Magic Weapons
1. Giantsblade-[60 pts] +3 Strength in close combat.
2. Bloodbath Sword - [60 pts] + 3 attacks
3. Obsidian blade - [50 pts] Wounds with this weapon ignore armour saves
4. Ogre blade - [40 pts] +2 Strength in close combat
5. Sword of Quarrel - [40 pts] Bearer gains 2 attacks
6. Duelling Blade- [35 pts] Weapon pair, bearer has weapon skill 10
7. Heroslayer - [30 pts] Bearer gains 1 attack and strength for every character model that is in base contact with him or his unit. Bonus is calculated at the beginning of every close combat
8. Blade of spell theft [ 25 pts]If a wizard his wounded with this sword, he will lose one random spell for each wound
9. Blade of Battle - [20 pts] Bearer gains 1 attack
10. Sword Of might - [20 pts] +1 strength in close combat
11. Beserker Sword - [20 pts] Bearer gains frenzy and can never lose it
12. Golden Seal Blade- 15 pts] Attacks are done with initiative 10
13. Nimble Blade - [15 pts] Bonus of +1 to hit
14. Tearing Blade -[10 pts] - Attacks are armour piercing
15. Reliquary sword - [10 pts] - Attacks with this sword wound always on 5+, or better if one would wound normally on a lower score.
16. Screeching blade - [10 pts] Bearer causes fear
17. Sword of Pain- [5 pts] - Monster or character that loses one or more wounds to this sword, will suffer from stupid
18. Warriors Curse - [5 pts] - Monster or character that loses one or more wounds to this sword, will lose one attack (but will keep at least one attack)
Magic Armour
19. Armour of fate - [50 pts] Heavy armour, 4+ ward save
20. Rogue helmet - [50 pts] +1 Armour Save, enemy has to re-roll successful wounds
21. Silver Steel Armour - [45 pts] Armour save 2+, can not be further improved
22. Armour of fortune - [35 pts] Heavy armour, 5+ ward save
23. Helmet of discord - [30 pts] +1 Armour save, enemy character model has to pass a leadership test, if it fails, it can not attack and will be hit automatically
24. Glittering Scaly Armour - [25 pts] - Light armour, -1 to hit in close combat.
25. Shield of Ptolos - [25 pts] Shield, 1+ armour save against missile attack
26. Spell eater shield - [20 pts] Shield, bearer gains magic resistance (1)
27. Adventurers Armour - [20 pts] Heavy armour, 6+ ward save
28. Dragonhelm - [10 pts] Armour save is better by 1, 2+ ward save against fire attacks
29. Enchanted shield - [5 pts] Shield, Armour save is better by 2
30. Shield of Luck - [5 pts]Shield, only one use, first hit will be ignored by 2+
Talismans
31. Talisman of preservation - [45 pts] Bearer gains 4+ ward save
32. Greater Obsidian Amulet -[45 pts] Bearer gains magic resistance (3)
33. Talisman of Stamina - [30 pts] Bearer gains 5+ ward save
34. Obsidian Amulet - [30 pts] Bearer gains magic resistance (2)
35. Dawn stone - [25 pts] Bearer re-rolls missed armour saves
36. Opal amulet - [15 pts] Only one use, 4+ ward save against first wound
37. Obsidian pendant - [15 pts] Bearer gains magic resistance (1)
38. Talisman des protection - [15 pts] Bearer gains ward save 6+
39. Seeds of rebirth - [10 pts] Bearer gains 6+ regeneration
40. Dragon Stone - [5 pts] Bearer gains 2+ ward save against fire attacks
41. Federrupfan pendant - [5 pts] Bearer gain 5+ ward save against models with the “flying” rule.
42. Stone of Fortune - [5 pts]- Only one use, Bearer can re-roll one missed armour save
Enchanted Items
68. Wizards Hat - [100 pts], Level 2 mage, random magic lore, stupid
69. Pocket-watchtower - [100 pts] When both armies have placed their terrain and troops, you can place a watchtower. Rules are in the rules book
70. Arabic rug/Magic Carpet - [50 pts] Infantry and monstrous infantry gain flying, cannot join units (have no idea what this means)
71. Crown of command - [35 pts] Bearer is Stubborn
72. Healing Potion - [35 pts] Only one use, gain D6 lost wounds.
73. Winged curse circlet - [35 pts] Flying creatures and their riders have to re-roll successful hits against bearer/unit
74. Rubyring of destruction - [25 pts] Bound spell (energy level 3) Fireball
75. The mask of terror - [25 pts] Bearer causes terror. Other units are not allowed to use his leadership
76. Potion of Stregth - [20 pts] Only one use, +3 strength(thought it was d3...)
77. Potion of Toughness - [20 pts] Only one use, +3 toughness (same as above)
78. The other rogue shard - [15 pts] All models in base contact (friend and foe) need to re-roll successful saves
79. Cursed iron Icon-[5 pts] 6+ ward against war machines
80. Potion of recklessness- [5 pts] Only one use, Immute to Psychology and killing blow.(Guessing its for one turn or one round of combat?)
81. Potion of Speed - [5 pts] Only one use,+3 initiative
How will you now be equipping your Dragonlords?