lol word of pain and bladewind, just caught on
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lol word of pain and bladewind, just caught on
i'v only just realised as i played against wood elves yesterday, that if u cast word of pain on a unit with high ws, then it makes bladewind so much easier to hit lol, i'll be hitting everythin on 3's
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grez90 wrote:i don't think it does, as it doesn't state who is using the attacks, whether its the wizard or not
Actually if you read the fluff attached to the Bladewind text, the spell is said to cause the Wizard to wield a thousand magical blades and send them on the enemy...
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Prince Darien of Karond K wrote:Actually if you read the fluff attached to the Bladewind text, the spell is said to cause the Wizard to wield a thousand magical blades and send them on the enemy...
And if you read the fluff for CAledors Bane it is a lance. Unfortunately with the writers GW currently employees, fluff =/= rules.
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well it can't...your not in the combat phase, the attacks aren't being in combat from a hatred model/unit, and thier are no rounds of combat...if it said attacks count as the first round of a combat, then u may have a point..
the way you are saying it, is that anything the mage has, the spell has. so apparently they could be poisoned/frenzied/killing blow etc. it just can't
the way you are saying it, is that anything the mage has, the spell has. so apparently they could be poisoned/frenzied/killing blow etc. it just can't
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Hehe giving the sorceress killing blow itself seems like a funny idea "Hey Jeff lets go charge that chick over there""shiz NO you see what she did to bob god damn she had these magical daggers and not only did they look pissed but they went thru men like Tims sister at the barracks""GOD DAMN we need to get out of here""Hey not cool guys"
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Re: lol word of pain and bladewind, just caught on
grez90 wrote:i'v only just realised as i played against wood elves yesterday, that if u cast word of pain on a unit with high ws, then it makes bladewind so much easier to hit lol, i'll be hitting everythin on 3's
I think its a cool idea, but not generally a useful combo. On average, you will only gain an extra 1-2 hits. And against anything WS3 or less it offers no benefit at all.
I would only consider this if I had Power of Darkness dice I needed to use up.
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I think we have to assume that bladewind would not get hatred or killing blow as it is a spell, not an actual model attacking. Though this is an apparent loophole, I think it is pretty obvious that it shouldn't be played this way.
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Re: lol word of pain and bladewind, just caught on
GrogsnotPowwabomba wrote:I think its a cool idea, but not generally a useful combo. On average, you will only gain an extra 1-2 hits. And against anything WS3 or less it offers no benefit at all.
I would only consider this if I had Power of Darkness dice I needed to use up.
It's a huge benefit against WS5+ units, and especially against high elves, this will be handy. It's not such an "omg!" combo, but it's something nice you can consider.
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Re: lol word of pain and bladewind, just caught on
decker_cky wrote:It's a huge benefit against WS5+ units, and especially against high elves, this will be handy. It's not such an "omg!" combo, but it's something nice you can consider.
Its not a huge benefit. Only on WS9 and WS10 enemies will it really make much of an impact (doubling the average number of hits). But considering how few enemies have this high WS, it really is inconsequential...
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