Crimson death and obsidian armor.

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Hiss
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Crimson death and obsidian armor.

Post by Hiss »

does the Crimson D keep Strenght 6 against Obsdian armor or the runic shied.
Someone told me that, as all the magic power of the weapon deseapered with the O armor/ R shied , then the power of not being affected by anything deseapered as well.
Is this true?
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Silverheimdall
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Post by Silverheimdall »

They cancel Magic Weapons, so the rules of the magic weapons are gone.
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Zakath the slaughterer
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Post by Zakath the slaughterer »

Yep, Silver is right.

It is a magical ability of CD to always strike at S6. Obsidian Armour, for example, cancels all magical abilities so makes CD a normal halberd - which don't have any rules about always striking at S6. This is a clear case IMHO
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Post by Rork »

Cancelling something out is not the same modifying strength (even if the ultimate result is similar).
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Waerik
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Post by Waerik »

It is a magical ability of CD to always strike at S6. Obsidian Armour, for example, cancels all magical abilities so makes CD a normal halberd - which don't have any rules about always striking at S6. This is a clear case IMHO

That's actually incorect, CD does not count as a halberd (it only is fluff wise, not rules wise), thus you wouldn't get the normal +1S for a halberd etc.
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Zakath the slaughterer
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Post by Zakath the slaughterer »

My apologies, I didn't have the book with me but was so sure of it I didn't even pause to hesitate... Sorry for any confusion caused
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Post by Slortor »

question leading from that: does the same apply to the Whip of Agony?

I assume it would but it would be worth checking :)
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Silverheimdall
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Post by Silverheimdall »

It turns your Magical weapon into a non magical weapon (and I remember one Chaos Gift that made all magic weapons into "normal hand weapons" even if it was a magic great weapon).

So your whip of agony (if not turned into a hand weapon) would be at S4 armor piercing and of course thats only against the obsidian armor.
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Post by Dggrj »

And in case anyone is thinking it or would - when you have the CD up against something like that stunty rune that says "[all attacks against bearer are reduced to S5]", this is a case where the direct conflict of two magic items can only be solved on a per-round of combat 4+ roll of the dice to see which takes effect. This was put in one of GW's FAQ's at some point, somewhere... No link, sorry.
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Waerik
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Post by Waerik »

when you have the CD up against something like that stunty rune that says "[all attacks against bearer are reduced to S5]", this is a case where the direct conflict of two magic items can only be solved on a per-round of combat 4+ roll of the dice to see which takes effect.

Actually, CD trumphs that rune: "Crimson Death always strikes with Strength 6. No other modifieres or magic items can ever modify this." (DE codex, 101)
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Post by Minsc »

Indeed, CD trumphs the rune.

The rune only states that "All attacks against the bearer are reduced to S5".

CD states "CD always strikes at S6, no other modifiers or magic items can ever modify this"

The always and the modify part is quite obvious. The rune has no such words in it.
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