Death star lists. There is a couple of cold one or warlock deathstars. Often a witch elf unit is a staple entry here, and if the bus is in warlocks, an executioner unit too. I like the overall concept, since the close combat phase is incredibly strong. But at the same time its got an all eggs in one basket feel, and I cant help but fear that the power units might be redirected. IF you can pick a good fight though, you're golden. There is also a shade star with the potential of frenzy. He will have to be incredibly careful in matchup pairings. Something like a trueflight wood elf list, any dwarf list, any mobile list at all, will completely clobber him. He desperately needs the right matchup, And even then he will be pressed to make points versus good opponents.
Hi Thranduil! I absolutely enjoyed your analysis, and I always love your posts on asrai.org and TWF (I'm not confusing you with anybody else right?)
I'm Tamodan on both of them, and I'll be playing the ShadeStar list for the Belgians
Unfortunately, I completely disagree (obviously
) with your analysis of my list, but also broader, with your analysis of Druchii overal.
On a broader level, I think you'll have to rethink the impact of Death magic on a flying circus list. The lord is automatically bound to the Ring in this matchup (in it's most usual build, Giant Blade, Dawn stone, stuff). Either he'll be pretty useless in this case, footslogging at 4" or you'll go for the Deathstar option, and keep all your characters in there as well, which, for safety reasons, will happen a lot more than you think. (Canons, Banishment, Doom Divers, Caskets, Terrorgheists, Banshees, Blood of Hashut,..., all pretty bad for lone flying Characters). It that case, you're again playing a Deathstar. I believe that a ShadeStar is far more potent in CC and on distance then the Pegs accompanying Darkshards.
Point preservation is primary in ETC, and that's why you'll see a lot of Deathstars. 4 lone flying characters are difficult to kill, but there's a lot of stuff that can, and than you'll start bleeding points. A lot of them, 'cause there's nothing left to protect the more vulnerable stuff. You say the Flying Circus list makes for easy 12-8s. I'll say it has the potential to go 12-8 or 3-17. The first will happen a lot more than the second, but the second is what you're looking to avoid. Don't get me wrong, it's definately a very good list, probably the best Druchii build, but it's maybe not as good as you make it out to be. Maybe your idea of what a Druchii list should look like is also a bit based on the idea of that Druchii should (best) adapt a quick, swift, guerilla fighting style? Abandon this a priori, and you'll see that there are a lot more options then it seems
Druchii make wonderful Deathstars
it's ugly, I know, but it's effective. Gutstars, Ghoulstars, UberLances, I'll guarantee you that a ShadeStar walks over. And it shoots to boot. And is a lot less vulnerable to Death Magic
Pegasus list great matchups: lizards, daemons, ogres, warriors, wood elves, beastmen, tomb kings, brets
Pegasus list "okay" matchups: empire with STank (no light councils or cannons), high elves, orcs and goblins (debateable), to some extent vampire counts
Pegasus list bad matchups: dwarves, skaven.
Seems also quite generous to me. Daemons are no great match-up for the Flying Circus list, too difficult to kill the combat stuff with lone characters, while they kill your soft stuff way faster than you kill theirs (Rot Flies > Darkshards: 1 turn. Lord > Horrors: 3 turns). A good Daemon player will get the 12-8 win. Idem for Warriors, not that amazing. Nothing to stop their characters from ruining your soft stuff. Wood Elves are definately okay, but have the potential to go horribly wrong.
TK are a nightmare. Casket, auto-irrisistable Banishment, 2 stonethrowers, floods of archers that kill yours but take ages to kill in CC. Bààd
you might win, but you might lose big too, and that's bad in ETC. OG and VC are firmly in the bad category, you'll bleed points (stomp those RXB! Doomdiver versus lone characters. Rock Lobber versus General - Screams, snipes, and nothing to kill worth a dime) getting there, and once you arrive, you'll have a hard time scoring any decent points.
Again, not saying it's a bad list, far from it, it's one of the very best DE builds, definately the best under ETC, and you can preserve points really easily, but it's risky to go on the offence with
I'm playing a bit of the devil's advocate here, while I think you might be using some pink glasses.
As to my list, I'm not gonna tell too much, as it has some surprise effect (although I doubt anybody will effectively be surprised, I'm afraid most'll know what they're doing
), but I posted the list here on Druchii.net earlier on, you might still find some stuff there
to point you in the right direction, think ETC-style (point preservation, potential to score at a distance: won't this list be more effective at it than a Flying Circus, considering the vulnerability of its ranged elements?). It is true that in that golden match-up, I can push forward, take his stuff off, and go 20-0. The opposite happens very rarely, though
that's a first strong point of the list. In some cases, I can force that scenario to happen, but take a small win-loss otherwise. In some cases, I have a vééry bad match-up. But tell me, which ones are really bad? I haven't got as many bad match-ups as you seem to think, and the list is far more flexible and tricksy than it seems. If you look carefully, you'll see a lot of common elements with the Polish DE list. As Dalamar rightly remarked, there are 2 ShadeStars at the ETC, not one
I'm sure he uses his a lot better though
Absolutely no offence meant, I love your analysis and effort, just to wanting to stir up some debate
ETC comp is a disease of warhammer.
They're all the same and I am deeply disappointed.
Always appreciate your posts, Dalamar, but stop fighting this windmill. It's okay, you killed it. Multiple times. Let it slide. ETC is a set of composition rules that allows 300+people from 34 (thirty-four!) countries to come together and play Warhammer, and a factor of that to enjoy themselves analyzing their games and lists. That's not a disease, that's arguably the greatest thing a Warhammer community has ever achieved.
The reason all these lists are the same is because of the level of play. If you're analyzing every army to the bone, you'll find the best thing, comp or no comp, and a lot of countries did this year. As co-author of arguably the most different Druchii list and one of your "brave folk", I feel entitled to tell you that variation in a Druchii army is possible under ETC, and that external balance is even a lot better than uncomped Warhammer. Is it perfect? No, it's a global compromise. Let's lay rest to the conspiracy theory that people are trying to force anybody to obey these rules, enjoy your games, and let others enjoy theirs.