What to do with CORE?
Moderators: Layne, The Dread Knights
What to do with CORE?
I play in 2500 casual games and 3000 tournament games.
What do you do for your core and why?
What do you do for your core and why?
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- Azure
- Rumour Lord of Doom
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21 Corsairs with frenzy banner
20 RXB with shields
30 Warriors with WArbanner or Banner of Discipline.
I bring a CoB so Killing blow with the corsairs makes them able to take on some heavy opponents while still ripping to shreds anything unarmored. RXB start as a sorceress bunker but can also work as a steadfast block after whittling down the opponent.
The warriors block is just the usual. It fills the points and is relatively solid.
-Rex
20 RXB with shields
30 Warriors with WArbanner or Banner of Discipline.
I bring a CoB so Killing blow with the corsairs makes them able to take on some heavy opponents while still ripping to shreds anything unarmored. RXB start as a sorceress bunker but can also work as a steadfast block after whittling down the opponent.
The warriors block is just the usual. It fills the points and is relatively solid.
-Rex
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- Kaleth stinson
- Black Guard
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- Malekith's Personal Guard
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I like to have 20 or so RXB and about 30 Corsairs for 2-2750. I practice with DR a lot, but rarely use harpies. ENJOY Assassins, also considering using Hellebron once so I can try Wych as a Core.
If you're throwing a block you KNOW you're using as a tarpit for another unit? Shields. Heck, When I used 40 Spears one time, it was cheaper to throw the Banner w +1 Move and CoB Killing Blow.
Hijinx ensued.
If you're throwing a block you KNOW you're using as a tarpit for another unit? Shields. Heck, When I used 40 Spears one time, it was cheaper to throw the Banner w +1 Move and CoB Killing Blow.
Hijinx ensued.
Oderint dum Metuant.
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- Malekith's Best Friend
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I like to have 20 or so RXB and about 30 Corsairs for 2-2750. I practice with DR a lot, but rarely use harpies. ENJOY Assassins, also considering using Hellebron once so I can try Wych as a Core.
You know Assassins doesn't count towards Core, right? :)
Seems most of you are running rXb as one unit of 20. How do you feel this compares to two units of ten?
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- Corsair
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31 warriors, shields, full command,
31 warriors, shields, full command,
10 dark riders, standard, musician and repeater crossbows
spear men, for the usual reasons, dark riders basically because I got bored of crossbowmen, and my regular opponents arn't that mobile so the dark riders can expect to survive most games, took out a hell cannon (well a withered -3T hellcannon) last game! RxB men & shades wouldnt have got far enough forward to take those shots...
31 warriors, shields, full command,
10 dark riders, standard, musician and repeater crossbows
spear men, for the usual reasons, dark riders basically because I got bored of crossbowmen, and my regular opponents arn't that mobile so the dark riders can expect to survive most games, took out a hell cannon (well a withered -3T hellcannon) last game! RxB men & shades wouldnt have got far enough forward to take those shots...
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- Black Guard
- Posts: 263
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40 Warriors, full cmdt, banner +1 ld (cause my lvl 4 is my general with dagger and goes there with ld 10!!), they proved to be very strong, at 30 they are too weak.
28 RhB Corsair, with full cmdt and SSS
5 harpies
I'm at 5pts over the minimum core. RxB are not what they were since here I face unit of minimum 30 and near no little target (fast cav, etc.)
28 RhB Corsair, with full cmdt and SSS
5 harpies
I'm at 5pts over the minimum core. RxB are not what they were since here I face unit of minimum 30 and near no little target (fast cav, etc.)
- Tethlis
- Malekith's Best Friend
- Posts: 1444
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I have been using:
-30 spearmens with full command, shield
-30 spearmens with full command, shield
-20 crossbowmen with full command, shield
Though I have recently been trying:
-40 spearmens with full command, shield
-20 crossbowmen with full command, shield
-10 crossbowmen with full command, shield
-5 Harpies
-5 Harpies
In many of my games, I haven't really missed the Harpies, but they do allow some great options versus most opponents. I miss having two big blocks of spears though; if one gets hit with a template, it becomes virtually useless, with nothing left to fill its role.
