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Druchii "gunline" 
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Dragon Lord
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Posts: 9675
Location: Designing new breeds of Dragons
No guns, and hardly any lines... but just take a look. Brain fart or actually viable?

Heroes:

Master [148]
Ring of Hotek
Whip of Agony
Heavy Armour, Shield, Sea Dragon Cloak
Repeater Handbow

Death Hag [380]
Battle Standard
Cauldron of Blood
Banner of Naggarythe
Touch of Death

Core:

10 Corsairs [110]
Reaver, Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus

10 Corsairs [110]
Reaver, Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus

10 Corsairs [110]
Reaver, Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus

Special:

5 Shades [80]
Assassin [151]
Rending Stars
Manbane

5 Shades [80]
Assassin [151]
Rending Stars
Manbane

5 Shades [80]
Assassin [151]
Rending Stars
Manbane

5 Shades [80]
Assassin [151]
Rending Stars
Manbane

Total: 1995

This "army"... can it be called an army?... is extremely fragile, even more so than my usual ones.

But.

It sports SEVEN Assassins.

Yes, Seven (7)!

Who, if fighting within 12" of the cauldron, are all fighting with Re-rollable Stubborn Ld 10 and + 1 to CR for just being there!

Obvious flaw is, extreme to the point of obscenity, weakness to missile and magical fire. But there are no perfect lists.

_________________
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Feb 02, 2009 12:22 am
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Warrior
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Why corsairs? Why not just 10 RXM, same amount of CC attacks, but way more shooting range and armor piercing.

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Mon Feb 02, 2009 1:04 am
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Dragon Lord
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Location: Designing new breeds of Dragons
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Shooting protection, and I want to be moving towards the opponent all the time, and maybe away from a couple of times once they get in range ;)

When they are harder to kill with ranged attacks I'm hoping for the opponent to charge those weak elves with T3 and only 1 attack back... to pop assassins on them :twisted:

_________________
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Feb 02, 2009 1:07 am
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Warrior
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Sounds interesting and devious enough to strike my fancy. But doesn't it go against your plan then to make your CoB Hag carry the 12" banner -- those corsairs will be out of it's useful range as they surge forward...

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Mon Feb 02, 2009 1:21 am
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Dragon Lord
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and so she surges after them. CoB can move you know.

_________________
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Feb 02, 2009 1:22 am
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Warrior
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Post 
Quote:
and so she surges after them. CoB can move you know.

Only 5" a turn... I guess if the enemy is moving at you then you'll be in combat by turn 2 and you could pick up some slack whilst the sairs duke it out.

Here is a what if...What if you combine 2 units of Corsairs w/ the master in it, drop the whip and take The Guiding Eye?

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Mon Feb 02, 2009 1:30 am
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Dragon Lord
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Post 
and lose 1 assassin, not the point of the list ;)

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7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Feb 02, 2009 1:34 am
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Warrior
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Nowhere in the assassin hidden rules does it state that you cannot have more than one assassin per unit. Unless they errata'd it and I don't know. I've never done it but from the way they worded the rules I don't see anything that goes against it...You can hide more than 1 night goblin fanatic in a unit why not assassins...

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Mon Feb 02, 2009 1:42 am
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Dragon Lord
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Location: Designing new breeds of Dragons
Post 
Check Assassin entry in the army list, not Hidden rules.

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7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Feb 02, 2009 1:56 am
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Warrior
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lol, they say only a single assassin, then they say refer to the hidden rules for details...clearly it should be the other way around. Thanks for pointing that out :?

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Mon Feb 02, 2009 1:59 am
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Warrior

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Post 
Well, not what I expected when I saw the title...but I actually like this list.

Only thing I would change would be to switch the Master for a Sorceress with the Ring and a Scroll.

Gives the list a little more magic protection and I think it would be worth having Ld 8 instead of 9 on the few units that would actually make use of it.

I reckon I would have fun with this list. As for my opponent, they'll either hate it or love it depending on what they're fielding.

It's one of those builds that some opponents just won't be able to deal with, but some would laugh at.


Mon Feb 02, 2009 3:23 am
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Lord of the Dragon Caves
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You have to remember that the units the assassins are in do not benefit from the Stubborn rule -- Killer, not a Leader.

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Mon Feb 02, 2009 3:42 am
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Purveyor of Pain
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This is just a bit too gimicky. Also remember that if the unit is destroyed before the assassin is revealed, you lose him as well. Those small 5 man shade units could really suffer from that.

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Mon Feb 02, 2009 3:48 am
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Dark Rider

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Post 
yer im with darc i expected for lots of RXB's ripping apart the enemy as they advance then the assasins helping to tear apart anything that gets near

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Mon Feb 02, 2009 9:50 am
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Arnold Layne
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Post 
You'll have to playtest it, of course. It looks like it could be fun to play with, and as has been suggested, unplayable for some opponents, and unplayable against some opponents. My overall feeling is that you may need a Dreadlord's leadership in their somewhere, or wish you had it. What's interesting is that if is fleeing or breaking going on, it's not likely that the unit that breaks or flees will have US5.

Anyway, it's quite an unbalanced list, though it could well be effective. It will never, NEVER get a good comp score. You could include some Harpies to help tie up enemy shooting, thus disempowering this list's most dangerous enemies - other gunlines, and magic heavies. No doubt you'll say that isn't the point - and you're right.

...broken hymen of your highness... dee dee dum dum doo doo....

look what you've done, oscar.

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Layne
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Caveat Numptor.


