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New army 
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Executioner
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I know that a lot of people have ideas for new armies but I'd like to think that this one is... original. It's still in the works and it's a bit too long to post here but if you leave your e-mail I can e-mail what I've got so far. And I can give a brief overview.

In the deepest southern parts of Lustria where even the Lizardmen fear to tread there lives are race little known about. They are the Catmen, hated enemies of the Skaven, worshippers of Cleopatra Queen of Cats. Though they are little stronger than elves they are fast and deadly, at one moment calm, at another vicious and cruel. The Empire regards them as myths despite the traveling Catmen that have often raided houses and slain Skaven. Whether they are invention of Chaos, or creation of the old ones, it is not known but it is known that they do not worship the chaos gods or do they strike at random for the sheer fun of killing.

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Thu Nov 10, 2005 3:03 pm
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well, I doubt many people will want you to just email it to them.
Probably post it on your own site somewhere and link it or drop pieces into the post as you go if you want much response on it.

I think its a very cool idea. I would definately see them as an elite army. Very fast and stronge, but with little or no armor. Have to come up with a bit more cleaver of a name then just catmen though. I could see them as being another mostly skirmishing army, which is being overdone a bit imo, but I think they would be cooler then some of the ones we have now. I don't think they would have much if any shooting, but they would probably have quite a few beasts, namely large cats of course.


Thu Nov 10, 2005 3:37 pm
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yeah me too an elite army to counter skaven. praticaly WE without frenzy. i would prefere catwomen as i have seen it somewhere in a game (gauntlet dark legasy)

javelins/simple bows are good for them. and no big monsters more like common medium monsters

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Thu Nov 10, 2005 4:02 pm
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yeah, I was thinking more like the hounds the ogre hunter gets, as far as size, not like hydra big cats.

well the can be cat-people, men and women, or somewhat ambigious like animal people tend to end up.

I think they would have the possibility of quite a few new and interesting rules to make them stand out.


Thu Nov 10, 2005 4:19 pm
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Executioner
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they are just cat people. They aren't mostly a skirmishing army but they do have some special rules. I dump in posts occasionally. Here are some all army special rules

Herding Cats:
Like all cats, Catmen hate being pushed together. However they recognize the tactical uses of being in a ranked unit. Except for Pyramid Guard all catmen may choose to form adopt a skirmish formation (Note: Just because one unit decides to form a skirmish formation doesn't mean others have to, and this decision must be made prior to battle)

Caterwauls:
Catmen have no musical instruments and therefore their units are without musicians with the exception of Temple Guard whose march is accompanied by the slow beat of drums. While Caterwaulers are not musicians in name they count as musicians in every other aspect.

Arrogance:
Catmen have pride which is borderline arrogance. No Catmen unit may ever elect to flee as a charge reaction (note that they may still flee if they fail a terror test, panic or fail to rally)

Bitter Hatred:
As is to be expected of cats, the catmen hate it the Skaven with a passion. All Catmen (including mounts, swarms and units which are Immune to Psychology) Hate Skaven.
I'm also giving them clans (Tiger, Panther, Lion and Jaguar) and each clan will emphasize a different aspect (Tiger= Strengeth, Panther=Stealth etc.) They are mostly an elite army and most units don't have armor beyond light armor. They are both genders though there are some units which are all female, some which are all male etc.
And they have swarms of cats. I couldn't resist.

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Last edited by Deathrain-commander on Thu Nov 10, 2005 6:04 pm, edited 1 time in total.



Thu Nov 10, 2005 5:13 pm
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Chris Tomlin
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Have you played FFXI? They have a race called "Mithra" - these are basically catwomen. If you do a search or something you may be able to find some usefull information there.

Feel free to PM me your work, I wouldnt mind a read.

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Thu Nov 10, 2005 5:57 pm
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well I think to fit the idea of catpeople they would mostly be skirmishers. I just can't see catpeople forming units of rank and file. It just does fit as far as I'm concerned. Being able to choose at the beginning I think will see the vast majority of units choosing skirmishing. The drawbacks of skirimishing is much less then its advantages.

while I agree that Arrogance is definatly a cat trait, I don't think the rule associated with it fits cats. Cats run away from a lot of things, they definately pick their fights. While I agree they need thier downsides, I don't think this fits with the nature of cats.

