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101 Tips For Fantasy 
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Executioner
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The idea of this thread is simple, i post one tip (general or Army specific) and then someone else posts another. It will hopefully become a use thread for beginners and advanced players alike, as it should give people some useful ideas and such like. It may even make it in to Draich or the Hall of Frame if its decent. So let it Begin:

Tip 1: Always create a Army list with a Plan, But dont expect that plan to survive contact wilth the enemy.

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Caine looks around seeing bits of cultists on the ground
Inq Caine: Well it looks like these cultists
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Mon Sep 01, 2008 12:46 pm
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Shade
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Tip 2: Decide on a role for your character/unit. Equip accordingly as not to create all-rounder, specialising in nothing.

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Mon Sep 01, 2008 12:48 pm
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Tip 3: Dark Elves always work better in groups rather than in single units alone.

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Dark Elf Tally using the 6th Ed. list
W: 11 D: 2 L: 8
Dark Elf Tally using the 7th Ed. List
W: 24 D: 2 L: 6


Mon Sep 01, 2008 12:50 pm
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Tip 4: Do not rely too much on the magic phase, you haven't got enough control over it. Thats not to say it won't be devastating though, when it works.


Mon Sep 01, 2008 12:55 pm
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Heartrender wrote:
Tip 4: Do not rely too much on the magic phase, you haven't got enough control over it. Thats not to say it won't be devastating though, when it works.


I'd disagree with that. Definately for novice's and people unsure of how to use the phase, then I'd agree with you. But in the hands of a skilled "Sorcerer" the Magic Phase can be the most devastating phase.

Now if it was "Do not rely on a specific spell" I'd agree whole-heartedly, as a single Dispel Scroll could put paid to that plan. But dismissing the whole phase will get you punished later on.

As for my tip;

Tip 5: Always have a back-up plan.

Having a strategy which fails, but has a backup is a plan.

Having a strategy with no backup is no plan at all.

(Paraphrasing alot :oops: )

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"Give a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!"

W : D : L (7th Edition)
6 : 1 : 4


Mon Sep 01, 2008 2:03 pm
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Dragon Lord
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This one Milney will agree with me :D

Tip 6. You can't have too many harpies!!!

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7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Last edited by Dalamar on Mon Sep 01, 2008 2:06 pm, edited 1 time in total.



Mon Sep 01, 2008 2:05 pm
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Milney: this is tips for beginners which is why i said it. I would consider myself an experienced Druchii sorcerer, its the one phase of the game i tend to lean every list towards and have had the most success from. But until you know how to use it, it doesnt always work for you. And even then, miscasts can ruin your day.


Mon Sep 01, 2008 2:05 pm
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Dalamar wrote:
This one Milney will agree with me :D

Tip 6. You can't have too many harpies!!!


Seconded!

Harpies!

Also,

Tip 7: Always bring at least one highly mobile unit, if not more.

Be it Harpies/Dark Riders or even Miners/Gyrocopter. Games can be won or lost in the movement phase!

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"Give a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!"

W : D : L (7th Edition)
6 : 1 : 4


Mon Sep 01, 2008 2:08 pm
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Tip 8: always include one dragon in games over 3000 :twisted: it shall not normally be more, but it could work with 2 but thats just my insane thinking :twisted:


Mon Sep 01, 2008 2:22 pm
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Dragon Lord
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Tip 9: Play aggressively, don't let the enemy dictate the pace of the game, seize initiative as soon as possible and go with it.

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7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Sep 01, 2008 2:26 pm
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Tip 10: Akways play on your own terms. when facing wood elves, dont play on their terms. Draw them out of their cover and into your crossbows sights.


Mon Sep 01, 2008 2:27 pm
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Lord of Khorne
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Tip 11: When all else fails...Blood for the Blood God!

No, really. Sometimes you've got to attack - don't always expect perfect positioning to save the day. Sometimes taking some casualties and a bit of risk will be a valid option, don't discount it.

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Mon Sep 01, 2008 2:49 pm
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Tip 12: Use redundancy to increase reliability.

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Mon Sep 01, 2008 3:00 pm
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13: always keep the initiative, when you're reacting to your opponents actions he has control over you and that's a very bad thing in this game!

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Mon Sep 01, 2008 3:17 pm
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Tip 14: Take your time deploying your army.
Good deployment can win you the game as well as bad deployment can lose you the game.


Last edited by Kaseliegth on Tue Sep 02, 2008 3:00 pm, edited 1 time in total.



Mon Sep 01, 2008 3:20 pm
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Tip 15.

If your buffed-up knights make that perfect flank charge against a horde of goblins and miss every hit, laugh at the image that comes to your mind instead of complaining. Getting angry every time things doesn't go your way only makes your opponents choose someone else to face next time.


Mon Sep 01, 2008 3:52 pm
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Lord of the Dragon Caves
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Tip 16 -- Speed kills. Be sure to include some Fast Cavalry in your own army, and make enemy Fast Cavalry a priority target for shooting and magic.

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Mon Sep 01, 2008 5:21 pm
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Surprised that mine isn't first..

Tip 17: Have fun!

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Mon Sep 01, 2008 5:42 pm
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Crawd wrote:
Tip 17: Have fun!


i consider that more a rule than a tip. I am more than willing to walk away half way through a game if my opponent is being a jerk and making the game lose its fun.


Mon Sep 01, 2008 6:02 pm
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Crawd wrote:
Surprised that mine isn't first..

Tip 17: Have fun!



Heresy! Wargaming isn't meant to be fun!

;) :P

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"Give a man a fire, keep him warm for a night. Set a man on fire, keep him warm for the rest of his life!"

W : D : L (7th Edition)
6 : 1 : 4


Mon Sep 01, 2008 6:08 pm
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Tip 18: Deny your enemy their tactical advantages.

C'mon... ;P stick that unit of harpies behind those saurus with an old blood in it and march block it... you know you want to...

--------> Tip 18.1 : Beware of saurus units with oldbloods (or any other ridiculous combat units - only attack em from several directions or when you are totally sure you'll win)

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Mon Sep 01, 2008 6:32 pm
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19: Reread that BRB. It only takes a night or two to do so. Not only will your next game go faster, but you'll stop 1-2 obvious rule postings on this website.


Mon Sep 01, 2008 7:38 pm
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Tip 20: Better one unit of Dark Riders sacrificed to get the opponent's big huge unit in the flan, than having deployed 10 units of DR's on the table. Be on the right spot at the right time ;)

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3/4 of games are won by deathstars. Copy this into your signature if you still use real tactics to win.


Mon Sep 01, 2008 7:49 pm
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Use from time to time a Assassin to keep your enemy paranoid, also change your army list as often as you can. Battles are decided in the heads. To face unknown is the worst for every wargamer.

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- Its not allowed to feed your Cold One with more than three High Elfes per day, (remember all the itzy bitzy things on their clothes, hair, and skin) to avoid sickness of your Cold One.
- Druchii Cold One Field Manual Chapter 3, Page 73.


Mon Sep 01, 2008 8:37 pm
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Tip 22: Play with painted miniatures! You're bound to recieve the dice gods blessings.

@Bloodlust

Will count it as #21.

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Fighting fair is for High Elves.
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Mon Sep 01, 2008 9:27 pm
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