Ward Saves on Supreme Sorceresses?

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Nemesis1020
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Ward Saves on Supreme Sorceresses?

Post by Nemesis1020 »

I am starting to see a good deal of lists that do not include any sort of ward save for their supreme sorceresses. How has this worked out for the people who do not run them? I've been debating dropping the 4+ ward off of mine due to not using it very often, so just wanting to hear all your thoughts.
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Demetrius
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Post by Demetrius »

I always give my SS the Pendant, it protects her from miscasts (apart from rolling 2-4) and makes her almost immune to a lot of damage (S5 and higher).

Even without the Pendant, I'd always give her a ward save, especially when shes my general (which is always), otherwise its giving up easy victory points IMO.
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Post by Diablo »

I gave her always 4+ ward and after some battles where she was either completely healthy or died horribly to misscast 2-4 or LOTS of attacks i made topic somewhere here about that :)

Since that i dont use any ward for her and it works just fine. She is safe from two misscats (unless 2-4 where she will be dead anyway) which is ok for me and i try to keep her in safety (ie in big block).
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Post by Vulcan »

There are arguments for and against putting Ward saves on our casters, especially our level 4.

PoK gives the Sorceress in question the ability to totally tank those S10 results, saving on a 5 or less as opposed to a 4+ for the 'common' talisman. On the other hand, the PoK is a must-have for many combat character builds, so there is a bit of competition for the item.
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Post by Tmarichards »

I've not run a ward save on my level 4 for a very long time now and she very rarely dies, I prefer to keep her safe via the deployment and movement phases.
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Post by Rabidnid »

Vulcan wrote:There are arguments for and against putting Ward saves on our casters, especially our level 4.

PoK gives the Sorceress in question the ability to totally tank those S10 results, saving on a 5 or less as opposed to a 4+ for the 'common' talisman. On the other hand, the PoK is a must-have for many combat character builds, so there is a bit of competition for the item.


the fluff for the PoK says it was made for a sorceress, so I always run it on one. My melee characters usually get by with full mundane and the 2+ fire ward.
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Post by Dyvim tvar »

I have recently been going without a ward on my level 4. When I have lost her, it was always due to Dwellers Below, Panic, or a low miscast, so my ward saves never seemed to help anyway.
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Post by Masked jackal »

If she's stabbing people in a Warriors unit, there isn't really much point. If she gets to the point she's going to use it, she was screwed anyways.
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Post by Rommel44 »

I have always run my Lvl. 4 with a ward save but I tend to mix it up. I used to go with a standard 4+ ward, but decided to switch it out for a 5+ ward save, which allowed me to equip her w/the Lifetaker, which has proven very handy in the past few games I've tried it.
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Post by Skelly »

+1 for not needing one
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Post by Prince fabulas »

I think you need a 4+ ward her and some MR at least in the unit.

Otherwise she is very vulnerable to Death magic.

If she has no save she can be slaughtered by opportunistic attackers.

Pendant gives no save against Death Magic and is better used on a combat character IMHO.
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Post by Assani »

I dont use any ward save on my Sorc, but if I were to use one, I would go for +4, and save the Pendant for my Dread
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Re: Ward Saves on Supreme Sorceresses?

Post by Sulla »

nemesis1020 wrote:I am starting to see a good deal of lists that do not include any sort of ward save for their supreme sorceresses. How has this worked out for the people who do not run them? I've been debating dropping the 4+ ward off of mine due to not using it very often, so just wanting to hear all your thoughts.
It's rarely worth it on mine. I don't do the mindrazor thing often, so mine isn't casting with too many dice very often. Also, I protect her and her unit from combat pretty well. I haven't needed to make a save on her for quite a few games.
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Post by Azure »

Opal Amulet. Key for making her survive the last few turns. That .5 wound it saves has been really helpful on turn 6 when I'm desperate for an IF Razor or Pit.

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Post by Ehakir »

I don't give my casters ward saves either. This because of the new ways of removing such characters: mostly spells are used to kill them, and against most of these spells, the ward save won't work anyway.
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Post by Ichiyo1821 »

[quote="Ehakir"]I don't give my casters ward saves either. This because of the new ways of removing such characters: mostly spells are used to kill them, and against most of these spells, the ward save won't work anyway.[/quote

+1.

Dwellers on the Sorc block, Death spells and what nots. The only time you are most likely to use that ward save is if you fail to intercept his Bloodthirster or whatnots and Canonball shots and you actually fail your look-out sir! roll (like me!) and well that's what Spear champs are for. 8)
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Post by Errdrigar »

@Ichiyo1821: Apart from Purple Sun, Death spells do allow ward saves.

Ward Save on a Supreme Sorceress is sometimes useful. Generally, I always give her 4+ ward when she is mounted on a Dark Pegasus, even despite the fact she also has Focus Familiar. And it has to be normal ward, not Pendant. Few reasons for that: Sepulcher Stalkers, Feedback Scroll, Sniping Spells (and some of my opponents have all of above in their lists). They are very dangerous for a Sorceress and Pendant fails versus them.

When on foot, she probably sits at the back of the army in a bunker, so a ward is not that necessary and I play her with Dagger+Seal in that case. Although again, when I expect Feedback Scroll or face Death Spells, giving her unit 5+ ward blessing from CoB is not a waste. Loosing main caster early would be a great advantage for the enemy.
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Post by Ichiyo1821 »

Errd wrote:@Ichiyo1821: Apart from Purple Sun, Death spells do allow ward saves.

Ward Save on a Supreme Sorceress is sometimes useful. Generally, I always give her 4+ ward when she is mounted on a Dark Pegasus, even despite the fact she also has Focus Familiar. And it has to be normal ward, not Pendant. Few reasons for that: Sepulcher Stalkers, Feedback Scroll, Sniping Spells (and some of my opponents have all of above in their lists). They are very dangerous for a Sorceress and Pendant fails versus them.

When on foot, she probably sits at the back of the army in a bunker, so a ward is not that necessary and I play her with Dagger+Seal in that case. Although again, when I expect Feedback Scroll or face Death Spells, giving her unit 5+ ward blessing from CoB is not a waste. Loosing main caster early would be a great advantage for the enemy.


My logic is this, if you are going magic heavy, chances are you allotted all your points into a SS thus she is most likely to receive the Pendant and so I assumed. Unless you field an almost bare naked SS, you will not have enough points for a mounted Dreadlord. I personally would not spend for a ward save on a SS unless it is the POK or 4+ and with that in mind, I find 45 pts to be a bit too steep. In my book if she gets hit by something that I would need a ward save for, then its my fault for getting her targeted in the first place. Is it worth giving her a ward save? I agree with you, sometimes it is but most of the time it isn't. Death spells suffer from having short ranges and if you take Shadow or even Metal, you will almost always be out of range of your opponents casters thus making the ward save useless for the most part of the game. I honestly just use a bare minimal set up with my SS when I do break her out, just the level 4 upgrade and a Sacrificial Dagger and she does fine.
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