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T.D.
Killed by Khorne
Joined: Fri Apr 12, 2013 3:51 pm Posts: 2818 Location: Hinterlands of Khuresh; The Lost City of the Angels
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Tue Nov 25, 2014 12:29 am |
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Dalamar
Dragon Lord
Joined: Sat Sep 21, 2002 6:42 pm Posts: 9675 Location: Designing new breeds of Dragons
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Still dies to a well placed magic missile  At least now the missile has to be in scope of banishment and not fireball.
_________________ 7th edition army book: Games Played: 213 Games Won: 114 (54%) Games Drawn: 33 (15%) Games Lost: 66 (31%)
8th Edition army book W/D/L: Druchii: 36/4/16
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Tue Nov 25, 2014 12:32 am |
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Haagrum
PhD in Dark Magic
Joined: Thu Oct 10, 2013 11:54 am Posts: 592 Location: The depths of the Black Library
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Well, assuming he permits that spell to be cast. Between his stat line, magic level and items, that's far from guaranteed.
_________________ "The wrath of a good man is not to be feared. They have too many rules."
"Good men don't need rules. Today is not a good time to find out why I have so many."
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Tue Nov 25, 2014 12:34 am |
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T.D.
Killed by Khorne
Joined: Fri Apr 12, 2013 3:51 pm Posts: 2818 Location: Hinterlands of Khuresh; The Lost City of the Angels
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Suits the prophecy of demise. They must be saving that for the end of 10th 
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Tue Nov 25, 2014 12:34 am |
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Haagrum
PhD in Dark Magic
Joined: Thu Oct 10, 2013 11:54 am Posts: 592 Location: The depths of the Black Library
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On that point - we have always assumed that Malekith was the Dark King referred to in the prophecy. What if he is instead the first-born son of noble blood, and someone else (Archaon, perhaps) is the "Dark King"? For science, the full prophecy: And lo, he shall rule with a dark hand and his shadow shall touch upon every land. Steel will be his skin and fire will be his blood, in hatred will he conquer all before him. No blade forged of Man, Dwarf or Elf shall endure him fear. Though will it come to pass that the firstborn son of noble blood shall rise to power. The child will be learned in the darkest arts and he will raise an army of terrible beasts. Thus will the Dark King fall, slain by neither blade nor arrow but by a sorcerous power of darkest magic and so shall his body be consumed in the flames and for all eternity burn.Food for thought.
_________________ "The wrath of a good man is not to be feared. They have too many rules."
"Good men don't need rules. Today is not a good time to find out why I have so many."
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Tue Nov 25, 2014 12:45 am |
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Jolemai
Executioner
Joined: Tue Jul 30, 2013 4:12 pm Posts: 193
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Silly question time, but do we know if we can use the Avatar of Khaine model in Fantasy yet, or do we just use the Tyrion model? (If it's the latter, then why put an Avatar in the trailer?)
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Tue Nov 25, 2014 9:36 am |
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van Awful
Highborn
Joined: Wed Jan 11, 2006 10:23 am Posts: 690 Location: Ammerzoden, metropole at the Maas
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I'd say the old model, as he is still on his MAlhandir. Overall i'm not to happy, and i was looking forward to it! Why Kill of/leave out So Many of our characters from the lists; Malus really?? WTF!Where Chaos and undead get a bunch of new ones and get to keep they old ones. I feel for our Asur players  . Yes your hero of the people has gone Apesh*t, is supported by a lot of units/characters you despise and in the end everybody bows to MalekithI'm really, really, curious to the fluff part of the book!
_________________ Nec spe, nec metu
I am an Extraordinary Druchii Gentleman
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Tue Nov 25, 2014 10:42 am |
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Jolemai
Executioner
Joined: Tue Jul 30, 2013 4:12 pm Posts: 193
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More Spoilers From Warseer
***
***
***
*Blessing Malekith apparently took the last bit of mojo Asuryan had. He's pretty much dead now, barring the power residing in Malekith.
*Hotek is still alive, becomes Vaul's avatar long enough to reforge Malekith's sword (which Tyrion destroyed) into Asuryath, then kills himself with it.
*Orion dies against Tyrion in the battle for Averlorn.
*Alarielle pledges to marry Malekith after the war is won.
*Teclis knows his plan to bind the winds of magic will sink Ulthuan, but Alarielle says they can go hang in Athel Loren afterwords.
*Malekith initially forbids the plan, only agreeing when Tyrion is on the verge of victory.
*Final battle takes place on the Isle of the Dead.
