extra spell- power of darkness
Moderators: Layne, The Dread Knights
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- Slave (off the Altar)
- Posts: 14
- Joined: Sat Sep 11, 2010 4:37 am
extra spell- power of darkness
extra spell- power of darkness...
is this even worth casting in 8th ed? If you roll low it fails and magic phase over...I think if you roll a 1, 2, 3 on 1 die or combination of 2 dice it fails regaurdless of power level...which means you should roll 1 dice for the odds to be better than it wastes two dice in order to get d3+1...which only breaks even by 2 dice...???
is this even worth casting in 8th ed? If you roll low it fails and magic phase over...I think if you roll a 1, 2, 3 on 1 die or combination of 2 dice it fails regaurdless of power level...which means you should roll 1 dice for the odds to be better than it wastes two dice in order to get d3+1...which only breaks even by 2 dice...???
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- Black Guard
- Posts: 263
- Joined: Tue Mar 02, 2010 10:49 pm
A natural 1 or 2 is a failure, not a 1, 2 or 3.
It's absolutely worth throwing 1 dice at! Don't do this at the start of your phase obviously, save it for the end. If you make it you will have 2-4 dice for another spell and if you fail well then nothing is lost but that 1 die.
That's one usage at least.
It's absolutely worth throwing 1 dice at! Don't do this at the start of your phase obviously, save it for the end. If you make it you will have 2-4 dice for another spell and if you fail well then nothing is lost but that 1 die.
That's one usage at least.
- Dyvim tvar
- Lord of the Dragon Caves
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- Trainee Warrior
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or if you have big balls, throw one dice at it near the start of the phase. When some spells aren't that important to get off that round. But yea, i generally throw two dice at it when used near the start of the phase, rarely do i throw one die. It's a REAL bummer when you roll double 1's though...which I've done a fair few times
What's mine is mine, What's yours is mine.
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Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
you could also dagger it, my lvl 4 rolls a dice if its 1 or 2 she stabs a warrior to throw another one
This is a good approach, but I'd suggest only rolling a second dice if you roll a 2.
If you roll a 1, just let it fail, as you've got a 1 in 6 chance on a second dice roll that you could roll another 1: still failing to cast the spell AND losing a model to boot. Not good :/
"While all answers are replies, not all replies are answers. So answer the question."
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Red... wrote:you could also dagger it, my lvl 4 rolls a dice if its 1 or 2 she stabs a warrior to throw another one
This is a good approach, but I'd suggest only rolling a second dice if you roll a 2.
If you roll a 1, just let it fail, as you've got a 1 in 6 chance on a second dice roll that you could roll another 1: still failing to cast the spell AND losing a model to boot. Not good :/
Really? a 5/6 chance of continuing the magic phase and casting the spell over a 7 point model?
depends on how dire it is for your mage to continue casting her magic that round. Usually you got to be deadset unlucky to score a second 1 on a cast, it's not unlikely, so the risk should be weighed by the necessity. I'd usually just go for it anyway in that scenario, another warrior dead wouldn't phase me
What's mine is mine, What's yours is mine.
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
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- Slave (off the Altar)
- Posts: 14
- Joined: Sat Sep 11, 2010 4:37 am
wow some good responses! I get how at the end of the phase it could beef you up to pop off another spell. I'll have to look at 8th rules again. But i'm using a lvl4 sorceress for my list, so 4 spells+ power of darkness spell. So I guess it would probably be...average of 2-3 spells and on the last one probably try for the power of darkness to boost the last spell at least d3+1 dice. Ok I get it....
sorry im a vampire counts player/empire player....so Im used to lots of powder weapons or fear...but since they nurfed fear I want to try dark elves now!
sorry im a vampire counts player/empire player....so Im used to lots of powder weapons or fear...but since they nurfed fear I want to try dark elves now!
as if they nerfed fear...it's a headache needing to check it every turn now
What's mine is mine, What's yours is mine.
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
I wouldn't say they nerfed fear so much as made it reasonable. The whole 'autobreak if you have a lower unit strength and your opponent causes you fear' when you lose a combat rule was over the top.
The new rules make fear and terror more game friendly: no more landing my daemon prince within 6" of my empire opponent and watching as his entire army leap frogs off the board.
The new rules make fear and terror more game friendly: no more landing my daemon prince within 6" of my empire opponent and watching as his entire army leap frogs off the board.
"While all answers are replies, not all replies are answers. So answer the question."
Don't be a munchkin?
I am an Extraordinary Druchii Gentleman
Don't be a munchkin?
I am an Extraordinary Druchii Gentleman