For the big crossbow blocks, I prefer them to two units of 10. Granted, 20-strong doesn't shoot as well as two units of 10 if they have to redeploy or reposition, but their bonuses in combat are great. I've won at least 3 games using last-minute crossbowmen charges that I would have lost if I'd just used two units of 10.
-30 spearmens with full command, shield
-30 spearmens with full command, shield
-20 crossbowmen with full command, shield
Though I have recently been trying:
-40 spearmens with full command, shield
-20 crossbowmen with full command, shield
-10 crossbowmen with full command, shield
-5 Harpies
-5 Harpies
In many of my games, I haven't really missed the Harpies, but they do allow some great options versus most opponents. I miss having two big blocks of spears though; if one gets hit with a template, it becomes virtually useless, with nothing left to fill its role.
For the big crossbow blocks, I prefer them to two units of 10. Granted, 20-strong doesn't shoot as well as two units of 10 if they have to redeploy or reposition, but their bonuses in combat are great. I've won at least 3 games using last-minute crossbowmen charges that I would have lost if I'd just used two units of 10.
- Ichiyo1821
- Highborn
- Posts: 784
- Joined: Thu Aug 12, 2010 3:03 am
for my 2500 list I use
2 x 20 RXBmen w/ shields, musc, banner
30 Spears with musc, banner
5 Harpies
5 Harpies
Then occasionally a 30 strong Corsair FC SSS banner
For my 2000 I take out my spears and replace them with
18 Corsairs SSS banner
2 x 20 RXBmen w/ shields, musc, banner
30 Spears with musc, banner
5 Harpies
5 Harpies
Then occasionally a 30 strong Corsair FC SSS banner
For my 2000 I take out my spears and replace them with
18 Corsairs SSS banner
8th Edition
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Vae Victis
Character kill count -182
"To subdue the enemy without fighting is the acme of skill."
Armies
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W/D/L
86/1/5
New AB
W/D/L
32/1/0
9th Age
W/D/L
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Character kill count -182
"To subdue the enemy without fighting is the acme of skill."
Armies
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- Malekith's Personal Guard
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Setomidor wrote:You know Assassins doesn't count towards Core, right?
Seems most of you are running rXb as one unit of 20. How do you feel this compares to two units of ten?
Oh yes, but I usually have 500 points already, so my (assas)Sin is just for wacky fun. Harpies don't count either
I like taking 16 and 16 with Muso for larger end games. Honestly, 16-64 shots in one round and AP? the Rain of Death hits el Nin~o season
Oderint dum Metuant.
- Lasthobbit
- Executioner
- Posts: 181
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in general, i bring 100 and up spearelves, in 3 units (30, 30, 40+)
with gleaming pennant, cold blooded banner and st of discipline, so they all have a very good chance to hold anything.
add in a corsair unit of 15 or so and 15 harpies
Bs shooting does not do it for me in this edition, to big units, to easy to cover those units.
to complement this, i bring 3 CoC's and some small BG and WE units.
with gleaming pennant, cold blooded banner and st of discipline, so they all have a very good chance to hold anything.
add in a corsair unit of 15 or so and 15 harpies
Bs shooting does not do it for me in this edition, to big units, to easy to cover those units.
to complement this, i bring 3 CoC's and some small BG and WE units.
First, I pick up a unit of Dark Riders with Crossbows. No, they aren't half as nice as they were in 7E. They are still darn useful, for shaving a model or two off specific units or warmachine hunting.
Second, a block of RXbs with command and shields. These guys are just amazing. Core infantry, shield parry, not too expensive, AND BS4 S3 AP shooting? Cool! Of course, I tend to run these guys aggressively, moving them up with the battle line and maneuvering them as they shoot, so they can get into CC to back up the main battle line mid-game.