*Tyrion uses the Widowmaker to summon undead from the surrounding waters to compliment his army. Five buried Phoenix Kings, including Finubar, are among them.
*Malekith summons fiery spirits of all ten post-Aenarion Phoenix Kings to fight back. Then, with Asuryan's magic, he calls up every single hero ever to lay down their lives for the elves, including Eltharion the Grim.
*This forces Tyrion to charge himself, but also messes up Teclis' spells to unravel the vortex.
*Tyrion tries to charge Teclis while he's distracted, Malhandir throws him off.
*Tyrion goes for Teclis anyway. Malekith tries to run him down with his dragon, but Morathi calls out in time for him to avoid it. Morathi shoots down the dragon and Tyrion is on Malekith.
*It takes a while, but Tyrion is beating Malekith in a straight fight. He shatters Malekith's sword a second time.
*Alith Anar shoots Tyrion just as he's about to land the final blow.
*Malekith almost dies, but is saved by being bound to the Wind of Shadow.
*Alarielle is the vessel of the Wind of Life, her presence reinvigorating wounded elves.
*Alith Anar also shot Malekith in the back.
*Alarielle mourns Tyrion, who looks handsome again in death.
*Malekith picks up Widowmaker, which has become an ordinary sword. He tosses it into the ocean.
*Ulthuan starts sinking, Alarielle has to evacuate everybody to Athel Loren.
*Alith Anar is the original, and he shot Malekith as a warning. The arrow tip is next to his heart, and according to him can't be removed. It causes constant pain. He says he'll kill Malekith with the net if he fails.
*Alarielle, now married to Malekith, says that Morei-heg won't pulling the strings of fate anymore. Presumably she is dead.
*Malekith, when alone, reveals he's already removed Alith's arrowhead.
*The book end with the elves chilling in Athel Loren, but with the quote that they have no future.
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Tue Nov 25, 2014 11:25 am |
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Amboadine
Miscast into the Warp
Joined: Mon Nov 19, 2007 11:07 am Posts: 3510 Location: Investigating Mantica
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Hmmmm, interesting. I think I need time to process that whole fluff piece.
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Tue Nov 25, 2014 12:34 pm |
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Dark reaper
Highborn
Joined: Mon Nov 11, 2002 10:43 am Posts: 711 Location: Trondheim, Norway
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Jolemai: I did not catch the penultimate point of your list, otherwise it looks pretty much spot-on.
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Tue Nov 25, 2014 2:31 pm |
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T.D.
Killed by Khorne
Joined: Fri Apr 12, 2013 3:51 pm Posts: 2818 Location: Hinterlands of Khuresh; The Lost City of the Angels
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Good info. I never payed much attention to the prophecy because it didn't exist in the original Malekith fluff. But it is vague enough they could spin it different ways (or ignore it completely, GW style  )
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Tue Nov 25, 2014 8:18 pm |
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Gidean
Malekith's Best Friend
Joined: Sat Sep 22, 2012 4:47 am Posts: 1043
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 |  |  |  | Jolemai wrote: More Spoilers From Warseer
***
***
***
*Blessing Malekith apparently took the last bit of mojo Asuryan had. He's pretty much dead now, barring the power residing in Malekith.
*Hotek is still alive, becomes Vaul's avatar long enough to reforge Malekith's sword (which Tyrion destroyed) into Asuryath, then kills himself with it.
*Orion dies against Tyrion in the battle for Averlorn.
*Alarielle pledges to marry Malekith after the war is won.
*Teclis knows his plan to bind the winds of magic will sink Ulthuan, but Alarielle says they can go hang in Athel Loren afterwords.
*Malekith initially forbids the plan, only agreeing when Tyrion is on the verge of victory.
*Final battle takes place on the Isle of the Dead.
*Tyrion uses the Widowmaker to summon undead from the surrounding waters to compliment his army. Five buried Phoenix Kings, including Finubar, are among them.
*Malekith summons fiery spirits of all ten post-Aenarion Phoenix Kings to fight back. Then, with Asuryan's magic, he calls up every single hero ever to lay down their lives for the elves, including Eltharion the Grim.
*This forces Tyrion to charge himself, but also messes up Teclis' spells to unravel the vortex.
*Tyrion tries to charge Teclis while he's distracted, Malhandir throws him off.
*Tyrion goes for Teclis anyway. Malekith tries to run him down with his dragon, but Morathi calls out in time for him to avoid it. Morathi shoots down the dragon and Tyrion is on Malekith.
