic and shooting.
Also, this list would be a lot more effective, I think, if you removed the whole Core selection and put in some RXB units instead plus four RBTs.
Bye
Thanee
Also, this list would be a lot more effective, I think, if you removed the whole Core selection and put in some RXB units instead plus four RBTs.
Bye
Thanee
I like this list.
Why would you pay all those points for the Banner of Nagarythe and not give your corsairs standards?
Also I agree that a wizard with a dispel scroll and the ring might be more effective. After you've used the dispel scroll rolling two dice to cast chillwind to dent your opponents shooting would be helpful.
I can't remember but is Black Lotus the double combat res for a challenge? If so I think that fits well with the slaving idea.
I also think that RBTs would fit with the theme and personally I'd drop the 4xToDs to get one and the standards.
Just for fluff, with all those assassins roaming around. Cloak of Twilight could be fun on one of them, to "lob" (stone thrower style) assassins at the enemy.
Why would you pay all those points for the Banner of Nagarythe and not give your corsairs standards?
Also I agree that a wizard with a dispel scroll and the ring might be more effective. After you've used the dispel scroll rolling two dice to cast chillwind to dent your opponents shooting would be helpful.
I can't remember but is Black Lotus the double combat res for a challenge? If so I think that fits well with the slaving idea.
I also think that RBTs would fit with the theme and personally I'd drop the 4xToDs to get one and the standards.
Just for fluff, with all those assassins roaming around. Cloak of Twilight could be fun on one of them, to "lob" (stone thrower style) assassins at the enemy.
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Of course assassins are meant to charge out on their own once the opponents get close enough.
That's why there are no banners on the corsairs (thing of them as assassin delivery system with some extra shooting just in case)
And that's why there's the banner of nagarythe (3 assassins charging the same target = +3 CR just because)
That's why there are no banners on the corsairs (thing of them as assassin delivery system with some extra shooting just in case)
And that's why there's the banner of nagarythe (3 assassins charging the same target = +3 CR just because)
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Nice, innovative concept.
- anyway there is not often enough terrain to hide 4 scout units
- the execs would benefit from the COB to become stubborn as well
- the 2 execs can be hidden behind the 3 corsairs for some time
- less shooting, but impressive melee results on the charge
- some more versatility
- if the execs seem vulnerable to shooting magic, nothing prevents you to take out the assassin as soon as the unit looses some bodies.
Note: Yes, I acknowledge that I am trying to instill a bit of the MSX thread in there, but it is NOT off topic, the two ideas merge well!
well, if you don't have all the shades, may I suggest you to try to replace 2 shades units with 2 execs units (making them 7 strong)?Dalamar wrote:if I ever get enough assassins and shades to pull that off!
- anyway there is not often enough terrain to hide 4 scout units
- the execs would benefit from the COB to become stubborn as well
- the 2 execs can be hidden behind the 3 corsairs for some time
- less shooting, but impressive melee results on the charge
- some more versatility
- if the execs seem vulnerable to shooting magic, nothing prevents you to take out the assassin as soon as the unit looses some bodies.
Note: Yes, I acknowledge that I am trying to instill a bit of the MSX thread in there, but it is NOT off topic, the two ideas merge well!
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
anyway there is not often enough terrain to hide 4 scout units
The fact that the Shade units are only 5 strong means that it should be easy enough to place two in one piece of terrain if necessary.
if I ever get enough assassins and shades to pull that off!
I actually have about 50 shades, they're my favourite units in the Dark Elf army. I think I may only have about 5 Assassins but there's a couple I like from alternative miniature companies I'll be buying soon.
However, my problem would be that I don't have enough Corsairs, only 15 of the old ones without RHBs.
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Scratch CoB... put Shadowblade in.
No one said the list is meant to be winning. It's meant to do this -> O.O on opponent's face.
Heroes:
Master [123]
Ring of Hotek
Heavy Armour, Shield, Sea Dragon Cloak
Repeater Handbow
Master [120]
Lifetaker
Heavy Armour, Shield, Sea Dragon Cloak
Shadowblade [300]
Core:
10 Corsairs [100]
Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus
10 Corsairs [100]
Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus
10 Corsairs [100]
Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus
Special:
5 Shades [85]
Additional Hand Weapons
Assassin [151]
Rending Stars
Manbane
5 Shades [85]
Additional Hand Weapons
Assassin [151]
Rending Stars
Manbane
5 Shades [85]
Additional Hand Weapons
Assassin [151]
Rending Stars
Manbane
5 Shades [85]
Additional Hand Weapons
Assassin [151]
Rending Stars
Manbane
Total: 2300
Yes, I looked at my desk, counting the assassins and noticed Shadowblade is there but not in the list
Hmm, well. recalculated the list... and it came out a little bit more expensive than the first time.
Shame on you for not pointing that out!
Now I need to cut 300 points somewhere and Shadowblade just got cozy.
No one said the list is meant to be winning. It's meant to do this -> O.O on opponent's face.
Heroes:
Master [123]
Ring of Hotek
Heavy Armour, Shield, Sea Dragon Cloak
Repeater Handbow
Master [120]
Lifetaker
Heavy Armour, Shield, Sea Dragon Cloak
Shadowblade [300]
Core:
10 Corsairs [100]
Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus
10 Corsairs [100]
Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus
10 Corsairs [100]
Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus
Special:
5 Shades [85]
Additional Hand Weapons
Assassin [151]
Rending Stars
Manbane
5 Shades [85]
Additional Hand Weapons
Assassin [151]
Rending Stars
Manbane
5 Shades [85]
Additional Hand Weapons
Assassin [151]
Rending Stars
Manbane
5 Shades [85]
Additional Hand Weapons
Assassin [151]
Rending Stars
Manbane
Total: 2300
Yes, I looked at my desk, counting the assassins and noticed Shadowblade is there but not in the list
Hmm, well. recalculated the list... and it came out a little bit more expensive than the first time.
Shame on you for not pointing that out!
Now I need to cut 300 points somewhere and Shadowblade just got cozy.
Last edited by Dalamar on Mon Feb 02, 2009 7:52 pm, edited 1 time in total.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16