I think that Skaven would hate cats more then the other way around. Cats definatelly like to chase, play with, and kill small furry things such as rats, its not because they hate them.


Thu Nov 10, 2005 6:04 pm
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I think that a new human army would be nice... I would like a Roman inspired army, lots of infantry (light and heavy), special formations (testubo etc). I think that would be a great addition to warhammer fanatasy.

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Fri Nov 11, 2005 6:32 am
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Quote:
Have to come up with a bit more cleaver of a name then just catmen though.
somewhat only one I can thik of is "Neko" :D


Fri Nov 11, 2005 7:08 am
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Half-Drow wrote:
somewhat only one I can thik of is "Neko" :D

Nipponese cats? :roll: jyeah...

Anyway, I don't think the would fit to WHFB.. Idea souns really fantasy sand stuff...but meh, I wouldn't bother for such army.

Out of curiosity tought, how are going to model them?

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Fri Nov 11, 2005 9:34 am
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just curios how will they stand? 2 legs or 4?

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Fri Nov 11, 2005 11:32 am
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It’s a nice idea but I suggest that you post fluff, stats, ect. on a site. It’s clearer for people and it’s easier to comment on. I used Freewebs to create a site to store my sea elf army. It’s not difficult to make and much better than posting pieces of your work.

I would name them: Da’kor
I would suggest that only basic warrior’s fight in ranks and that special and rare troop’s fight in skirmish formation.
I would drop the hatred rule it really doesn’t fit the cats. I would suggest that you make them immune to panic when they are fighting Skaven and that the Skaven gain the hatred rule when they are fighting your catmen. It fits the fluff better and immune to panic is just as good as hatred.

If you don’t start a site feel free to pm me your work.

Morvai

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Fri Nov 11, 2005 11:58 am
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Da'kor sounds like a name from a webcomic that I read. Catmen is what I'm naming them, they call themselves something else though (like Dark Elves and Druchii). They stand on two feet. And no the whole "No ranks and can't negate other peoples ranks" does not make up for "-1 to shooting and move through terrain easily" especially since most of their units start as skirmishers. I'm changing the "Herding Cats" special rule so that Cavalry can't make skirmish formations. No Skaven don't get hatred, skaven are afraid of them. And I'll make em immune to panic. Anyway long post coming because these are the tribes and new weapons. (the attributes will cost points but I haven't decided how much except attribute of the Jaguar costs 40)

New Weapons
Bladed Spear: Maybe used as either a halberd or a spear (note: the whole unit must use it as the same and if it cannot be used as a spear; for instance when charging; then it must be used as a halberd. Declare what it is being used as before each combat)

Glaive: Provides +1 Attack (it may be used even w/ hand weapon and shield, 2 hand weapons or two-handed weapons such as halberds)

Catmen Attributes:
Certain Catlords and Catrends have attributes based on their skills, their birth abilities or their clan. These are as follows
Tiger: Adds +1 to the Lord or Hero’s strength
Panther: The Lord or Hero may Scout
Lion: The Lord or Hero is accompanied by 2 (for Hero) or 4 (for Lord) Lions, which move at his same speed. They move as a single skirmish (or Fast Cavalry if the character is mounted) formation and the character may not join a unit as long as any of the Lions are still alive or take a monstrous mount. When the unit is being shot at first hits must be allocated to the Lions and once each Lion is hit once, then hits may be put on the character. In close combat the character is adept at hiding behind the Lions so if a model can choose to either hit one of the Lions or the character they must choose the Lion.
Jaguar: The character is a Level 1 Wizard and must use the Lore of Cats. This ability may be bought again to make them a level 2 Wizard (but may only be bought twice). Note that the character may still not wear armor and cast spells.