*It takes a while, but Tyrion is beating Malekith in a straight fight. He shatters Malekith's sword a second time.
*Alith Anar shoots Tyrion just as he's about to land the final blow.
*Malekith almost dies, but is saved by being bound to the Wind of Shadow.
*Alarielle is the vessel of the Wind of Life, her presence reinvigorating wounded elves.
*Alith Anar also shot Malekith in the back.
*Alarielle mourns Tyrion, who looks handsome again in death.
*Malekith picks up Widowmaker, which has become an ordinary sword. He tosses it into the ocean.
*Ulthuan starts sinking, Alarielle has to evacuate everybody to Athel Loren.
*Alith Anar is the original, and he shot Malekith as a warning. The arrow tip is next to his heart, and according to him can't be removed. It causes constant pain. He says he'll kill Malekith with the net if he fails.
*Alarielle, now married to Malekith, says that Morei-heg won't pulling the strings of fate anymore. Presumably she is dead.
*Malekith, when alone, reveals he's already removed Alith's arrowhead.
*The book end with the elves chilling in Athel Loren, but with the quote that they have no future. |  |  |  |  |
This seems to me like an emo teenager was paid to write the ending (for minimum wage).  Really. This story and the logic behind it could not be a worse piece of literary work. Everyone is acting so far out of character it becomes ridicules. Poor show GW! Poor show. 
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Tue Nov 25, 2014 9:33 pm |
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T.D.
Killed by Khorne
Joined: Fri Apr 12, 2013 3:51 pm Posts: 2818 Location: Hinterlands of Khuresh; The Lost City of the Angels
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Tue Nov 25, 2014 10:21 pm |
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AsraiAsrai
Slave on the Altar
Joined: Thu Jun 05, 2014 10:24 am Posts: 3
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Hi. Im a Wood Elf Cousin, just checking in. Upfront I want to say, REFUGEES... WELCOME! Bring your families (if you did not flay them in the last 6 Millenia). Now a few things to consider when living in the Forest Rule number one. No meat. We dont eat meat here, and as Naggaroth is gone, and Ulthuan too, get prepared to eat ... veggies :nod:. Hands of the animals. They are not animals, they are magic using forest spirits. Dont say I didnt warn you... Rule number two: Dont break branches of trees. They ... dont like. The will break parts off of you in return. Trees, ... how do I say this, ... they have feelings. That means, they get angry and whack you till you dead. Rule number three: The south eastern parts of the forest. It is really not advised to go there at night. And day. And all other times, bad neighborhood. Worse then Malekiths old throne room. Might not find your way back in one piece. Ask the rangers for special permit if you stil lwant to go and carry a suicide wish :thumbsup: Rule number four: Once every year take a field trip down to Quenelles and hunt down the bretonians. Feel free to join. We call it "Wild Hunt", its kinda our national sport here. Its not mandatory ... but no one ever stayed home, ever. Its like a surge, loose control, I guess you are familiar with the concept? Big fun. Remember, leave some Brets for next year. Orion led the charge in the past, well, he is gone, but I am sure Malekith will make a good wild huntsman. Last but not least, and this one goes without saying: No open Fires in the forest. Ok, thats settled now lets ... well, what do you do in your spare time? 
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Tue Nov 25, 2014 10:28 pm |
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T.D.
Killed by Khorne
Joined: Fri Apr 12, 2013 3:51 pm Posts: 2818 Location: Hinterlands of Khuresh; The Lost City of the Angels
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_________________ OldHammer Advanced Ruleset - Adding Tactical Depth to Your Favourite Tabletop Wargame
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Tue Nov 25, 2014 10:40 pm |
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cultofkhaine
Chief Cultist
Joined: Sat Sep 27, 2008 6:45 am Posts: 1961 Location: Being tempted by the Cult of Pleasure!
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I hunt Wood Elves for sport - especially the squishy ones Welcome to the forum even if you are a woody we need all we can get 
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Tue Nov 25, 2014 11:15 pm |
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Amboadine
Miscast into the Warp
Joined: Mon Nov 19, 2007 11:07 am Posts: 3510 Location: Investigating Mantica
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Great response  The Asrai will soon be assimilated and Druchii life will continue.
