Any ideas on this army?? I mainly fight Chaos, Vampire Counts, Dwarves, and Skaven. Thank!
Hero Sorceress Lvl 2, Darkstar Cloak - Fire
Hero Sorceress Lvl 2, Tome of Furion - Shadow
Hero Master Cold One, Shield, Heavy Armour, Sea Dagon Cloak, Lance, Pendant of Khaeleth, BSB
Core 40 Warriors Shields, Full Command
Core 24 Corsairs Full Command, Sea Serpent Standard
Core 6 Harpies
Special 9 Cold One Knights Dreadknight, Musician
Special 18 Black Guard Full Command, AP Banner, Crsimson Death
Rare 1 Bolt Thrower
Rare 1 Hydra
2,000 Point Army - How Does it Look?
Moderator: The Dread Knights
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- Slave (off the Altar)
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- Noble
- Posts: 403
- Joined: Tue Apr 19, 2011 8:37 pm
If you can get the ASF banner onto the knights that would be great.
A magic weapon on the Master would be great just to ward off any ethereals.
A magic weapon on the Master would be great just to ward off any ethereals.
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"Tut, tut old lad! that's not how you play 'the Queen's' Warhammer!"
*takes sip of tea*"
Check out my Youtube bettle reports http://druchii.net/viewtopic.php?t=68253
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- Slave (off the Altar)
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Aveleys wrote:Definitively go with tmarichards' suggestions. I just wanted to add that you might want to consider a level 4 over two level 2's since even though you have variety in your spells, the benefits of a level 4, especially in 2000 points are too good to overlook.
Cheers,
-Ave
I was wondering about that. What are some of the benefits?
I usually just have 1 Lord, but thought splitting it up into 2 Heroes made more sense (but I haven't tested it). My rationale is that I get 2 Lores, 5 Spells, and the extra dice from the cloak. Plus if one dies, I still have a magic phase. I'll have to test it out, I guess.
- Rabidnid
- Malekith's Best Friend
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My question is where are the girls going?
Your non frenzied melee units are both going into combat some point, so they will be running about by themselves towards the end.
I also agree that a lvl 4 is better than 2 lvl 2s You have the pendant on the master, so I would go with a lvl 4 with the opal pendant just for the first miscast. The familiar if she is running around loose, or the DSC or DS if she is going into a unit.
Edit: You can run the same lore on both level 2s for the same advantage, but usually a single lord mage will give you a better chance at the spell you want, better leadership, the extra wound and most importantly the +4 for casting and dispelling. At 2,000 points I might run a lvl 4 and a lvl 1 with fire and a Ds just for the brilliant fireball spell just in case my lvl 4 goes poof.
Your non frenzied melee units are both going into combat some point, so they will be running about by themselves towards the end.
I also agree that a lvl 4 is better than 2 lvl 2s You have the pendant on the master, so I would go with a lvl 4 with the opal pendant just for the first miscast. The familiar if she is running around loose, or the DSC or DS if she is going into a unit.
Edit: You can run the same lore on both level 2s for the same advantage, but usually a single lord mage will give you a better chance at the spell you want, better leadership, the extra wound and most importantly the +4 for casting and dispelling. At 2,000 points I might run a lvl 4 and a lvl 1 with fire and a Ds just for the brilliant fireball spell just in case my lvl 4 goes poof.
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- Cold One Knight
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I would drop the Lordling on the warriors, give a banner to the knights, and use the extra points to buy something juicy.
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8th Edition
W/L/D
10/2/0
Sirenis Helbane (Group 35)
WS:4 S:4 T:2 D:4 I:4
Equipment: Heavy Armour, Helmet, Draich, Dagger (Combat).
Skills: Basic Heal
Age: 113
8th Edition
W/L/D
10/2/0
Sirenis Helbane (Group 35)
WS:4 S:4 T:2 D:4 I:4
Equipment: Heavy Armour, Helmet, Draich, Dagger (Combat).
Skills: Basic Heal
Age: 113