I realise this is a double post, but it's also a few days later (?) and there's enough extra info to warrant a second post anyway, so apologies if I've offended the high-and-mighty moderators with my brash posting habits or something.
claw of naggaroth wrote:dranthar said
With any multiwound units, you always allocate wounds to one model until that model loses all his wounds, before moving onto the next model. In other words, if you cause 5 wounds to a unit of ogre bulls, three wounds go onto one ogre bull (killing him), and the remaining wounds go onto a second ogre bull. If that unit takes more wounds in subsequent turns, then the wounded ogre takes wounds first.
is that in the rulebook some where, a friend of mine alway's distributes his taken wounds across his unit of peg. knights.
Okay, I've looked through the rulebook and found what you're after.
p65 or the rulebook, under the paragraph "removing casualties" makes it pretty clear that you remove whole models where possible, and thus could not distrubute wounds across an entire unit of multiwound models.
That particular entry is in the shooting section, although in the HTH section, the "removing casualties" paragraph says that close combat casualties are removed in the same way as shooting.
One more thing;
I just remembered another magic item that the ogres get - Hellheart. It's expensive and butcher-only, but it can be used once in any magic phase to cause spells to miscast on any DOUBLE, with mages rolling on the (rather nasty) gut magic miscast table rather than the normal one. It is only one magic phase, but if you plan on taking the ogres down with magic, losing a single phase (or a few mages if you're mad enough to try casting something) would be devastating to your plans.
Moral of the story - don't focus on magic if you want to take care of an ogre infestation.