Search found 392 matches

by Cat-the-odd
Thu Sep 15, 2005 10:00 am
Forum: Painting and Modelling
Topic: My Colour Scheme...hope y'all like it!
Replies: 5
Views: 193

Basic basing: glue bird cage sand (fine and cheap) on the base (you should have done it [i]before[\i] the primer coating) paint it as you want to (brown + black inking + lighter brown and slightly bleached bone drybushhing) paint the mini (ok, you did it already) glue some static grass on it (mabe d...
by Cat-the-odd
Wed Sep 14, 2005 12:57 pm
Forum: Druchii Warband
Topic: Alpha 3 - or so it looks...
Replies: 92
Views: 13732

All these spikes on the models armour should'nt be painted in vain! I just was upset during some games 'only' having T3 and a 5+asv... But the spikey-darksteel-armour-thing (e.g. as light Armour with special rule) seems fluffy, maybe we should think about an offensively usable shield, too. (The whfb...
by Cat-the-odd
Wed Sep 14, 2005 12:34 pm
Forum: Druchii Warband
Topic: The Hero warband - witch elves as henchmen?
Replies: 58
Views: 8633

And the don't count each other for all alone tests if outside of the noble's influence range and within 6" of a witch elf/sorc?
by Cat-the-odd
Wed Sep 14, 2005 11:23 am
Forum: Druchii Warband
Topic: A new skill for the Druchii Warband
Replies: 73
Views: 11372

so how about
spiteful countering ?
spiteful sounds well...
(uncommon english words are everytime sounding well to me)
by Cat-the-odd
Wed Sep 14, 2005 11:19 am
Forum: Druchii Warband
Topic: Alpha 3 - or so it looks...
Replies: 92
Views: 13732

Ok, I see, just copy&paste from the Ithilmar Armour is somehow stupid (we can buy it anyway). I like the idea of rebouncing damage... as: when you passed your armoursave the enemy takes an autohit with S3 and +1 armour (like a dagger)
by Cat-the-odd
Tue Sep 13, 2005 3:20 pm
Forum: Druchii Warband
Topic: Alpha 3 - or so it looks...
Replies: 92
Views: 13732

OK, we can buy IthArmor for 90gc. at rare9 ,I think. The point behind it: shall we have access to a +2asv Item without the mv penalty of the heavy armour? I don't want to toch the accessability of the IthArmour, but question the Idea of a, let's say, darksteel armour? (I still have no Models with SD...
by Cat-the-odd
Tue Sep 13, 2005 6:35 am
Forum: Druchii Warband
Topic: Alpha 3 - or so it looks...
Replies: 92
Views: 13732

Concerning equipment (some s ): - should we make an easier access to the ithilmar armour (less rare/lesser costs)? We have the sdc... is it enough, should we be able to have a 3+ armour (IthA,shd,sdc)? - I'd like to have access (at all) to the elven steeds , too. - I don't like the idea of bows for ...
by Cat-the-odd
Mon Sep 12, 2005 2:47 pm
Forum: Tabletop, RPG and CCG Games {elvesonline.net}
Topic: Worst and Best Luck in a Game of Mordheim
Replies: 6
Views: 1962

- My leader died the first game.
- I knocked the Vampire down... and faild the rout test next roud
- I've never got the dark bolt for the sorc... just the witchflight
by Cat-the-odd
Thu Sep 08, 2005 2:11 pm
Forum: Druchii Warband
Topic: The Hero warband - witch elves as henchmen?
Replies: 58
Views: 8633

Why not the -1 to cast when in 6", additionally? So the sorc will wander alone and avoid the frenzy girlies.

Another idea: the sorc will never cast any supporting spell (black blade) on the witches (witches will take more often rout tests than the sorc)
by Cat-the-odd
Thu Sep 08, 2005 6:41 am
Forum: Druchii Warband
Topic: A new skill for the Druchii Warband
Replies: 73
Views: 11372

I'm a bit confused... which skills are now in, wich are fixed/removed/discussed, what is optional?
by Cat-the-odd
Thu Sep 08, 2005 6:36 am
Forum: Druchii Warband
Topic: The Hero warband - witch elves as henchmen?
Replies: 58
Views: 8633

Cen: Bright idea. And with the one strength-skill one could have -1S on cc-hits, and with elven T4 it is T5 for cc. As "A neutral shade of black." said the witchelves should be compareable to corsairs in the beginning warband (but with frenzy and poison). The -1Ld within 6" seems nice but will only ...
by Cat-the-odd
Wed Sep 07, 2005 4:05 pm
Forum: Druchii Warband
Topic: A new skill for the Druchii Warband
Replies: 73
Views: 11372

So we all agree with this very nice skill, but are still lacking a well suited name.... dict.leo.org told me: retaliation counterstrike (no, please not) riposte (...not dark, I know) strike-back (what does it think? - stupid program) counterattack <---- I prefer this !!! counter-charge (that is too ...
by Cat-the-odd
Wed Sep 07, 2005 2:41 pm
Forum: Druchii Warband
Topic: The Hero warband - witch elves as henchmen?
Replies: 58
Views: 8633

My opinion now: 1 Noble 2 Lordlings (cc only) 1 Beastmaster (opens creatures) 1 Sorceress (no hags allowed, no shooting weapons?) 1 hero-hag (cc only, only when Witchelves-hencewomen in warband) corsairs ( =warriors: WS4 BS3 ) 0-3(5?) shades (sniperers: WS3 BS4) 0-3(2?) witchelves creatures I like t...
by Cat-the-odd
Wed Sep 07, 2005 9:56 am
Forum: Druchii Warband
Topic: Alpha 3 - or so it looks...
Replies: 92
Views: 13732

So we have the leader, 2 cc-heros, and:

sorc vs hag (I don't like the hag without witch-hencemen)
b-shade vs beastmaster
(maybe the b-shade becomes an assasin during discussion?)

I don't think that warriors and corsairs should be devided... they are nearly the same
by Cat-the-odd
Wed Sep 07, 2005 9:37 am
Forum: Druchii Warband
Topic: Alpha 3 - or so it looks...
Replies: 92
Views: 13732

Hello,

In order to decide on the heros, we should think carefully about the possible starting number of Druchii heros. E.g. Orks get max 4 heros when starting, humans 5-6, I think. Maybe I missed a former post on this.

How many heros do the highelven shadowguys have?
by Cat-the-odd
Wed Aug 31, 2005 7:28 am
Forum: Druchii Warband
Topic: Alpha 3 - or so it looks...
Replies: 92
Views: 13732

During the offline-time of the druchii.net I made an Armybuilder-file (2.2c) on this list. I hope somebody can use it...

There is still some debugging work to do - so I would need your report on it...

mail me: (to get thhe list)
oddbluecat@gmx.net
by Cat-the-odd
Mon Nov 01, 2004 9:05 am
Forum: Druchii Tactics & Army Discussion
Topic: What Magic Items Are good for What Purpose
Replies: 25
Views: 613

I've experienced last batttle: Armour of Darkness + Blade of Spite for Noble on foot == very dead Orks.
The auto-wounding is excellent for S4 vs. T5 !