power of darkness
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- Slave on the Altar
- Posts: 6
- Joined: Sun Aug 22, 2010 10:49 pm
power of darkness
so is this still viable? since now if you cast a spell and roll a natural 1 or 2 the spell will not go off regardless of modifiers, this makes rolling for PD dangerous dont ya think?
would hate to run my lvl 4 try to get more dice then oops shes is screwed the rest of the phase lol.
would hate to run my lvl 4 try to get more dice then oops shes is screwed the rest of the phase lol.
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- Black Guard
- Posts: 263
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Course it is.
Rolling one die always had a 50% chance of being a waste, so that was just ****.
Rolling two dice will only fail 1-36, will at least give you the two dice invested back, and your opponent should waste at least 2 DD to counter it.
The magic phase is after all, just an exercise in draining your opponents DD in order to get your spells through.
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You will however regret it, when you roll an IF on it though
Rolling one die always had a 50% chance of being a waste, so that was just ****.
Rolling two dice will only fail 1-36, will at least give you the two dice invested back, and your opponent should waste at least 2 DD to counter it.
The magic phase is after all, just an exercise in draining your opponents DD in order to get your spells through.
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You will however regret it, when you roll an IF on it though
- Dyvim tvar
- Lord of the Dragon Caves
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I think it's viable. I've been running a magic-heavy list in 8th edition (two level 4 casters and a level 1 in 2500 points) and I cast Power of Darkness a lot.
Based on the risk you identify, I generally roll 2 dice on Power of Darkness now. If my opponent dispels, then it's fewer dispel dice to stop my other stuff. And if it goes through, I at least get those 2 dice back.
Plus, if you have the Sacrificial Dagger, you can cast with 1 die and decide whether or no to sacrifice based on that first die roll.
Based on the risk you identify, I generally roll 2 dice on Power of Darkness now. If my opponent dispels, then it's fewer dispel dice to stop my other stuff. And if it goes through, I at least get those 2 dice back.
Plus, if you have the Sacrificial Dagger, you can cast with 1 die and decide whether or no to sacrifice based on that first die roll.
Truly These are the End Times ...
I did that TWICE on two dice one game. First IF my lv4 lost two levels, second time she got sucked into the warp altogether.
What's mine is mine, What's yours is mine.
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
The opposite, its more relevant than ever.
I see where you are coming from, as its a spell I struggle to use. If you try to roll it naturally, you risk failing to cast it. BUT its only one dice. You are taking a 33% chance risk, for the potential benefit of a minimum of between 1-3 extra dice (or your opponent needing to waste one of his even more precious dispel dice trying to dispel it).
But a nice way to insulate the risk is to take a level 4 with a sacrificial dagger, inside a block of warriors. If you roll a 1 or a 2, kill one of your warriors and roll a second dice. If you originally rolled a 2, then you can can reliably cast the spell, if you rolled a 1 though, you again face a risk of just 16.666'% of rolling another one. Its possible, but the odds are heavily in your favour...
I see where you are coming from, as its a spell I struggle to use. If you try to roll it naturally, you risk failing to cast it. BUT its only one dice. You are taking a 33% chance risk, for the potential benefit of a minimum of between 1-3 extra dice (or your opponent needing to waste one of his even more precious dispel dice trying to dispel it).
But a nice way to insulate the risk is to take a level 4 with a sacrificial dagger, inside a block of warriors. If you roll a 1 or a 2, kill one of your warriors and roll a second dice. If you originally rolled a 2, then you can can reliably cast the spell, if you rolled a 1 though, you again face a risk of just 16.666'% of rolling another one. Its possible, but the odds are heavily in your favour...
"While all answers are replies, not all replies are answers. So answer the question."
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If you roll it with 1 die, whatever the level of the caster, it will fail on a natural 1 or 2.
But not only you fail to cast, also you loose concentration and cannot cast anything anymore with the same caster.
The dagger is superb for mitigating that.
Another solution is to cast it with the last PD available. If it fails, no big deal, you have no more PD anyway. If it passes, then you get 2-4 PD instead of only 1, probably enough to get a nice spell off, at a time (end of the phase closing) when your opponent is rather likely to have little DD left.
Finally, if you have many spell casters, then probably you don't have enough PD for all spells. Cast with 1 die at the start of the magic phase. If it is cast, all the best. If it is dispelled, you've been dispelled only 1 die! If it fails, then your sorc is neutralized by now but you have several other sorc to make a better use of the PD pool than this incompetent one. She will be chastized later.
But not only you fail to cast, also you loose concentration and cannot cast anything anymore with the same caster.
The dagger is superb for mitigating that.
Another solution is to cast it with the last PD available. If it fails, no big deal, you have no more PD anyway. If it passes, then you get 2-4 PD instead of only 1, probably enough to get a nice spell off, at a time (end of the phase closing) when your opponent is rather likely to have little DD left.