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Tue Nov 25, 2014 11:16 pm |
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Calisson
Corsair
Joined: Fri Mar 14, 2008 10:00 pm Posts: 8748 Location: Hag Graef
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 |  |  |  | AsraiAsrai wrote: Hi. Im a Wood Elf Cousin, just checking in. Upfront I want to say, REFUGEES... WELCOME! Bring your families (if you did not flay them in the last 6 Millenia). Now a few things to consider when living in the Forest Rule number one. No meat. We dont eat meat here, and as Naggaroth is gone, and Ulthuan too, get prepared to eat ... veggies :nod:. Hands of the animals. They are not animals, they are magic using forest spirits. Dont say I didnt warn you... Rule number two: Dont break branches of trees. They ... dont like. The will break parts off of you in return. Trees, ... how do I say this, ... they have feelings. That means, they get angry and whack you till you dead. Rule number three: The south eastern parts of the forest. It is really not advised to go there at night. And day. And all other times, bad neighborhood. Worse then Malekiths old throne room. Might not find your way back in one piece. Ask the rangers for special permit if you stil lwant to go and carry a suicide wish :thumbsup: Rule number four: Once every year take a field trip down to Quenelles and hunt down the bretonians. Feel free to join. We call it "Wild Hunt", its kinda our national sport here. Its not mandatory ... but no one ever stayed home, ever. Its like a surge, loose control, I guess you are familiar with the concept? Big fun. Remember, leave some Brets for next year. Orion led the charge in the past, well, he is gone, but I am sure Malekith will make a good wild huntsman. Last but not least, and this one goes without saying: No open Fires in the forest. Ok, thats settled now lets ... well, what do you do in your spare time?  |  |  |  |  |
Well, usually we're the ones who would say " Welcome AsraiAsrai to D.net  " Here, I feel compelled to say " Thank you for the welcome  " instead. We should commemorate from now on, every year around this date, and institute a special day. Yeah, let's make it the fourth Thursday in November. We would call that: "Thanks Giving Your Lands." Don't worry, we are civilized, we know how to behave. You had the opportunity to experiment with Morathi's magics, soon we will teach you how to improve your rough huts with no confort. Our beastmasters were able to tame the wildest animals in the New World, I'm sure they will have a lot of fun out here. Soon you'll be done with boring raw veggy dishes. Every Thursday, we have a recreation meal called "Burger Khaine", once you'll taste it, you'll love it. But as for myself, I'm a sailor. Where's your harbour? You don't have any  ? OK, we will have to fix that, too. So thank you for your hospitality. Be sure you are not talking to ungrateful. We will give you what we have best: our civilization! 
_________________Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
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Wed Nov 26, 2014 7:01 am |
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Daeron
Malekith's Best Friend
Joined: Fri Oct 03, 2003 7:36 pm Posts: 3863 Location: Belgium, Brussels
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 |  |  |  | AsraiAsrai wrote: Hi. Im a Wood Elf Cousin, just checking in. Upfront I want to say, REFUGEES... WELCOME! Bring your families (if you did not flay them in the last 6 Millenia). Now a few things to consider when living in the Forest Rule number one. No meat. We dont eat meat here, and as Naggaroth is gone, and Ulthuan too, get prepared to eat ... veggies :nod:. Hands of the animals. They are not animals, they are magic using forest spirits. Dont say I didnt warn you... Rule number two: Dont break branches of trees. They ... dont like. The will break parts off of you in return. Trees, ... how do I say this, ... they have feelings. That means, they get angry and whack you till you dead. Rule number three: The south eastern parts of the forest. It is really not advised to go there at night. And day. And all other times, bad neighborhood. Worse then Malekiths old throne room. Might not find your way back in one piece. Ask the rangers for special permit if you stil lwant to go and carry a suicide wish :thumbsup: Rule number four: Once every year take a field trip down to Quenelles and hunt down the bretonians. Feel free to join. We call it "Wild Hunt", its kinda our national sport here. Its not mandatory ... but no one ever stayed home, ever. Its like a surge, loose control, I guess you are familiar with the concept? Big fun. Remember, leave some Brets for next year. Orion led the charge in the past, well, he is gone, but I am sure Malekith will make a good wild huntsman. Last but not least, and this one goes without saying: No open Fires in the forest. Ok, thats settled now lets ... well, what do you do in your spare time?  |  |  |  |  |
Oh hey! That's nice! We're invited to get past the initial defenses without having to burn and kill them! Well in our spare time we enslave humans, decapitate them, drink their blood, flay their skins... ehm. Well we do that to all kinds of races actually. Even our own kin. We believe in a powerful hierarchy. If you're capable of holding your sway over every single one of us, then there's nothing to worry about. You can impose any rules for as long as your head is still on your shoulders. It's fair. The elf on top gets to dictate the rules. And of course, we'll be trying to take part in the leadership of your society. We're all together now, right?