Clan of the Tiger:
The Clan of the Tiger values strength above all else. They dislike the use of magic and have often quarreled, even fought with the Temple of Cleopatra and the Clan of the Jaguar. They never use scouts and march proudly into battle in full view of their foes swing their spears like axes.
If you wish to use the Clan of the Tiger the following rules and restrictions apply.
1) The Army General must have the attribute of the Tiger and no character may take any other attribute.
2) The Clan of the Tiger hates the use of magic casting and Scouts as they find them cowardly. You may not field Temple Adepts, Dark Furs, Cat Burglars, Priestesses or High Priestesses.
3) The Clan of the Tiger does not like using Archers but recognizes their tactical value. Archers are a 0-1 choice.
4) Valuing strength more than numbers Spearcats must always use their Bladed Spears as Halberds.
5) Never using magic has made the Clan of the Tiger unusually resistant to magic. Instead of generating 2 dispel dice they generate 4 (like Dwarves)
6) All Catmen of the Tiger Clan are great warriors. All Catlords and Catrends have +1 WS and +1 I.
7) The Catmen of the Tiger Clan are all extremely brave and find those who aren’t despicable. All Catmen (though not mounts or swarms) from the Clan of the Tiger will hate units and characters with a basic LD of 6 or less (even if they are Immune to Psychology).
8 ) The Clan of the Tiger Catmen are invariably proud warriors. No character or champion in a Clan of the Tiger Army can ever refuse a challenge.

Clan of the Panther:
The Clan of the Panther specializes in stealth. They are the hated rivals of Skaven Clan Eshin and both are more alike then either would like to admit. They almost invariably go on the offensive at the dead of night and often the first thing anyone sees of them are the gleam of moonlight reflecting off teeth and claws and yellow eyes peering out of the darkness.
If you wish to use the Clan of the Panther the following rules and restrictions apply.
1) The army general must have attribute of the Panther and no characters may take any other attribute.
2) The Clan of the Panther specializes in loose formation fighting. All infantry units must choose to form a skirmish formation and thus may not use Pyramid Guard.
3) The Clan of the Panther makes extensive use of Cat Burglars with whom they have a special bond. The 0-1 restriction on Cat Burglars is removed.
4) Unlike in other Clans where Temple Adept’s may not be general Temple Adepts in the Clan of the Panther are able to lead. Temple Adepts may be Generals.
5) Charging into combat by the dead of night requires silence. Units may not take Caterwaulers or Lion riders.
6) All Clan of the Panther Catmen have dark fur making them difficult to see at the best of times. When a unit in a Clan of the Panther army is in terrain they cannot be seen (and therefore shot at, charged or targeted by magic) as long as they are partially in it, not just 2’ into it.
7) Although they are just as arrogant as other Catmen, all Clan of the Panther Catmen are able to over come that pride when the situation calls for them to flee. Clans of the Panther Catmen are allowed to choose to flee as as charge reaction.
8 ) The Clan of the Panther requires silence and therefore cannot use heavily armored units. No character in Clan of the Panther may take Heavy armor and they may not use Lion Riders.

Clan of the Lion
The Clan of the Lion specializes in numbers and tight formations. They are all intensely brave and loyal and most would rather die than give ground. They have their weaknesses; they are proud even for Catmen and refuse to use dishonorable tactics.
If you wish to use a Clan of the Lion army the following rules and restrictions apply:
1) The General must have the attribute of the Lion and no other attribute may be taken.
2) All units must form rank and file formations (except units which have to set up a skirmish)
3) All Lion Catmen are extremely brave. All characters have +1 LD (to a max of 10)
4) All Lion Catmen refuse to fight on their own. All characters must set up in units.
5) The Clan of the Lion is the only army which can use the unit Pride of Lions.
6) Even though they have no more pyramids than other Clans, Pyramid Guards prefer to fight with them. Pyramid Guard become a Special Choice (but remains a 0-1 choice)
7) Lion Catmen are extremely proud and would never back down from a challenge. No character or champion in the Clan of the Lion can ever refuse a challenge.