Third can be a bit of a tossup. Depending on the rest of the list I might go with a big spearman bus (if there are enough specials do to the serious CC killing and I need ranks from somewhere); a 7x2-3 unit of corsairs (if the specials are lacking), or even a second block of RXBs.
Sometimes I take a unit of 10 RHB corsairs as a sorceress bunker as well.
Second, a block of RXbs with command and shields. These guys are just amazing. Core infantry, shield parry, not too expensive, AND BS4 S3 AP shooting? Cool! Of course, I tend to run these guys aggressively, moving them up with the battle line and maneuvering them as they shoot, so they can get into CC to back up the main battle line mid-game.
Third can be a bit of a tossup. Depending on the rest of the list I might go with a big spearman bus (if there are enough specials do to the serious CC killing and I need ranks from somewhere); a 7x2-3 unit of corsairs (if the specials are lacking), or even a second block of RXBs.
Sometimes I take a unit of 10 RHB corsairs as a sorceress bunker as well.
note you can't charge on the very very first turn of the game if you vanguarded or scouted.
as for the topic, i've been running a pure core list except for one unit of 5 Shades recently, without any of the typical powerful elements like CoB or Hydras to back them up. The result is some fun solid games because it's not so easy to walk over the units surprisingly.
In the list there's
30 RxB with shields & muso (6x5)
35 SSS corsairs w/ RHB (7x5)
40 Warriors w/ sh & fc (5x10)
(2) 15 warriors w/ sh & champ + manbane & rune of khaine AHW assassin - they flank and deny ranks whilst assassin bursts for some extra ACR.
(2) 5 harpies
5 Shades w/ AHW
That's the bulk of my core atm, then some wizards and CC characters to back them up.
as for the topic, i've been running a pure core list except for one unit of 5 Shades recently, without any of the typical powerful elements like CoB or Hydras to back them up. The result is some fun solid games because it's not so easy to walk over the units surprisingly.
In the list there's
30 RxB with shields & muso (6x5)
35 SSS corsairs w/ RHB (7x5)
40 Warriors w/ sh & fc (5x10)
(2) 15 warriors w/ sh & champ + manbane & rune of khaine AHW assassin - they flank and deny ranks whilst assassin bursts for some extra ACR.
(2) 5 harpies
5 Shades w/ AHW
That's the bulk of my core atm, then some wizards and CC characters to back them up.
What's mine is mine, What's yours is mine.
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
Now that we understand each other, lets get down to business.
Jacks -Shade
- WS 5 - - S 3 - - T 2 - - D 6 - - I 5 -
Equipment
Short Sword, MC Long Sword*, Dagger, RxB & RHB [20/10] MC Shade Cloak, 4 Throwing Daggers, 3x Healing Vials, 451C, [3]Dark Venom, [4]Unseen Chains, Food, Dark Steed- Spike
Skills
Basic Stealth, Awareness, TWF, Suithenlu Khythan, Ride
Magic Item
Eye of the Jabberwock
*Magical properties possibly imbued
Meteor wrote:note you can't charge on the very very first turn of the game if you vanguarded or scouted.
Last part scout
If deployed in the second way, scouts cannot declare a charge in the first turn IF their side goes first
Last part of vanguard:
Units that have made a vanguard move cannot declare a charge in the first turn IF their army went first.
So basically if you go second and your opponent doesn't kill all your dr or shades with their first turn. You can declare a first turn charge. Just saying.
Sorry for being of topic but Thought it should be cleared up.
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- Malekith's Personal Guard
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I think he means very very as in DURING Vanguard/ Scout itself.
I didn't mean that time- I was talking during the actual First round (meaning we CHOOSE to go second). I mean heck- throw a Banner of Striding on something and you can possibly hit 2 @ once if you set it up right lol
I didn't mean that time- I was talking during the actual First round (meaning we CHOOSE to go second). I mean heck- throw a Banner of Striding on something and you can possibly hit 2 @ once if you set it up right lol
Oderint dum Metuant.