what is a better blessing from the cauldron
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- Beastmaster
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what is a better blessing from the cauldron
What is a better blessing from the cauldron for a unit of black guard with the ASF banner. +1 attack or killing blow?
and for other units?
Thanks
Bas
and for other units?
Thanks
Bas
- Deliverance ix
- Trainee Warrior
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I once made a study about this topic:The D.R.A.I.C.H. Boot Camp – doping with a cauldron of blood
In short:
Heaviest armour, saving 2+, KB is better.
Next to heaviest armour, saving 3+, a 2nd attack is necessary, and if you have already 2 attacks, then get KB.
Medium armour to no armour, saving 4+, 5+, 6+ or no save, get +1 attack.
In short:
Heaviest armour, saving 2+, KB is better.
Next to heaviest armour, saving 3+, a 2nd attack is necessary, and if you have already 2 attacks, then get KB.
Medium armour to no armour, saving 4+, 5+, 6+ or no save, get +1 attack.
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I never used BGs since the 7th edition but I used the Cauldron several times and what I can tell you is, if you can charge, depending on the charged unit it's +1A or KB. High AS units = KB while lots of small unit = +1A.
On Executionners or COK, +1A is better while on Corsairs and Witch Elves, KB is better. Of course, it's all about the charged unit, like a unit of zombies, don't use KB, it would be a waste, +1A is way better in this situation.
Of course, when you can't charge or when you know that you'll get a charge, the Ward will help a lot.
On Executionners or COK, +1A is better while on Corsairs and Witch Elves, KB is better. Of course, it's all about the charged unit, like a unit of zombies, don't use KB, it would be a waste, +1A is way better in this situation.
Of course, when you can't charge or when you know that you'll get a charge, the Ward will help a lot.
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- Assassin
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I agree with Demetrius, whenever fighting multi wound units that I can KB, I will usually stick to the extra attack. Speaking from personal experience (no math hammers) I found it usually ends up in my favour. That being said, my friend's flesh hounds tend to end up fighting my executioners, so I rarely have to make that decision.
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Vesidel wrote:Who would really be crazy enough to let their flesh hounds near a hydra anyway?
In most games you can set up deployment to where they don't have a choice. i.e. in my army the flesh hounds can charge my battle line of dedicated cc units, where my hydra will be counter-charging or they can charge the other parts of my army which consist of fast units of dr, harpies, and flying characters that will most likely be running away. If they do the former, they die; if they do the latter, then my dr will more then make up their points by leading them around the table.
- Dalamar
- Dragon Lord
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Many, many people take the bait of flank charging a hydra with Flesh Hounds.
Expose your flank to a unit of Flesh Hounds
They gain +1 combat rez *instead* of easy kills on the handlers (one flesh hound being able to attack the handlers means death to both most of the time)
They take the bait like 90% of the time and the hydra slaughters them.
Expose your flank to a unit of Flesh Hounds
They gain +1 combat rez *instead* of easy kills on the handlers (one flesh hound being able to attack the handlers means death to both most of the time)
They take the bait like 90% of the time and the hydra slaughters them.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
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- Assassin
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Dalamar wrote:Many, many people take the bait of flank charging a hydra with Flesh Hounds.
Expose your flank to a unit of Flesh Hounds
They gain +1 combat rez *instead* of easy kills on the handlers (one flesh hound being able to attack the handlers means death to both most of the time)
They take the bait like 90% of the time and the hydra slaughters them.
I don't know if you can say the hydra slaughters them, according to my calculations a unit of 5 flesh hounds should do about 2 wounds to the hydra and the hydra and handlers should do between 2 and 3 wounds back. Given that they have a flank and possibly outnumber, that's not great odds for you. Am I missing something?
Now if you can kill a flesh hound before reaching combat that will tilt the odds but that's not always possible.
P.S. I really like the idea of this tactic, just tilt your hydra so that they barely have the flank and they will think they are being smart, little do they realize they are falling right into your trap. Genius, I love it
- Dalamar
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Flesh Hounds do 1.3 wounds
Handlers do 1 wound
Hydra does 2.3 wounds
So it's 1.3 to 3.3
on average.
You're already winning by two (two more wounds caused, and outnumber, against flank attack)
And since it's a topic about cauldron
That hydra is quite probably buffed by something. 5+ ward? Extra attack? Killing blow? In this situation all are beneficial.
Handlers do 1 wound
Hydra does 2.3 wounds
So it's 1.3 to 3.3
on average.
You're already winning by two (two more wounds caused, and outnumber, against flank attack)
And since it's a topic about cauldron
That hydra is quite probably buffed by something. 5+ ward? Extra attack? Killing blow? In this situation all are beneficial.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16