Where to put the sorceress
Posted: Sun Oct 10, 2021 3:53 pm
I have been playing a couple of games now and am getting to know the ways the Dark Elves play.
However, one thing I can't really get my grip on, is where to put the sorceress. When reading the forum, the general consensus is to put her in a bunker of infantry or with Dark Riders. I have tried those, but found that each of those come with disadvantages and I am wondering how others deal with those to keep her save.
When in a bunker of dreadspears, the sorceress is vulnerable, as the unit will probably see some battle. Otherwise it's all points wasted for a unit that doesn't.
When in a bunker of darkshards she's vulnerable because those units generally aren't too big and stay behind. It then becomes an attractive target for magic and missiles (and resulting panic from +25% losses) or for (lone) characters who'll then issue a challenge. When the sorceress refuses the challenge, she cannot cast spells. A champion might delay this for a turn, but they'll get there eventually. I can have a supporting unit, but then I'll have spent my points on two units just to protect the sorceress.
When in a unit of Dark Riders, she's vulnerable too, as the unit will attract a lot of fire and since it is small, there is a big chance it will suffer heavy losses. Also, Dark Riders are useful as troops who'll flee from a charge to redirect enemy units. However, when the sorceress flees with the unit, she can't cast spells.
I'll assume that there is no full proof answer to the question, but I was wondering how others deal with this. Are there specific builds to give her some safety? Do you field two sorceresses? Do you use an assassin? What is your preference/ tactic?
Thanks in advance
However, one thing I can't really get my grip on, is where to put the sorceress. When reading the forum, the general consensus is to put her in a bunker of infantry or with Dark Riders. I have tried those, but found that each of those come with disadvantages and I am wondering how others deal with those to keep her save.
When in a bunker of dreadspears, the sorceress is vulnerable, as the unit will probably see some battle. Otherwise it's all points wasted for a unit that doesn't.
When in a bunker of darkshards she's vulnerable because those units generally aren't too big and stay behind. It then becomes an attractive target for magic and missiles (and resulting panic from +25% losses) or for (lone) characters who'll then issue a challenge. When the sorceress refuses the challenge, she cannot cast spells. A champion might delay this for a turn, but they'll get there eventually. I can have a supporting unit, but then I'll have spent my points on two units just to protect the sorceress.
When in a unit of Dark Riders, she's vulnerable too, as the unit will attract a lot of fire and since it is small, there is a big chance it will suffer heavy losses. Also, Dark Riders are useful as troops who'll flee from a charge to redirect enemy units. However, when the sorceress flees with the unit, she can't cast spells.
I'll assume that there is no full proof answer to the question, but I was wondering how others deal with this. Are there specific builds to give her some safety? Do you field two sorceresses? Do you use an assassin? What is your preference/ tactic?
Thanks in advance