_________________I love me a bowl of numbers to crunch for breakfast. If you need anything theoryhammered, I gladly take requests. Furnace of Arcana, a warhammer blog with delusional grandeur. "I move unseen. I hide in light and shadow. I move faster than a bird. No plate of armour ever stopped me. I strike recruits and veterans with equal ease. And all shiver at my coldest of whispers." - The stiff breeze
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Wed Nov 26, 2014 9:29 am |
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Killingblowtotheface
Trainee Warrior
Joined: Mon Feb 27, 2012 11:35 am Posts: 38
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Maybe a bit crazy sounding... But do you think it's possible we're now going to have a shared book moving into the next edition? Maybe the High Elves could rebuild Tor Alessi, the Wood Elves return to their tree shagging and the Dark Elves move elsewhere. 3 Realms ruled by one king. Same with Empire and Bretonnia (Aka Gondor and Rohan) In the Lord of the Rings game they share a book called Kingdoms of Men or something like that. Separate armies and backgrounds that can ally together. Army Book Elves: 3 Realms of Elves, capable of allying under the Eternity King. Eldamar, Lindon, Eregion,Grey Havens, Lórien, Rivendell,Mirkwood, Valinor, Tol Eressëa are all the Realms of the Elves in Lord of the Rings... All different style armies, but united when they fought under the old alliance. It makes sense from a financial point. They can charge more for the 1 book for 3 Elf Races and increase the sales of alternate armies for Alliance builds. Just a thought. Otherwise we're going to have the best sitcom ever. 
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Wed Nov 26, 2014 11:47 am |
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Jolemai
Executioner
Joined: Tue Jul 30, 2013 4:12 pm Posts: 193
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Or perhaps it will be one army book and three supplement books...
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Wed Nov 26, 2014 11:50 am |
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Killingblowtotheface
Trainee Warrior
Joined: Mon Feb 27, 2012 11:35 am Posts: 38
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Truly they know how to get my money...
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Wed Nov 26, 2014 11:58 am |
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van Awful
Highborn
Joined: Wed Jan 11, 2006 10:23 am Posts: 690 Location: Ammerzoden, metropole at the Maas
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Will we be merging the different Fora as well? 
_________________ Nec spe, nec metu
I am an Extraordinary Druchii Gentleman
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Wed Nov 26, 2014 1:25 pm |
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flatworldsedge
Chosen of Khaine
Joined: Sun Aug 17, 2014 7:35 am Posts: 416 Location: London
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Yep - sounds like a good move for them. Especially with ET programming us all to use multiple armies. That way we all buy the core Elves book, and the Druchii supplement, and then maybe (based on the next few months crossover lists we'll all be playing/painting) one or two of the others. As long as it's quality, richer content, I don't have an issue with this! I spend a lot of time in my army book, and could live with paying more for more. It's only if it's more for the same that I have an issue!
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Wed Nov 26, 2014 1:32 pm |
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Thraundil
Malekith's Best Friend
Joined: Wed Jan 09, 2013 1:46 pm Posts: 1177 Location: The Depths of Despair
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My thought on an uncomped endtimes list at 2400 points:
Malekith, the Eternity King Master on dark pegasus, charmed shield, talisman of preservation, BSB, lance
600 pts worth of glade guards, about half trueflight, half hagbane
4 Reaper Bolt Throwers 4 Eagle Claw Bolt Throwers
Shoot everything, wood elf core is naturally great at hitting, Malekith can punish peoples toughness, and he + the master can tagteam stuff in close combat.
Consider that hagbane tips will make short work of most war machines, and Malekiths insane maneuverability, if you can get him into close combat with the opposition magic user asap, there is nothing left on the battlefield that could pressure him.
Malekith can move 40" per turn, and if he gets a steed of shadows cast off, that is upped to 60". You deploy him out of sight of magic, and on your own turn 1 he moves literally to any point on the battlefield which he chooses. Often behind the opposition character bunker. Barring magical attacking opponents (whom he can kill very fast should the need arise), nothing can touch him once he is in close combat. Only thing to look out for is people with 2+ vs fire - and even those guys will sometimes fail a ward save... With 9 ASF attacks, you just need one to get through to kill a regular lord.
_________________ Name: Ladry (female) Class: Mage (Pyromancer) Equipment: Staff, longsword, dagger, 20 gold, insignia ring. Skills: Power of Aqshy (2), defensive figthing WS4, S2, T3, D4, I6.
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Wed Nov 26, 2014 1:40 pm |
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