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Eternity King Ranged/Ambush 2400pts 
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Executioner

Joined: Sun Jan 19, 2014 10:56 am
Posts: 185
Location: United Kingdom
This is something I put together at work, not really intended to be amazingly competitive but just wanted something different to what I usually play. Lemme know what you guys think :)

Lords - 540pts

Alarielle, Incarnate of Life

Heroes - 396pts

Handmaiden - 120pts
-The Reaver Bow

Noble - 156pts
-BSB, Banner of the World Dragon
-Dragon Armour, Shield, Longbow

Spellsinger - 120pts
-Level 2, High Magic
-Dispel Scroll, Asrai Longbow

Core - 600pts

5 Glade Riders - 120pts
-Standard, Hagbane Tips

5 Glade Riders - 120pts
-Standard, Hagbane Tips

5 Glade Riders - 120pts
-Standard, Hagbane Tips

16 Glade Guard - 240pts
-Trueflight Arrows

Special - 489pts

11 Shades - 209pts
-Great Weapons, Light Armour

4 RBT - 280pts

Rare - 368pts

12 Sisters of Avelorn - 168pts

10 Waywatchers - 200pts

total - 2399pts

The idea for this is all the characters sit with the Sisters, with the Glade Guard within 12" of Alarielle to benefit from her giving them 4+ Regen for some durability. Bolt Throwers dotted about where they're needed, Glade Guard come up from behind to deal with artillery and Waywatchers and Shades providing fire from the centre of the board. It's all shooting, can throw the Shades into combat if needed and if Alarielle's unit ends up in combat, she can beef them up with Life. Can also use counters from High Magic to negate wounds, or might switch to a HE Mage instead and boost their ward save in case Regen is taken away.

How does it look?


Tue Jan 20, 2015 12:46 pm
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Killed by Khorne
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Joined: Fri Apr 12, 2013 3:51 pm
Posts: 2784
Location: Hinterlands of Khuresh; The Lost City of the Angels
Looks good.

I'd maybe think about a unit of Dark Riders or two for some of the Glade Riders. The Glade Riders are Ambush, so may not be making an appearance on the board for a while ...and so you won't have their mobility and cover in the first two turns or so.

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Tue Jan 20, 2015 1:03 pm
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Executioner

Joined: Sun Jan 19, 2014 10:56 am
Posts: 185
Location: United Kingdom
To be fair that was the kinda thing I was looking for :P initially it was meant to be I just deploy the sisters with the characters and the rest of the army is either scouting or in ambush. Plus it was sort of bringing the enemy close then having 5 units of Glade Riders come up behind them.

Still not sure if I should take out the bolt throwers and throw in more scouts...


Tue Jan 20, 2015 1:11 pm
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Killed by Khorne
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Joined: Fri Apr 12, 2013 3:51 pm
Posts: 2784
Location: Hinterlands of Khuresh; The Lost City of the Angels
Fair enough; forcing your enemy to come to you then running in some poison cavalry behind them is a good idea :)

What would worry me would be your lack of numbers early game. But I suppose this is counter-balanced by your shooting prowess and Regen magic.

If you are playtesting you could try out one unit of Dark Riders to screen the Sisters / threaten warmachines early.

Regardless, good luck and let us know how you get on :)

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- Adding Tactical Depth to Your Favourite Tabletop Wargame


Tue Jan 20, 2015 2:05 pm
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Executioner

Joined: Sun Jan 19, 2014 10:56 am
Posts: 185
Location: United Kingdom
Will do, thanks a lot mate :)


Tue Jan 20, 2015 2:42 pm
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