Khaineite and coldones
Moderator: The Dread Knights
- Lac.desariel
- Executioner
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Khaineite and coldones
is there any thing Khaineite about Cold ones?
reason I ask is because I love the cold one knights and always have but want to do a khaineite list possibly for a torney finals
Here's what im thinking for a Torney based Khaineite list. I used Malus as he favors Khaine and what with the warpsword of khaine why not? views please
Hag Hellbrone 350
Malus Darkblade 275
Hag, BSB, Banner of Har Graef 150
Hag COB 200
Witch Elfs x10 100
Witch Elfs x10 100
Dark riders x5 85
Cold one Knights, F/C, Ring Hotec 200
Executioners x12, F/C 186
War Hydra 175
War Hydra 175
1996
reason I ask is because I love the cold one knights and always have but want to do a khaineite list possibly for a torney finals
Here's what im thinking for a Torney based Khaineite list. I used Malus as he favors Khaine and what with the warpsword of khaine why not? views please
Hag Hellbrone 350
Malus Darkblade 275
Hag, BSB, Banner of Har Graef 150
Hag COB 200
Witch Elfs x10 100
Witch Elfs x10 100
Dark riders x5 85
Cold one Knights, F/C, Ring Hotec 200
Executioners x12, F/C 186
War Hydra 175
War Hydra 175
1996
I am convinced that one of the most powerful use for CoB is to have a khainite army (everyone becomes stubborn) except one single über unit. Exactly like your list, where you take advantage of Crone Hellebron to make it as purely Khainite as possible (WE as core troops). In your list, there remains two special slots, that could be considered for more execs, when you'll consider making 2,250-2,500pts list.
There are two candidates for über unit: CoK and BG, the only two units that can take 50pts banner and 25pts objects on champion. Execs are considered the best can-openers, WE are the best against hordes, BG being generally considered in-between, so you don't need them when you have Execs and WE. So CoK is the most likely candidate as über unit for Khainites. I see you are taking Malus for stupidity negation. You can consider Dread Banner or Standard of Slaughter.
What is the use for DR? Fast warmachine hunters? You have already the hydras that can do that. Did you consider harpies instead? Generally they are consider an excellent (and cheap) screen to avoid frenzied WE to see an charge in unwanted directions.
When you'll have played your list a couple fo times, I am interested to read your reports as your list is bound to become one of the Classic Army lists
There are two candidates for über unit: CoK and BG, the only two units that can take 50pts banner and 25pts objects on champion. Execs are considered the best can-openers, WE are the best against hordes, BG being generally considered in-between, so you don't need them when you have Execs and WE. So CoK is the most likely candidate as über unit for Khainites. I see you are taking Malus for stupidity negation. You can consider Dread Banner or Standard of Slaughter.
What is the use for DR? Fast warmachine hunters? You have already the hydras that can do that. Did you consider harpies instead? Generally they are consider an excellent (and cheap) screen to avoid frenzied WE to see an charge in unwanted directions.
When you'll have played your list a couple fo times, I am interested to read your reports as your list is bound to become one of the Classic Army lists
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In regards to Cold Ones being related to the Temple, I think that they do not have any particular relevance to the temple - but I don't think there's anything against putting them in a Khainite army.
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Group 19 Moderator
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Group 19 Moderator
Thats half your list in those characters... the part I really worry about though is, you are extremely vulnerable to any type of medium shooting.
Empire, Lizardmen, Dwarves, Elves, Wood elves... or even high magic with lots of magic missles.. you have a lot of 5-12 man units with low armor and some cold ones.
Empire, Lizardmen, Dwarves, Elves, Wood elves... or even high magic with lots of magic missles.. you have a lot of 5-12 man units with low armor and some cold ones.
- Yourmumrang
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- Moridin_nae'blis
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riker666 wrote:He still needs 3 core, maybe that's the reason behind dr and not harpies.
Actually in the new book harpies are core instead of special so you'd be fine either way. I've never used harpies so i don't know how good they are or how to use em personally but everyone seems to have some good ideas for harpies
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- Lac.desariel
- Executioner
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the thnking behind the DR was purely for the 3rd cord choice and war machine hunting, harpies i love em, but they dont count to the min core choice, been thinking on this and played a thrown together list of khaineites and witches will die as will executioners altho i 5+ save them first off, altho i never had cold one nights the mass off troops and lets be honest elves arnt slow, your in combat with hydras and mantis turn 2 then troops turn 3, and honestly if witches die does it matter they are naked chicks that bathe in blood, they are gonna die. if they shoot the mantis they dont shoot the witchs
my real issue is Hellebrone, she is the real paper tiger, she will hit you hard and kill any thing i can think off but she has a thong to save her and the manti
altho my executioners took a charge from some silver helms popped an Assasin with rune khaine, touch death and poison re roll 1's and he killed 3 knights i lose 1 exe then killed 2 more. assasins for 170 points are killing machines that let others charge you first,
lot of points but worth it
A note on Black Guard, would Hellebrone go to war with them or with executioners or witch elfs, unless ofc she is with manti
my real issue is Hellebrone, she is the real paper tiger, she will hit you hard and kill any thing i can think off but she has a thong to save her and the manti
altho my executioners took a charge from some silver helms popped an Assasin with rune khaine, touch death and poison re roll 1's and he killed 3 knights i lose 1 exe then killed 2 more. assasins for 170 points are killing machines that let others charge you first,
lot of points but worth it
A note on Black Guard, would Hellebrone go to war with them or with executioners or witch elfs, unless ofc she is with manti
Last edited by Lac.desariel on Sun Jul 27, 2008 10:11 pm, edited 1 time in total.
