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D.R.A.I.C.H. The new Age of Mammoths.
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Calisson
Corsair
Joined: Fri Mar 14, 2008 10:00 pm Posts: 8747 Location: Hag Graef
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The cage tactics is designed for a specific threat:
an opponent choosing to take only large units, and playing pts denial with them.
No cage is feasible against an opponent who has some shooters or light escorts.
Hence the necessity to get rd early of these.
_________________Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
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Mon Jul 19, 2010 10:48 pm |
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Setomidor
Malekith's Best Friend
Joined: Wed May 21, 2003 8:12 am Posts: 1294 Location: Umeå, Sweden
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I agree on this. Even though the Chariot will most probably lose and break in your opponents turn, you will have denied him to move his large expensive unit in his movement phase. He will get a 2D6 pursuit move, but will he dare use it? A low roll means you successfully held him back (while hopefully inflicting some damage), and a high roll means his big unit is heading unsupported towards the rest of your army.
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Tue Jul 20, 2010 6:58 am |
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Meteor
Executioner
Joined: Sun Jul 18, 2010 10:57 am Posts: 1956 Location: Hell
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Unless those flank protecting units can freely rotate to breathe fire on you or shoot you, you could cage them in with the mammoth. Treat the whole thing as the mammoth and follow a similar method in restricting its movement. You probably could only keep it caged for a turn or two, since the individual elements could wiggle about to escape or angle themselves to charge your cage, but you'll have effectively disrupted their advance. Hopefully by then you'll have dealt with the other elements to tackle the herd inside your cage.
Can't they, if they have sufficient movement, march far enough that their back line is now out of the cage, then they could use any remaining move to wheel towards the general direction they want to head. (I think someone mentioned something like that earlier on.)
_________________ What's mine is mine, What's yours is mine. Now that we understand each other, lets get down to business.
Jacks -Shade - WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item Eye of the Jabberwock
*Magical properties possibly imbued
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Tue Jul 20, 2010 11:05 am |
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L1qw1d
Malekith's Personal Guard
Joined: Mon Mar 01, 2010 2:50 pm Posts: 890 Location: Kittenmarsh
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I have a query- what happens if we have a front line holding the mammoth, and have shooters on the sides or just something there statically that doesn't do much (for point of question) but then we have a rear flank unit come up and kinda cut up the middle? Can't we target the units adjacent to our tiles? in theory a row of 5, targeting the 3 in the middle of a row of 12 or something. Would we cut the unit into non mammoths?
also: How much FUN will Piercing Bolts of Burning be?
_________________ Oderint dum Metuant.
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Tue Jul 20, 2010 6:08 pm |
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Phierlihy
Malekith's Best Friend
Joined: Tue Sep 06, 2005 12:19 am Posts: 2089
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Tue Jul 20, 2010 11:51 pm |
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Dalamar
Dragon Lord
Joined: Sat Sep 21, 2002 6:42 pm Posts: 9675 Location: Designing new breeds of Dragons
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Ummm, you can't split one unit into two L1qw1d.
_________________ 7th edition army book: Games Played: 213 Games Won: 114 (54%) Games Drawn: 33 (15%) Games Lost: 66 (31%)
8th Edition army book W/D/L: Druchii: 36/4/16
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Wed Jul 21, 2010 12:23 am |
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Meteor
Executioner
Joined: Sun Jul 18, 2010 10:57 am Posts: 1956 Location: Hell
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In real life yes, in the game, no. There's something very wrong if a mammoth ends up in that situation.
_________________ What's mine is mine, What's yours is mine. Now that we understand each other, lets get down to business.
Jacks -Shade - WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item Eye of the Jabberwock
*Magical properties possibly imbued
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Wed Jul 21, 2010 2:57 am |
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L1qw1d
Malekith's Personal Guard
Joined: Mon Mar 01, 2010 2:50 pm Posts: 890 Location: Kittenmarsh
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Curses! Foiled again! Well, at least we get to just grind down the extra attacks, and can try to put one unit LONGER than theirs to get rid of Rank Bonus.
_________________ Oderint dum Metuant.
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Wed Jul 21, 2010 7:32 pm |
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Meteor
Executioner
Joined: Sun Jul 18, 2010 10:57 am Posts: 1956 Location: Hell
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One unit longer? Do you mean one rank more than theirs? If that's the case, you'll deny their steadfast rule, not rank bonus. To deny rank bonus you need at least two full ranks in a unit hitting their flank or rear.
_________________ What's mine is mine, What's yours is mine. Now that we understand each other, lets get down to business.
Jacks -Shade - WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item Eye of the Jabberwock
*Magical properties possibly imbued
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Thu Jul 22, 2010 11:39 am |
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L1qw1d
Malekith's Personal Guard
Joined: Mon Mar 01, 2010 2:50 pm Posts: 890 Location: Kittenmarsh
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Oh, I was hoping it went along with the Disrupt of just needing a minimum of 2*% units, not "an additional". re-working my army list now lol
_________________ Oderint dum Metuant.
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Thu Jul 22, 2010 7:21 pm |
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