Clan of the Jaguar
The Clan of the Jaguar is devoted to magic. It is from their Clan that the Temple of Cleopatra has come and their Clan still has access to more magic than any other Clan. Because of their extreme magic use their combat is not what it used to be and they have often argued and battled with the Clan of the Tiger who despises their extreme use of magic.
If you wish to use a Clan of the Jaguar army the following rules and restrictions apply.
1) Unlike the other clans the General does not have to have the Attribute of the Jaguar. Instead the General must be a High Priestess or a Priestess if not High Priestess is included in the army (even if they don’t have the highest LD in the army). Note that the attribute of the Jaguar is still the only attribute that may be taken.
2) Catrends and Catlords who rely on magic have decreased combat abilities. All Catlords and Catrends have -1 WS and BS.
3) As the Jaguar clan relies on magic they have to bring their main advantage. If you are playing the Clan of the Jaguar you must bring at least one Priestess.
4) Relying on magic has given the Clan of the Jaguar an unusual amount of it. A Clan of the Jaguar army generates a basic 3 Power die instead of 2.
5) The Clan of the Jaguar is famous for its magic items. One unit of Spearcats may take a magic banner worth up to 25 points.

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Fri Nov 11, 2005 1:09 pm
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Highborn
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the clans do look pretty good actually, would like to see the rest of the list, you should post it here, still want to know how you plan on modeling these little pussy cats

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Fri Nov 11, 2005 1:56 pm
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Executioner
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how to model them is gonna take me a while to figure out... in the meantime I'm just making stats *wince*

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Fri Nov 11, 2005 2:07 pm
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Quote:
Cat Burglars

you have got to be kidding, lol, anyway, I would like to see the list, please post it here, or on a site and give a link, or PM me it, or whatever

AoAlgebra :lol:

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Cat Burglars

again: you MUST be kidding


Sat Nov 12, 2005 4:35 pm
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Highborn
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focus more on small weapons other that big ass spears and halbreds. i would hae thoughts that they would just fight with claws (2 hand weapons) with the exception of gauntlets for strength

a few pointers about cats in game and life
-they way they hiss when threatend
-when backed into a corner you get scratched
-in ffxi the mithra are known for speed and agility and excel at being thiefs
-in gauntlet the tigress is a special version of the archer
-dont try and act characteristics like kat in red dwarf
-cats have 5 front toes and 4 back toes
-if left to herself a female cat can have 3-7 kittens every 4 months (numbers)
-cats if land on feet can survive great falls the always land on fet came from this
-male lions roar can be heard up to 5 miles away
-The Term "King of the Beast" is misleading because a lion will run from many creatures, including elephants and rhinoceros
-A lion's eyesight is five times better than a human's, and it can hear prey that is more then a mile away
-Jaguar is from the American Indian word meaning "killer that takes its prey in a single bound"
-Like most big cats, jaguars enjoy water. Jaguars are strong swimmers, and will follow their prey into the water during the chase
-A tiger has been reported to cover up to 10 meters in a horizontal leap

ps i take back the shooting idear now

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Sat Nov 12, 2005 5:39 pm
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Chris Tomlin
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Hey,

All the stuff you sent me was pretty cool actually. I must admit, I was a bit unsure when I first saw this topic.

I definately think you need to rethink some of the unit names though.

Why not post all the stuff on here though man...you'll get loads more feedback.

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Sat Nov 12, 2005 9:17 pm
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yeah, post it here, I want to see it!

AoAlgebra :lol:


Sat Nov 12, 2005 10:35 pm
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Deathrain-commander wrote:
The Lord or Hero is accompanied by 2 (for Hero) or 4 (for Lord) Lions, which move at his same speed. They move as a single skirmish (or Fast Cavalry if the character is mounted) formation and the character may not join a unit as long as any of the Lions are still alive or take a monstrous mount. When the unit is being shot at first hits must be allocated to the Lions and once each Lion is hit once, then hits may be put on the character. In close combat the character is adept at hiding behind the Lions so if a model can choose to either hit one of the Lions or the character they must choose the Lion.