- Moridin_nae'blis
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- Lac.desariel
- Executioner
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Hag Hellbrone 350
Hag BSB, Banner of Hag Graef 150
Hag COB 200
Master, Hvy Armour, SDC, Shield, Ring Hotec 115
Assassin Extra hand Weapon, Rune of Khaine, Touch of Death 151
Warriors x 15, F/C 120
Witch Elfs x 15, F/C 175
Witch Elfs x 15, F/C 175
Executioners x15, F/C, 210
War Hydra 175
War Hydra 175
1996
here's the thinking now, Hellebrone and BSB go with the executioners, giving a front of 6 and 2 rank bonus. they will strike first with hellebrones I9
the master in the ring bearer in the spears to stay behind the executioners and provive a bubble, witches cover flanks and hydras extreme flanks or fight a refused flank
Assasin will give vital charge protection to the spears or witches depending where i feel need before battle starts.
Hag BSB, Banner of Hag Graef 150
Hag COB 200
Master, Hvy Armour, SDC, Shield, Ring Hotec 115
Assassin Extra hand Weapon, Rune of Khaine, Touch of Death 151
Warriors x 15, F/C 120
Witch Elfs x 15, F/C 175
Witch Elfs x 15, F/C 175
Executioners x15, F/C, 210
War Hydra 175
War Hydra 175
1996
here's the thinking now, Hellebrone and BSB go with the executioners, giving a front of 6 and 2 rank bonus. they will strike first with hellebrones I9
the master in the ring bearer in the spears to stay behind the executioners and provive a bubble, witches cover flanks and hydras extreme flanks or fight a refused flank
Assasin will give vital charge protection to the spears or witches depending where i feel need before battle starts.
Looks good, but now that you've got three core choices I'd like to see some harpies in there. It'd really help to have some mage/warmachine hunters in this list. I'd suggest to drop some which elves and possibly FC on those two units as well to get the points needed
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- Lac.desariel
- Executioner
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- Lac.desariel
- Executioner
- Posts: 195
- Joined: Thu Mar 06, 2008 10:33 am
Hag Hellbrone 350
Hag COB 200
Assassin Extra hand Weapon, Rune of Khaine, Touch of Death 151
Witch Elfs x 12 120
Witch Elfs x 12 120
Witch Elfs x 12 120
Harpies x 5 55
Harpies x 5 55
Executioners x 14, F/C 198
Black Guard x 14, Banner of hag Graef, Ring of Hotek 277
War Hydra 175
War Hydra 175
1996
hows this look now?
my Black Guard would have to take center with the bubble, Executioners will have the assassin both units at 7 across and 1 rank, Hellebrone will join the Black guard altho once its found that the black guard have strike first and the ring executioners might not be targeted as fast, witch units are 6 across at 1 rank these are hassle units and point denial at 360 points for all 3 they can only gain, War hydras are the big killers other than the BG and Exe's leaving my hassle units of 2 units of harpies, and of corse the COB is the balance tipper with its blessings
Hag COB 200
Assassin Extra hand Weapon, Rune of Khaine, Touch of Death 151
Witch Elfs x 12 120
Witch Elfs x 12 120
Witch Elfs x 12 120
Harpies x 5 55
Harpies x 5 55
Executioners x 14, F/C 198
Black Guard x 14, Banner of hag Graef, Ring of Hotek 277
War Hydra 175
War Hydra 175
1996
hows this look now?
my Black Guard would have to take center with the bubble, Executioners will have the assassin both units at 7 across and 1 rank, Hellebrone will join the Black guard altho once its found that the black guard have strike first and the ring executioners might not be targeted as fast, witch units are 6 across at 1 rank these are hassle units and point denial at 360 points for all 3 they can only gain, War hydras are the big killers other than the BG and Exe's leaving my hassle units of 2 units of harpies, and of corse the COB is the balance tipper with its blessings
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yes they can
two cauldrons is iffy, but it has a lot of bonuses. Giving two of your units a 5+ save the first couple of turns is huge, as is +1 attack or killing blow on multiple targets. 4 attack witches in the front with 2a dark riders in the flank, all rerolling. Ouch.
plus it lets me spread out s bit on still keep a good amount of stubborn around for a flank.
two cauldrons is iffy, but it has a lot of bonuses. Giving two of your units a 5+ save the first couple of turns is huge, as is +1 attack or killing blow on multiple targets. 4 attack witches in the front with 2a dark riders in the flank, all rerolling. Ouch.
plus it lets me spread out s bit on still keep a good amount of stubborn around for a flank.