Future DE - Strength and weaknesses
Posted: Mon May 01, 2017 2:47 pm
From the 9th Scroll:
The 9th Scroll Issue 3 is released!
summarized and discussed here:
DE - Strenght/Weakness - Discussion - The 9th Scroll!, copy/pasted thereafter.
Strenghts
Supporting the Army:
The Dread Elves have many ways to buff their troops on the table, with unique upgrades for units coming from characters, having synergy between characters and certain units and access to buffing units. While a regular Dread Elf might not have the most impressive stat line compared to a Warrior of the Dark Gods, the units become more than the sum of their parts by using the synergy in the army.
Mobility:
The Dread Elves have access to units that are mobile and fast enough to work around their more rank and file units to harass the opponent.
Leadership:
With access to leadership 10 for a general, the Dread Elves become a very reliable force on the table. Also having access to high leadership on the general gives the Dread Elf player the chance to play with an army lead by a Spell Caster.
First Turn Combat Punch:
Dread Elves armies are the image of the vicious feline predator. Their troop’s mobility is among the best in the game, with high speed and manoeuvre ability. Stone-cold killers and careful calculators, they rely on choosing the best moment to engage the enemy. Their warriors strike hard, accurately and swiftly, for they know if the blow is not lethal and the combat must last, retaliation is going to be bloody. Frontload damage is one of the most defining features of the Dread Elves close combat units. Overpowering enemy units within the first round of combat or inflicting severe casualties to make the grinding down easier is what the Dread Elves close combat units sets apart from others elven melee units.
Mobile Shooting:
While not being gunline focused in their shooting style,the Dread Elves can still bring a very decent support in the form of their ranged weapons. With units having access to shooting and close combat weapons, they can fulfill different roles on the battlefield, making these units very flexible.
Offensive Magic:
It should be no surprise to anyone that Dread Elves enjoy pummelling their opponents with magic. This specialization means they are one of the most offensive capable wizards in the game with potential rule bonuses to their offensive magic.
Soft Weaknesses
Little Toughness:
Besides monsters and mounted units the units are limited to T3.
Little Special Saves:
While they have access to decent armour, the Dread Elves have less use for special saves like Ward or Regeneration Saves, since they are focused on killing the opponent before they get to swing back.
Little Magical Defence:
Since they focus themselves on being offensive wizards, they have lost some of their defensive ability on the table.
Little Medium Arms Fire:
Most of the Dread Elves shooting is focused on low strength fire while using their bolt throwers for the tougher targets.
Hard Weaknesses
No Long Range Shooting:
While the Dread Elves are able to bring some very decent shooting to the table, their shooting is mostly focused on being a counter measure against high priority mobile single targets like monster and character ridden monstrous beasts/monsters that are hard to “catch” with the R&F close combat units. Therefor their shooting is seen only as support, and you will not be able to field a true gunline build with this army. Besides the limited access to heavy and medium arms fire, the following hard limits are applied:
* Small arms fire max range 18”and preferably with quick to fire
* Other shooting, max range 36”
Short range bolt throwers (36”) will make them more unique and special, and differentiate them from Highborn Elves bolt throwers whose gunlines will be more playable. Highborn Elves bolt throwers will have better range but less damaging. Short range also forces Dread Elves players to play aggressive with their bolt throwers. Deploying them at the frontline and in not so protected places. High risk vs reward. Very fitting for Dread Elves who is supposed to be all about aggression.
No Strength in numbers:
Being an elven race, the Dread Elves are very elite army, and therefor they will never field massive numbers of cheap troops on the battle field. While Infernal Dwarfs might bring their slaves to the battlefield, the Dread Elves use their slaves only for their economy.
The 9th Scroll Issue 3 is released!
summarized and discussed here:
DE - Strenght/Weakness - Discussion - The 9th Scroll!, copy/pasted thereafter.
Strenghts
Supporting the Army:
The Dread Elves have many ways to buff their troops on the table, with unique upgrades for units coming from characters, having synergy between characters and certain units and access to buffing units. While a regular Dread Elf might not have the most impressive stat line compared to a Warrior of the Dark Gods, the units become more than the sum of their parts by using the synergy in the army.
Mobility:
The Dread Elves have access to units that are mobile and fast enough to work around their more rank and file units to harass the opponent.
Leadership:
With access to leadership 10 for a general, the Dread Elves become a very reliable force on the table. Also having access to high leadership on the general gives the Dread Elf player the chance to play with an army lead by a Spell Caster.
First Turn Combat Punch:
Dread Elves armies are the image of the vicious feline predator. Their troop’s mobility is among the best in the game, with high speed and manoeuvre ability. Stone-cold killers and careful calculators, they rely on choosing the best moment to engage the enemy. Their warriors strike hard, accurately and swiftly, for they know if the blow is not lethal and the combat must last, retaliation is going to be bloody. Frontload damage is one of the most defining features of the Dread Elves close combat units. Overpowering enemy units within the first round of combat or inflicting severe casualties to make the grinding down easier is what the Dread Elves close combat units sets apart from others elven melee units.
Mobile Shooting:
While not being gunline focused in their shooting style,the Dread Elves can still bring a very decent support in the form of their ranged weapons. With units having access to shooting and close combat weapons, they can fulfill different roles on the battlefield, making these units very flexible.
Offensive Magic:
It should be no surprise to anyone that Dread Elves enjoy pummelling their opponents with magic. This specialization means they are one of the most offensive capable wizards in the game with potential rule bonuses to their offensive magic.
Soft Weaknesses
Little Toughness:
Besides monsters and mounted units the units are limited to T3.
Little Special Saves:
While they have access to decent armour, the Dread Elves have less use for special saves like Ward or Regeneration Saves, since they are focused on killing the opponent before they get to swing back.
Little Magical Defence:
Since they focus themselves on being offensive wizards, they have lost some of their defensive ability on the table.
Little Medium Arms Fire:
Most of the Dread Elves shooting is focused on low strength fire while using their bolt throwers for the tougher targets.
Hard Weaknesses
No Long Range Shooting:
While the Dread Elves are able to bring some very decent shooting to the table, their shooting is mostly focused on being a counter measure against high priority mobile single targets like monster and character ridden monstrous beasts/monsters that are hard to “catch” with the R&F close combat units. Therefor their shooting is seen only as support, and you will not be able to field a true gunline build with this army. Besides the limited access to heavy and medium arms fire, the following hard limits are applied:
* Small arms fire max range 18”and preferably with quick to fire
* Other shooting, max range 36”
Short range bolt throwers (36”) will make them more unique and special, and differentiate them from Highborn Elves bolt throwers whose gunlines will be more playable. Highborn Elves bolt throwers will have better range but less damaging. Short range also forces Dread Elves players to play aggressive with their bolt throwers. Deploying them at the frontline and in not so protected places. High risk vs reward. Very fitting for Dread Elves who is supposed to be all about aggression.
No Strength in numbers:
Being an elven race, the Dread Elves are very elite army, and therefor they will never field massive numbers of cheap troops on the battle field. While Infernal Dwarfs might bring their slaves to the battlefield, the Dread Elves use their slaves only for their economy.