Clockwork wrote:jgascoine011 wrote:As for the Kharibdyss.
Lol are you kidding me. That monster is the most useless piece of garbage.
The Lizardmen book says hi.Gidean wrote:With the game seeming to shift back to an emphasis on shooting, I don't think our Witches will make it into combat as much as they did before. .
This is a really good point, and worth re-iterating. We're seeing a lot of good old BS shooting back on the table again, and that's going to cause problems. For Witch Elves, its not all that bad - really, you only need the first rank to make it to combat anyway so who cares if the rest get shot off? But it means increasing problems for Executioners, Black Guard and Sisters of Slaughter.
I'm not sure how this will go. More MSU, or bigger hordes? Both are plausible. Will we see more Corsairs, Knights and Chariots on the table instead?
Personally, I've rewritten my lists to be a MMU with a Knight block, an Executioner block, a Witch Elf block and a Chariot (amongst other things). I'll see how this goes, as I have a first game against the Woodies this weekend!
Well if i look at the Woodelves they have alot AP. Wich makes Corsairs as much endurable against shooting as witches with Cob. But Corsairs are unable to kill some drunken Halflings in Close combat
But thats even more worse for Execs and BG. All they have left is a 6+ Armor from Woodelves.
When it comes down to endure shooting its prob. the best way to play more Cav.
Dark Riders got better armor then Execs and BG and reaching the shooting lines much much faster.
Warloks have an 4++ against them.
Not sure about Knights. Yeah they have a good armor but against massive woodelf shooting its expensive to roll a 1,2,3.
Next would be Witches and Corsairs. 5++ or 5+ in that case.
Elite Infantry seems to have a bad position here.
Well you could give Ecexs, Corsairs and BGs a CoB also. But the Corsairs will still do no dmg but would have a 5+ and a 6++.
The BGs will be very expensive with it. And for the Execes its a 6+ 6++ and almost no use for rerolling all wounds since they wound on 2+ mostly anways.