So I prepared this video yesterday, and was about to release it when I noticed they just launched 9th Age 0.10.0 ... which completely changes the mechanics for cannons. Ugh!
I'm still sharing it, because it was a fun and interesting theory craft and ... because I'll be using the numbers for comparisons in a future video, so it helps to have something to back them up.
The Spreadsheet with all the calculations and results:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
The results:
Cannon hit chance in 0.9.2
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Cannon hit chance in 0.9.2
I love me a bowl of numbers to crunch for breakfast. If you need anything theoryhammered, I gladly take requests.
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Furnace of Arcana, a warhammer blog with delusional grandeur.
"I move unseen. I hide in light and shadow. I move faster than a bird. No plate of armour ever stopped me. I strike recruits and veterans with equal ease. And all shiver at my coldest of whispers."
- The stiff breeze
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Re: Cannon hit chance in 0.9.2
Interesting video. Shame they updated, but a good exercise regardless. Be interesting to see the comparison versus the newer rules to see the extent of the changes.