Karonath - WS6 / S4 / T4 / D5 / I3
Equipment: Bloodfeather, heavy armour, helm, Sea Dragon Cloak, rope x 2, month rations x 2
Inventory: longspear, 2 short swords, glaive, winter gear, shade cloak,
Mount: Dark Steed (Shiny), talisman of kurnous
Gold: 2294
Skills: Ambidexterity, Controlled Frenzy, Basic Ride, Drukh Kaganth
Class: Khainite


Mon Feb 02, 2009 10:20 am
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Rending Star
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Post 
You do realize, that Stubborn doesn't work while the Assassins are inside units? They all have to be on their own for it to take effect, and thus be vulnerable to magic and shooting.

Also, this list would be a lot more effective, I think, if you removed the whole Core selection and put in some RXB units instead plus four RBTs. :)

Bye
Thanee


Mon Feb 02, 2009 11:38 am
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Dark Rider
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Post 
I like this list.

Why would you pay all those points for the Banner of Nagarythe and not give your corsairs standards?

Also I agree that a wizard with a dispel scroll and the ring might be more effective. After you've used the dispel scroll rolling two dice to cast chillwind to dent your opponents shooting would be helpful.

I can't remember but is Black Lotus the double combat res for a challenge? If so I think that fits well with the slaving idea.

I also think that RBTs would fit with the theme and personally I'd drop the 4xToDs to get one and the standards.

Just for fluff, with all those assassins roaming around. Cloak of Twilight could be fun on one of them, to "lob" (stone thrower style) assassins at the enemy.


Mon Feb 02, 2009 12:42 pm
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Dragon Lord
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Post 
Of course assassins are meant to charge out on their own once the opponents get close enough.
That's why there are no banners on the corsairs (thing of them as assassin delivery system with some extra shooting just in case)
And that's why there's the banner of nagarythe (3 assassins charging the same target = +3 CR just because)

_________________
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Feb 02, 2009 1:03 pm
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Rending Star
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I see. Let use know how it works. :D

Bye
Thanee


Mon Feb 02, 2009 1:26 pm
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Dragon Lord
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if I ever get enough assassins and shades to pull that off!

_________________
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Feb 02, 2009 1:48 pm
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Rending Star
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I might actually have that many Assassins (and between Shades and Manflayers might got enough of those as well). :lol:

Bye
Thanee


Mon Feb 02, 2009 3:12 pm
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Corsair
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Nice, innovative concept.
Dalamar wrote:
if I ever get enough assassins and shades to pull that off!
well, if you don't have all the shades, may I suggest you to try to replace 2 shades units with 2 execs units (making them 7 strong)?
- anyway there is not often enough terrain to hide 4 scout units
- the execs would benefit from the COB to become stubborn as well
- the 2 execs can be hidden behind the 3 corsairs for some time
- less shooting, but impressive melee results on the charge
- some more versatility
- if the execs seem vulnerable to shooting magic, nothing prevents you to take out the assassin as soon as the unit looses some bodies.
Note: Yes, I acknowledge that I am trying to instill a bit of the MSX thread in there, but it is NOT off topic, the two ideas merge well!

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Mon Feb 02, 2009 3:31 pm
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Warrior

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Post 
Quote:
anyway there is not often enough terrain to hide 4 scout units


The fact that the Shade units are only 5 strong means that it should be easy enough to place two in one piece of terrain if necessary.


Quote:
if I ever get enough assassins and shades to pull that off!


I actually have about 50 shades, they're my favourite units in the Dark Elf army. I think I may only have about 5 Assassins but there's a couple I like from alternative miniature companies I'll be buying soon.

However, my problem would be that I don't have enough Corsairs, only 15 of the old ones without RHBs.


Mon Feb 02, 2009 4:50 pm
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Dragon Lord
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Location: Designing new breeds of Dragons
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Scratch CoB... put Shadowblade in.

No one said the list is meant to be winning. It's meant to do this -> O.O on opponent's face.

Heroes:

Master [123]
Ring of Hotek
Heavy Armour, Shield, Sea Dragon Cloak
Repeater Handbow

Master [120]
Lifetaker
Heavy Armour, Shield, Sea Dragon Cloak

Shadowblade [300]

Core:

10 Corsairs [100]
Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus

10 Corsairs [100]
Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus

10 Corsairs [100]
Handbows
Assassin [171]
Touch of Death
Rune of Khaine
Black Lotus

Special:

5 Shades [85]
Additional Hand Weapons
Assassin [151]
Rending Stars
Manbane

5 Shades [85]
Additional Hand Weapons
Assassin [151]
Rending Stars
Manbane

5 Shades [85]
Additional Hand Weapons
Assassin [151]
Rending Stars
Manbane

5 Shades [85]
Additional Hand Weapons
Assassin [151]
Rending Stars
Manbane

Total: 2300

Yes, I looked at my desk, counting the assassins and noticed Shadowblade is there but not in the list :twisted:

Hmm, well. recalculated the list... and it came out a little bit more expensive than the first time.
Shame on you for not pointing that out!
Now I need to cut 300 points somewhere and Shadowblade just got cozy.

_________________
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Last edited by Dalamar on Mon Feb 02, 2009 7:52 pm, edited 1 time in total.



Mon Feb 02, 2009 7:34 pm
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Malekith's Best Friend
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Well jeah, I think you will achieve your goal with this list :P. Not really like you are going to win indeed, but well, it can work in some battles :D

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Mon Feb 02, 2009 7:47 pm
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