Deathrain-commander wrote:
4) All Lion Catmen refuse to fight on their own. All characters must set up in units.


some clarification perhaps.... or do the lion unit count as the unit they have to set up in, because then it seems like an unnececary rule, unless you mean chars in the lion army without the lion "mark" ?????

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Sat Nov 12, 2005 11:27 pm
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Although I'm sure you had the idea of a humanoid feline type of people.... why. Everything in warhammer is bi-pedal/humanoid (few exceptions, but not many, if you don't count beasts, there are centigors and such which are still mostly humanoid) I think it would be really cool and different if you actually keep them as cats, nothing says they couldn't be able to talk/communicate well or have a societies or any of that other stuff just because they aren't humanoid.

Of course that makes operation of war machines and shooting very difficult, but I think it could be a good idea even without them. Could always make something that is a cat/porcepine cross that can shoot its needles (not sure if porcepines actually can or not, but it sounds good either way)


Sun Nov 13, 2005 1:39 am
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A few clarifications
A catlord or catrend with attribute of the lion counts as a unit all on it's own so I'm still adhereing to my own fluff.
Catmen shall have no war machines but much archery.
The big spear/ halberd is actually how this whole idea started because of a picture I drew which had a catlord and he had a big bladed spear. Can't abandon it now.
They do communicate with cats as you will read below. I am open to suggestions about units/spells/ magic items so long as their not silly.
Anywho here is the stuff I e-mail xizor.

Catlords and Catrends:
Among the Catmen there are tribal councils. Most of those who attend also lead armies into battle. As it is impossible for a human to speak the tongue of the Catmen, humans merely call these leaders Catlords. They are deadly opponents, trained to kill without a moment’s hesitation. There are also their lesser leaders, leaders of smaller armies and lieutenants to the Catlords. These are known as the Catrends, as that is what it sounds like the Catmen are naming them in their own language (it is actually the Catmen word for ‘lesser leader’)

High Priestesses and Priestesses:
The Catmen as a whole worship the goddess of cats, Cleopatra. They have ceremonies and occasional sacrifices (mostly Skaven) to her. However beyond her idol in their tent and worshiping her before and after battle most Catmen don’t do that much about her. The Priestesses of the Temple of Cleopatra are an exception. Most non-Catmen believes the Temple to be an actual place. It is more like an organization, a small group of females in each tribe. They are the only Catmen who can do magic. Unlike many human cultures where those with magical ability are feared at best Priestesses are revered. They almost invariably have a seat on the Tribal Council. Exceptions are the tribes that follow the path of the Tiger as the Temple has no faction among them.

Temple Adepts:
Not only females are blessed by Cleopatra but males are rarely (if ever) blessed by magic. Instead males are blessed with strength and agility that seems unnatural. This is not enough for the temple though. They take these men into their fold and train, not only in combat but in stealth and invisibility. They become Temple Adepts, deadly foes on the field able to come within striking distance of a target without them knowing. They are said to be able to bring down any opponent in single combat, even the Dark Elf and Skaven Assassins.
Special Rules: Leadership: Though they are intensely brave the Temple Adepts are not good leaders and are held with a mixture of fear and respect by other Catmen. A Temple Adept may not be the army general (therefore you must include at least one other character apart from the assassin).
Expert Scouts: Temple Adepts are able to appear behind someone, getting within striking range without their opponent knowing it. Temple Adepts may set up as Scouts and if they are alone they may set up outside of 6’ instead of 10’.

Spearcats and Archers:
All Catmen are required to fight at one time or another for their tribe. As they enter training first they are taught to fight with a longbow. In most of their first battles that is what they fight with, experiencing the horrors of war from a distance. As their experience increases they are taught in the use of the heavy weighted bladed spear. As their proficiency with the spear increases they stop fighting with a longbow and become the Spearcats, the basic combat infantry of the Catmen legions.

