Facing VC with the FAQ's info.

How to beat those cowardly High Elves?

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Silverheimdall
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Facing VC with the FAQ's info.

Post by Silverheimdall »

Lifetaker: No longer affects ethereals.
Winds of Undeath: No longer affected by the Ring of Hotek.

Ugh. So annoying.

It seems that the 'Ring of Hotek as only magic defense' got toned down a lot with the need for spells to have a specific target within the 12" ...
And Wraiths just got a ton harder to deal with when using low magic army.

Sure, Master or Dreadlord with Magic Weapon can deal a few wounds on them.. but ultimately, especially with the Helm of Command being so popular... without going the magic route (which VC can easily counter with an easy to have 7+ dispel dice), we're sitting ducks against Ethereals. Oh sure, they can be crumbled, but they usually outmanoeuvre CR blocks with ease.

What to do what to do..
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Post by Dalamar »

That's where BSB of doom comes into play. He can hold them almost indefinitely, and costs less than a minimum unit (with banshee)
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Post by Mordru »

The lifetaker ruling is very aggravating. Unit champs that have access are going to need to consider magic weapons to try to counter wraiths. Soulrender for your BG champ, Death Piercer for the CoK champ or sword of might. Its not like VC needed any boost.
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Post by Lakissov »

I'm with Dalamar here. The BSB on steed with pendant and sword of might (full mundane 2+ armor) it excellent against wraiths, especially if you launch him from within Black Guard (since he will not have to take a terror test then).

Just some math:
- on the turn this BSB charges wraiths, the chance for wraiths to win the combat is 0.7%, and the chance to draw is around 11% (don't remember this second number exactly)
- on subsequent turns, with hatred lost, it's around 4% (don't remember the exact number)
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Silverheimdall
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Post by Silverheimdall »

How about +1A sword instead, wounding on 3s but chance to deal 4 wounds? x:

And thats if the helm of commandment doesnt happen to be near, though its rarely that close to Wraiths...
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Post by Lakissov »

wasn't the +1 sword 20 points? the good thing about Sword of Might is that it's 15 points, and hence can be taken with PoK...
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Post by Silverheimdall »

They're all 15 pts.

But yeah SoM might be better anyway.
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Post by Lakissov »

I'll make the calculations in the evening (also, against flamers and against khorne flesh hounds) for both the +1A and +1S and post the results.
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Post by Netrom83 »

The ring of hotec will still work if the caster of wind of death is within 12" of the ring, right?
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Post by Crawd »

netrom83 wrote:The ring of hotec will still work if the caster of wind of death is within 12" of the ring, right?


Yup but only if the caster is within 12" of the bearer.
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Post by Netrom83 »

I really don't understand why the BSB of anti-doom is so good against wraiths.

I mean, he doesnt have to take a terror test if launced from BG, and he has +1CR, pendant and magic weapon... But how will he survie the banshee shooting attack? Ok, he might survive the first stand and shoot, and then kill her, but the VC player will just res her again...
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Post by Lakissov »

hm, I don't remember the rules for the shooting attack of the banshee. does it require you to take a toughness test or take a wound, or I remembered wrong?

in any case, the Stand and Shoot will be at the unit, not the BSB himself. and when in combat, the banshee won't be able to shoot any more...
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Post by Aspiring executioner »

The Banshee's scream works like this.

The VC player rolls 2d6+2 and for every point that beats your leadership value that's how many wounds you take with no armour saves or more importantly without a strength value. Also it has an 8" range so most of the time the stand and shoot will be resolved at the BSB. One lucky roll of a 9+ or 10+ if near the General, is enough to kill him. Also the Banshee can shoot in combat so he's not even safe there.

I'd just use magic to kill them, Bladewind was made to kill them and chillwind can do some damage and negate their shooting. I'd never even think about versing VC without at least two sorceresses and the ring.
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Post by Netrom83 »

The VC player rolls 2d6+2 against the targets leadership. If the result is one higher than the targets leadership you get one auto-wound, if its two higher, you get two and so on.

That means the VC player must roll 8 or below if you are to survive. If he rolls 7 or below, you dont recieve any wounds.

The banshee can ALWAYS shoot, even when in combat and at the unit/model she is engaged in combat with.
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