How do you deal with teclis

How to beat those cowardly High Elves?

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Paul_of_the_black_guard
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How do you deal with teclis

Post by Paul_of_the_black_guard »

Ive arranged a big game at my locsl club 5v5 2000 points each and some one is bringing teclis who is he why should I fear him and what is the best way to deal with him...
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Calisson
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Post by Calisson »

I have no first hand help to offer, but...
may I suggest you to type "Teclis" in the quick search area?
Alternatively, a look to the "D.R.A.I.C.H. - Know your enemy" post will provide valuable information (see top of tactics forum).
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Lord damian valar
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Post by Lord damian valar »

You are talking about a 10k point game. I would not worry about him too much in a game this size. Your side should have plenty of ways to kill him and his unit pretty fast if you so desire.

Teclis units tend to be well protected against magic (bsb and immune to magic banner), but either shoot the crap out of it or get it into combat and Teclis is toast.
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Tethlis
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Post by Tethlis »

Fighting Teclis depends a lot on what Lore he takes and what High Elf unit he is fielded in.

If Teclis is using anything but Life, he'll be fragile and vulnerable in close combat. In many cases, a direct charge with a strong combat unit which allocates all its attacks against Teclis will do the job.

Of course, your enemy will be trying to prevent this as much as possible, so you may not be able to reach Teclis for most of the game. You'll simply have to weather the magic storm as much as possible, and focus on using the resources you have. If you want to get dirty, take a well-protected character on Pegasus with Ring of Hotek and plant that character near Teclis as much as possible. Teclis will still cast spells with Irresistible Force, but him and his unit will be torn apart by miscasts repeatedly. Teclis will probably attempt to move out of range of the Ring, allowing you to get into combat with Teclis' unit more quickly.

Another option is to counter magic with magic. With such poor stat lines and no real protection, Teclis is vulnerable to Lore of Death, Final Transmutation, or Dwellers Below (if one of your allies is able to use that spell.) High Elves can access good magic defense, including a banner which makes a full unit Immune to Spells, but this must be taken by a battle standard bearer and you can therefore expect TWO expensive, fragile High Elf characters in the same unit, which will let you focus your attack easily.
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L1qw1d
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Post by L1qw1d »

HIT HIM WITH A ROCK!

also: Crystal of Midnight won't do much. I KNOW it's tempting. He just has too much fire power. I liked Death and Dark to even try to counter magic.
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Hainzy
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Post by Hainzy »

Hey all!

Use Shadowblade!

Then POW!! Right in the kisser!!!

Shadowblade will probably die but at least you'll take a few of the weaklings with him and Teclis will be a pin cusion.

Hope this helps.

Cheers,

H :twisted:
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Post by Flash29 »

hainzy wrote:Hey all!

Use Shadowblade!

Then POW!! Right in the kisser!!!

Shadowblade will probably die but at least you'll take a few of the weaklings with him and Teclis will be a pin cusion.

Hope this helps.

Cheers,

H :twisted:


no shadowblade is not great for teclis as he will just challange with either a combat character or a champion and 8th edition rules say you strike at the same time no matter the I if both have always strike first. Depending on what unit teclis is in this can cost you shadowblades life fairly easily.
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Hainzy
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Post by Hainzy »

@flash29, it does depend on what else is in the unit. However if he's by himself then send Shadowblade in.

Of course if he does have choppy characters in the unit this will make things difficult.

Assuming you don't roll a 1 you could bide your time with Shadowblade and wait for another unit with a champ or character to charge in. That will give you the chance to accept/decline with another character thus freeing Shadow blade up.

That'll always be the dream anyway....

Cheers

:twisted:
You can take your vamp lord on zombie dragon, 48 graveguard, blackcoach, 3 wraiths, 2 units of dogs and your 3 units of 10 piddly zombies and shove them up your f&$%ing a$$.....

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Post by Jvh792 »

I've never had the hassel of playing against him, but from what I hear, he casts with irresistable force on any double and cancels the first miscast of every turn.
I'm not super familiar with high elf magic. I've seen him go down pretty easily in close combat. So go with Tethlis on that one. I don't know what he has in terms of toughness and saving throws. Anyone else know?
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Hainzy
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Post by Hainzy »

Um, I think he's Strength 2 Toughness 2 if I remember correctly. He's like a house of cards.

Obviously being a mage he has no armour but am not sure if he has a ward save or not.

Cheers,

H :twisted:
You can take your vamp lord on zombie dragon, 48 graveguard, blackcoach, 3 wraiths, 2 units of dogs and your 3 units of 10 piddly zombies and shove them up your f&$%ing a$$.....

Worst game of warhammer I've ever played.....

"3/4 of games are won by deathstars. Copy this into your signature if you still use real tactics to win"
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Post by Flash29 »

he has a meager 2 tougness and a ubersword that always wounds on a 3+ (he's strenth 2 aswell) but only one attack and no ward save, he's kinda the mage equivalent of hellebron, a glass cannon supreme. but he is not limited to high magic and they have a banner that gives them D3 powerdice extra per turn. When he starts casting lores like life it becomes dangerous, although remember he has to beat the casting value in order to cast the spell double or no (exept for double 6's) life buffs thoughness and can give a regen, or some damage or dwellers which is horribly powerfull on us. he also generates D3 extra dices per turn.
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Post by Orsha »

the notion that shadow blade would answer a challenge, when he has an opportunity to kill teclis, is absurd.
It would be nice if the game had nuance enough to avoid such hilarity.
but then i dont really think spec characters should really ever be used in competitive play.
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Post by Greenwhy »

Teclis has no saves and is T2. his sword always wounds on a 2+ and allows no armour saves but he only has 1 attack.

Ring of Hotek has less potential against Teclis because he is immune to the first miscast of each turn.

you could charge with a unit of 5 harpies, getting 3 in b2b contact with teclis. if that doesn't kill him charge in another unit of 5 harpies after the first lot die.
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Post by Vulcan »

Greenwhy wrote:you could charge with a unit of 5 harpies, getting 3 in b2b contact with teclis. if that doesn't kill him charge in another unit of 5 harpies after the first lot die.


Ahhh.... wouldn't the unit, having ASF, kill the harpies before they get to mangle Teclis?
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Scion of hag graef
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Post by Scion of hag graef »

What if teclis is mounted on a dragon?
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Post by C_freman »

That would make him a really easy target.

Just shoot everything you have at him, 40 shots (20 RxB) at long range should do on average nearly 3 wounds at him... in just one turn.
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Scion of hag graef
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Post by Scion of hag graef »

What if he has 2+ armour save?
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Post by Azure »

Scion of Hag Graef wrote:What if he has 2+ armour save?


Luckily he doesn't. Teclis has no save of any kind. Short of getting increased toughness/Ward/Regen from magic, he is a wuss. Just gotta get into combat with him. He also cannot ride a dragon to my knowledge...

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Post by Non sence1 »

Teclis can forsure not ride a dragon :0 that would be scary, but he is relitivly weak in close combat, that is why (in the case of the high elf player i play anyway) he is usually in a unit of phenix gaurd, what i usually try to do is kill him by challenging with my black guard champ with crimson death and a 5+ ward from the caldron, this means he either has to except with his champ or Teclis, then ill either direct attacks with the unit or kill teclis hopefully kill him with the champ, not full proof cause he can decline the challenge and send teclis to the back but then hopefully i can wiitle down the unit with the BG and hydra in the flank
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