Panther riders:
Not all Catmen join the ranks of the Spearcats or Archers. Some show a special bond with the Panthers that inhabit the jungle. They are taught how to ride and to fight from horse (or panther) back. Upon completion of their training they go into the jungle, not to capture a panther, but to find one who bonds with them and ask them to join them in battle.
Special Rules: Fast Cavalry: Panthers are fast and strong able to turn on a dime. Panther riders are Fast Cavalry.
Attachment: The riders care deeply for their panthers and are unwilling to ride them into impossible odds. Panther riders may choose to flee as a charge reaction (as an exception to the Arrogance rule. Note that characters riding panthers have the same attachment and therefore may also choose to flee though they may not if they are in a non- Panther rider unit.)
Expert riders: Because of their attachment to their mounts they move as one not needing reigns, merely the almost telepathic bond that they share. Panther riders (including characters riding Panthers) ignore penalties for difficult terrain.

Cat burglars: Even among tight nit communities such as those of the Catmen there are those who don’t belong. However, instead of shunning them they let them go there own way, exploring the world and coming back when they choose. Most of them steal to survive, robbing from Empire or Brettonian towns. They become almost as agile as Assassins but a fiercely independent.
Special Rules: Loner: Cat burglars Have traveled alone through the world throughout most of their lives. This makes them unwilling to fight anyway but alone. They act according to the following rules:
1) While a unit may be made up of up to 3 Cat burglars they are each set up on their own as independent characters. They may not join units but follow the Shooting at characters rule. All Cat burglars must be set up at the same time, like war machines.
2) When choosing weapons not all Cat burglars must have the same weapon. One may take a great weapon; one may take twin hand-weapons etc.
World weary: Cat burglars have seen much of the world, some would say too much. This makes them immune to the horrors of war. Cat burglars are stubborn and Immune to Psychology.
Agile: Years of crawling up walls and dodging lawmen and witch hunters has made the Cat burglars unusually agile, even for Catmen. Cat burglars have a 5+ ward save.
Scouts: After years of sneaking into building to steal artifacts, weapons and money the Cat burglars have learned how not to be seen. This coupled with their fierce independence makes them want to fight away from the main force of the army. Cat burglars MUST set up as scouts.

Lion Riders: Not all Catmen are taught to ride the fast and agile Panthers. Some are taught to ride the lions, strong beasts that join with the Catmen willingly to help them fight their enemies. It is good for the Catmen (though perhaps not for their enemies) that the Lions fight with them. They are among the strongest beasts in the entirety of Lustria, almost stronger than their riders. Having lions with them before a battle is a sign of good luck and the roar that they make is often the order to charge.
Special rules: Thick skinned: Lions have exceptionally think skin. Riding one adds +2 to their rider’s armor save instead of one
ROAR!: A lions roar is often enough to break even the strongest of men. If you do not purchase a musician then you count as having one for the purposes of deciding a drawn combat only.
Horse meat: The main food for the lions is horse meat and they will often disobey the orders of their masters in order to get it. While fighting horses gives them unnatural strength in combat it makes them stop and eat and only the riders can make them move again. If a unit of lion riders can charge a unit of cavalry ridden by horses (including chaos and elven steeds though not daemonic steeds) then they must charge them. While in combat with them they are subject to the rules for frenzy and will not loose their frenzy until the combat is over. Lions will never overrun or pursue a unit with horses. Instead they will stay and eat them. In order to move next turn they must take a leadership test). If failed they stay there and continue to eat, much to the riders annoyance. The next turn they will have eaten their fill and will be able to move as normal.

Dark Furs: While all Catmen are gifted in the art of stealth there are those who still find it necessary to work this inherent ability even further. They disappear into the jungle to train, reappearing weeks or months later. They become the Dark Furs, due to the fact that if their fur is not innately black (often dark fur and the will to extend natural stealth go together) then they dye their fur black. They are most often found in the Clan of the Panther though other Clans make use of their talents.
Special Rules: Scouts: Because of their enhanced stealth and knowledge of the forest and jungle the Dark Furs are often used as information gatherers. Dark Furs may set up as Scouts.
Skirmishers: Traveling through the woods and jungles requires speed that an organized unit cannot have. Dark Furs are Skirmishers.