Finally, if you have many spell casters, then probably you don't have enough PD for all spells. Cast with 1 die at the start of the magic phase. If it is cast, all the best. If it is dispelled, you've been dispelled only 1 die! If it fails, then your sorc is neutralized by now but you have several other sorc to make a better use of the PD pool than this incompetent one. She will be chastized later.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
- Dalamar
- Dragon Lord
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When you use PoD on your last die, you limit yourself to finishing your magic phase with the sorceress that cast the PoD. Those Power Dice are not shared between sorceresses.
Much better choice is start casting PoD when you're down to as many Power Dice as you have sorceresses.
Much better choice is start casting PoD when you're down to as many Power Dice as you have sorceresses.
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Games Drawn: 33 (15%)
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- Masked jackal
- Noble
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Dalamar wrote:When you use PoD on your last die, you limit yourself to finishing your magic phase with the sorceress that cast the PoD. Those Power Dice are not shared between sorceresses.
Much better choice is start casting PoD when you're down to as many Power Dice as you have sorceresses.
Yes. This also can create problems for your enemy, if they do have any dispel dice left, as they'll usually only have enough to get one. If they don't, then basically you can get whatever off you need. I find this works very well with a Level 4 with Sacrificial Dagger and a Level 2 with Tome of Furion. A total of 7 + 2 signature spells will give you enough to cast, and once you're down to your last two dice, you throw out PoD with the Level 4, killing a guy if necessary, then throw the extra pool dice at the Sorceress. Each, if they get it off should be able to cast an extra spell with little chance of retaliation. Especially since with some selective use of sacrificing, you can eat up all the dispel dice before you get to PoD.
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- Black Guard
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The last die for PoD requires some hard choices for your opponent:
The first time you keep a single dice, he will dispel the previous spell. Then he'll discover what you can do with PoD.
The next time you cast a spell with all but one die, he needs to make a decision: keeping 2 dice for PoD, or none?
The first time you keep a single dice, he will dispel the previous spell. Then he'll discover what you can do with PoD.
The next time you cast a spell with all but one die, he needs to make a decision: keeping 2 dice for PoD, or none?
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
I think it all depends on the number of PD ye rolled at the start of magic phase
if its a dismall roll, like 4 or 5 or so, better start with Pod, if it fails, well, to bad, there were not enough dice to cast all spells anyway.
this one is off course with a sorc that has a nice spell to cast, but not a fundamental one, and then ye use just 1 dice indeed.
if you had dismal dice, so has the opponent on dispel dice in general.
If ye get a high roll on the winds thou, first use some of those dice to cast spells, drain dispell dice, but keep enough spare, that as soon as ye have 1 vialble spell left for a sorc, ye use Pod with that one.
Also, do not forget, ye can just trick yer oponent into saving dispells for a pod ye actually dont even intend to use.
if ye tricked him the first turn in a 1 last die PoD, why not save 1 die at the last spell ye want, letting him save up dice for a PoD instead.
last nasty trick, use a Pod with a HS, and then at the end use a last die to use the black staff as a trick for another PoD
(expensive, but a nasty trick after all) and well, magic is all about tricks anyway
if its a dismall roll, like 4 or 5 or so, better start with Pod, if it fails, well, to bad, there were not enough dice to cast all spells anyway.
this one is off course with a sorc that has a nice spell to cast, but not a fundamental one, and then ye use just 1 dice indeed.
if you had dismal dice, so has the opponent on dispel dice in general.
If ye get a high roll on the winds thou, first use some of those dice to cast spells, drain dispell dice, but keep enough spare, that as soon as ye have 1 vialble spell left for a sorc, ye use Pod with that one.
Also, do not forget, ye can just trick yer oponent into saving dispells for a pod ye actually dont even intend to use.
if ye tricked him the first turn in a 1 last die PoD, why not save 1 die at the last spell ye want, letting him save up dice for a PoD instead.
last nasty trick, use a Pod with a HS, and then at the end use a last die to use the black staff as a trick for another PoD
(expensive, but a nasty trick after all) and well, magic is all about tricks anyway
- Masked jackal
- Noble
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Valkyre wrote:I think it all depends on the number of PD ye rolled at the start of magic phase
if its a dismall roll, like 4 or 5 or so, better start with Pod, if it fails, well, to bad, there were not enough dice to cast all spells anyway.
Personally, if it was 4 or 5, I'd cast a critical spell first, then roll PoD for my two sorcs. With that roll, the enemy can only reliably dispel one, and even with critical spells, the choice between that and keeping the power dice low is a hard one for your enemy. Even then, if you get off two PoD's, they could whiff one of the rolls to dispel, or the critical spell. Generally, with my setup, there will be multiple spells with critical value that would be within reach on 2-3 dice, so the choice becomes even harder for the opponent.
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