Please comment on any balance issues, thoughts, considerations etc so we can feedback to the 9th Age committee.
This is a great opportunity to be able to influence the direction of the new list.
Killer Habits
A model or part of a model with this special rule may re-roll all natural to wound rolls of “1” in close combat.
Master of the Dark Arts
If your army includes one or more models with this rule, add an additional +1 to channel attempts for power dice.
Aura of Despair
Enemy units in base contact with one or more units with this special rule roll an extra D6 for Leadership tests
(excluding break tests) and discard the lowest dice.
Alpha Predator
A Monster with this special rule has +1 Weapon Skill, Initiative and Leadership
Fleet Commander
Models with this Special Rule have a Innate Defence (5+) and may nottake any mount. When a model with this Special
Rule joins a unit of Dread Corsairs, Warriors or Repeaters, the model and all rank and file models in the unit gain
Swiftstride, and enemy units that break from a combat with this combined unit roll an additional D6 for the fleeing
distance roll and discard the highest die.
If the General of the army has this Special rule, one unit of Dread Corsairs may have the Vanguard Special Rule for
1 pts/model.
Beast Commander
Friendly units of Cavalry, Monstrous Cavalry, Monsters, and War Beasts within 12” of a model with this Special Rule
may roll 3D6 for Leadership tests and discard the highest die. Mounted models with this Special Rule roll 3D6 for
Leadership tests and discard the highest dice for Frenzy and Stupidity tests.
At the beginning of every Close Combat round, one Monster or Cavalry unit within 6" of a modelwith this SpecialRule
may gain the Hatred Special Rule for the remainder of the round. If a Cavalry unit is chosen, only the mounts are
affected.
Cult of Blood
Cult of Blood characters and Cult of Blood units containing a Cult of Blood characters gain the
Thunderous Charge special rule.
Cult of Lust
Cult of Lust characters and Cult of Lust units containing a Cult of Lust characters gain the Armour Piercing (1)
special rule.
Blessing of the Dark Gods
At the start of each game turn until the end of that turn, a friendly unit with the Killer Habits special rule within 6” of an
Altar may gain one of the blessings listed below. This range is increased to 12”if itis mounted by a Cult High Priestess.
A single unit cannot be affected by more than one Blessing of the Dark Gods at any time.
Blessings of the Dark God (Blood)
- Hard Cover
- +1 Attack
- +1 to wound in close combat.
Blessings of the Dark God (Lust)
- Ward Save (5+)
- +1 Movement and Strider
- Armour Piercing is increased by +1.
Cult Rivalry
- Cult models may not affect units containing models of another cultwith Inspiring Presence,Hold your Ground,
or Blessings of the Dark Gods.
- Cult Character models cannot join units of a different cult or units containing a character model from a
different cult.