9th Age Army books link

This forum is created in support of the development of http://www.the-ninth-age.com/index.php?board/5-elves-of-darkness/

Moderator: The Dread Knights

User avatar
Calisson
Corsair
Corsair
Posts: 8766
Joined: Fri Mar 14, 2008 10:00 pm
Location: Hag Graef

Re: 9th Age Army books link

Post by Calisson »

Wecome Asta to D.net! :D
Asta wrote:I can shelve my 40+ furies, warlocks and pegasi.

Not only you need not to shelve them, but better, you can now dust off your fleetmaster, your corsairs, your spearmen, your swordsmen, your dreadlord on foot, your sorceress on CO or dragon, your manticore, your K-beast...

In 8th ed, some units had become autochoice.
In 9th, nothing is autoshelf.
It is just that we need to get out of our confort zone when learning to use again our army.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
Vulcan
Malekith's Best Friend
Posts: 1004
Joined: Sun Feb 14, 2010 12:13 am

Re: 9th Age Army books link

Post by Vulcan »

I understand their problems, but their 'solutions' are making DE feel a lot like something OTHER than DE.
User avatar
Calisson
Corsair
Corsair
Posts: 8766
Joined: Fri Mar 14, 2008 10:00 pm
Location: Hag Graef

Re: 9th Age Army books link

Post by Calisson »

Last-but-one release of rules before ETC:
http://www.the-ninth-age.com/index.php?simple-page/
Explanations of major changes are here: http://www.the-ninth-age.com/news/index ... 9-release/
Probably the most important is: The target power level of all books was NOT the average of the previous v0.11 version. ALL armies (with very few exceptions) have seen the power level of their best units tuned down.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
User avatar
Noble korhedron
Empire General
Posts: 1207
Joined: Thu May 06, 2004 3:37 pm
Location: Leinster, Ireland

Re: 9th Age Army books link

Post by Noble korhedron »

Hmm, interesting; looks like I'll have to replace my copies of the rules - they're out of date already. Still, at least 9th Age is free! :D
Regards,

NK.


http://ulthuan.net/forum
http://warhammer.org.uk/phpBB/index.php
http://warhammer-empire.com/theforum/index.php
http://www.bartertown.com/trading/index.php

Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
User avatar
Daeron
Malekith's Best Friend
Posts: 3908
Joined: Fri Oct 03, 2003 7:36 pm
Location: Belgium, Brussels
Contact:

Re: 9th Age Army books link

Post by Daeron »

We're spoiled with free rules all around ;)
I love me a bowl of numbers to crunch for breakfast. If you need anything theoryhammered, I gladly take requests.

Furnace of Arcana, a warhammer blog with delusional grandeur.

"I move unseen. I hide in light and shadow. I move faster than a bird. No plate of armour ever stopped me. I strike recruits and veterans with equal ease. And all shiver at my coldest of whispers."
- The stiff breeze
Clockwork
Highborn
Posts: 617
Joined: Thu Sep 29, 2011 7:57 pm

Re: 9th Age Army books link

Post by Clockwork »

We pretty much knew what was coming from the sneak peeks, so there's no real surprises here. I like that Cults are no longer a 'no brainer,' and non-aligned lists are a valid option. 1+ AS Peg/Steed characters are back in a more balanced form. Fleetmaster upgrades are pricey now, but they are an easy way to get high armour saves without paying for magical allowance, so that's understandable, and the -1D6 Flee roll is now universal, which is cool. Not so sure about the Beastmaster upgrade, though. Yema Dancers seem to have a good niche with access to Skirmish now. The Altar's new third power has universal application, and the reduction to T5 seems a necessary rebalancing.

There's a couple of oddities which need further attention. Corsairs still seem awkward in their current state. Tower Guard at 15 points after the first model are hella expensive, and a whopping 18ppm with all upgrades for something that's T3 AS5+. Same for Executioners, who are on a further downward slide now they lose Killer Instinct, too. Medusa's may need a total rework.

Other than that, I think the book's in a pretty good state (especially comparing to some of the victims of 0.99, RIP Saurian Ancients good night sweet prince).
User avatar
toots
Beastmaster
Posts: 334
Joined: Wed Mar 19, 2014 10:25 pm

Re: 9th Age Army books link

Post by toots »

which universal -1D6 to flee roll is this you speak of?

Clockwork wrote:We pretty much knew what was coming from the sneak peeks, so there's no real surprises here. I like that Cults are no longer a 'no brainer,' and non-aligned lists are a valid option. 1+ AS Peg/Steed characters are back in a more balanced form. Fleetmaster upgrades are pricey now, but they are an easy way to get high armour saves without paying for magical allowance, so that's understandable, and the -1D6 Flee roll is now universal, which is cool. Not so sure about the Beastmaster upgrade, though. Yema Dancers seem to have a good niche with access to Skirmish now. The Altar's new third power has universal application, and the reduction to T5 seems a necessary rebalancing.

There's a couple of oddities which need further attention. Corsairs still seem awkward in their current state. Tower Guard at 15 points after the first model are hella expensive, and a whopping 18ppm with all upgrades for something that's T3 AS5+. Same for Executioners, who are on a further downward slide now they lose Killer Instinct, too. Medusa's may need a total rework.

Other than that, I think the book's in a pretty good state (especially comparing to some of the victims of 0.99, RIP Saurian Ancients good night sweet prince).
Clockwork
Highborn
Posts: 617
Joined: Thu Sep 29, 2011 7:57 pm

Re: 9th Age Army books link

Post by Clockwork »

Fleetmaster upgrade special rule - enemy units which break from combat with a unit containing this model, roll an additional d6 and discard the highest. It used to only apply whilst the model was in a Corsair or Legionnaire unit, but now it applies to everything.

Great news for my Fleetmaster BSB, who returns to the Tower Guard unit bringing them even more synergy. Halberd and Armour of Destiny for 3 I7 S5 attacks hitting on 2s/3s and re-rolling wounds (thanks to the Bloody Banner), plus a 3+/4++. I had a lot of success with this build in 8th edition.
Post Reply