Swarm of Cats: Just because the Catmen are not cats per say does not mean that they cannot communicate with them. They speak all the dialects of every cat in the known world. This is not all. All cats feel attracted to them, from largest Tiger to smallest rat catcher. It is because of this attraction that the strangest unit of the Catmen is formed. Whenever a boat from the Empire lands on the shores of Lustria where the Catmen live, all the crew are perplexed by the fact that every cat on board (from the lowest rat catcher to the captains pet) stream off board into the jungle. When the Catmen armies amass to attack invaders or cities the cats form huge swarms. Individually they pose no threat to humans, Orcs or Skaven. But in mobs of dozens or hundreds they can shred a human in seconds.
Special rules: Swarms: Cat swarms have several attacks and wounds and are fielded on a 40 mm base and are unbreakable etc.
Skirmisher: Cat swarms are skirmishers.
Yowling: Cats when in battle yowl constantly making it hard for the enemy to fight properly. Cat swarms count as having a musician for the purpose of deciding tied combat only.

Pyramid Guard: Around the Catmen inhabited parts of Lustria there are temples to Cleopatra, Goddess of Cats in the shape of pyramids. Guarding these temples is the aptly named Pyramid Guard wearing the thickest of armor and carrying fine bladed halberds. They are the sons of the Priestesses and would gladly give their lives to protect the temple. No Pyramid Guard has ever been known to retreat while guarding both at the Temple and on the beach, stopping an invasion before they reach them. They never speak due to a vow of silence and the only sound that accompanies them is the slow beat of their steady drum.
Special Rules: Unbreakable: Pyramid Guard have been trained from birth to guard the temple and would die a thousand deaths before they gave an inch of ground. Pyramid Guard are Unbreakable.
Sons of the Temple: Because they are the sons of the Priestesses, Pyramid guard have a natural resistance to magic. Pyramid Guard have Magic Resistance (1).

Hunters: Each tribe of the Catmen has hunters who find food for them in the dense jungle. Their fur is typically striped to help break their outline. But hunting for food is not all they do. Before the battle is joined they assist the Dark Furs in gathering information. When the battle is joined they strike from behind causing disarray and confusion, attacking in force, killing most and running down the survivors.
Special rules: Scouts: Hunters are well versed in disappearing. They MUST set up as Scouts.
Skirmishers: When Hunters gather in groups they must move with flexibility that regular units don’t have. Hunters are Skirmishers.
Invisible: Hunters move through woods like no others, the only sign of their passage being the slight rustle of a bush or a bird taking off. Opponents must choose to stand against a charge made by Hunters (they are too difficult to see to react any other way).
Fear: Hunters often paint their fur and when in battle they never speak. This invokes fear and panic among their enemies. Hunters cause Fear.

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The Catmen are upon us!


Last edited by Deathrain-commander on Wed Dec 07, 2005 6:02 pm, edited 2 times in total.



Mon Nov 14, 2005 2:53 pm
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They should have the lay down and take a nap liability.

I am also curious on how you would explain the cooperation necessary to be successful. On the whole, cats are not cooperative.

Imagine getting hundreds or thousands of cats to agree to anything.

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Mon Nov 14, 2005 3:32 pm
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tacklbry wrote:
They should have the lay down and take a nap liability.

I am also curious on how you would explain the cooperation necessary to be successful. On the whole, cats are not cooperative.

Imagine getting hundreds or thousands of cats to agree to anything.

Lay down and nap? what on earth?
And the catmen are able to get them to fight together

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Lording over a dead universe IS a lifelong dream of mine.
http://www.druchii.net/viewtopic.php?t=39077
The Catmen are upon us!


Mon Nov 14, 2005 4:52 pm
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Quote:
Lay down and nap? what on earth?



I was referring to catmen in general. The one relatively universal thing about cats, other than their lack of cooperation, is the amount of sleeping they do.

Sorry that the attempt at humor slipped past you.

(Do they eat fishmen as well?)

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Mon Nov 14, 2005 7:14 pm
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