2400 tournament army.

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Zantesuke
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2400 tournament army.

Post by Zantesuke »

Greetings fellow Druchii.

I am working on a tourmament list.
There are a few rules.
No more than 1 of the same rare units may be used
No more than 2 of the same special units may be used
There is a max of 4 wizzards.
Max 1 lv 3 or 4

Any commentary or ideas are welcome.

Lv 4 surpreme sorceress 350p
PoK, dagger an lifetaker

lv 1 sorceress 125p
scroll

couldron bsb 225p

39 warriors 264p
full comm
standard of discipline

10 crossbowmen with shields 110p

10 crossbowmen with shields 110p

5 darkriders with crossbows and musician 117

40 executioners 515p
full command
gleaming pennant

21 witch elves 250p
standard and musician
banner of murder

6 shades with add hand weapon 102 p

5 harpys 55p

1 hydra. 175p

total points 2398pnt
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Dyvim tvar
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Re: 2400 tournament army.

Post by Dyvim tvar »

Lv 4 surpreme sorceress 350p
PoK, dagger an lifetaker

You need to pick a Lore when making a list -- I assume Shadow here? Also, If you play smart, you really should be able to get by without a ward save on this caster. She should be avoiding combat anyway.

lv 1 sorceress 125p
scroll

What Lore here? I personally think you don't need this character at all. A combat character of some sort or more fast troops for hunting war machines would be more useful.

couldron bsb 225p

39 warriors 264p
full comm
standard of discipline

A unit of 29 is enough to take care of a Dagger sorceress. Save yourself 60 points

10 crossbowmen with shields 110p

10 crossbowmen with shields 110p

Musicians are useful so you can reform and still shoot.

5 darkriders with crossbows and musician 117

40 executioners 515p
full command
gleaming pennant

21 witch elves 250p
standard and musician
banner of murder

6 shades with add hand weapon 102 p

5 harpys 55p

1 hydra. 175p

The rest of the list looks solid, but as noted, would be better with a combat character or more fast stuff.
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Thanee
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Post by Thanee »

I would also like to add, that a Hag with Manbane is a nice addition to a unit of Witch Elves (even though she is fragile, she can put quite a dent in tougher opponents).

If you drop the PoK from the Supreme Sorceress you could pick up the Seal of Ghrond for some extra magic defense (which might make it easier to get by without a Dispel Scroll).

Another unit of Harpies or two would be a useful addition. :)

Bye
Thanee
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Zantesuke
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Post by Zantesuke »

Oh dear. I indeed forgot to mention the lores

lv4 metal and lv1 fire.

Any sugestions on where to spend the 60 points I gain by droppin 10 warriors?
As my army is now my core points are 601p so they should be spend there.
Would say 5 crossbowmen and 2 musicians for the units.

And a combat character, peg master? Or deathhag for the executioners as bsb with asf
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Dyvim tvar
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Post by Dyvim tvar »

I think either a Death Hag BSB or a Peg Master would be a good addition, and more crossbows a good use of the points from the spears.
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Post by Minigrift »

A peg-master would be a good addition, I think, that will give you a combat character and something fast to deal other small enemy units.

Also, though I play non-khainite, I feel the Executioners would be better off with the Banner of Eternal Flamer or the Banner of Swiftness.
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Zantesuke
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Post by Zantesuke »

I played a test game versus lizzardmen and it went great.
Dropped the lv 1 and a few executioners to include a peg master whit ring of hotec and cloack of hag grief. And heavy arm, shield and lance. Did great!
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Zantesuke
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Post by Zantesuke »

This is the army after some adjustments and a practice battle.

Surpreme sorc lv4 metal. 345p
lifetaker, dagger and seal of ghrond

Peg master 198p
ring of hotec, cloack of hag grief
heavy arm, shield, lance, dual rep handbows

couldron bsb. 225p

24 warriors 174p
full command and standard of discipline

2x 14 crossbowmen 159(x2)
Shields and musician

5 darkriders 117p
crossbows and musician

5 harpies. 55p

20 witchelves 240p
standard and musician
banner of murder

5 shades 80p

36 executioners 472p
Full command
banner of eternal flame

warhydra 175

think this army should be quite stable
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Dyvim tvar
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Post by Dyvim tvar »

Looks pretty solid. How is Metal working for you?
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Zantesuke
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Post by Zantesuke »

its the first time I used it and I was quite surprised by how effective that scaly skin spell (glittering robe) can be, specially the 16+ version.
and enchanted blades of aiban really does help on crossbowmen. and I managed to get 1 final transmutation off and it killed 16 saurus warriors of a unit of 40 so it did a good job as well.

overall, I am quite pleased with that lore, (specially since I refuse to take shadow because a lot of people I know use it)
otherwise I would take dark magic.
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Post by A.andersson »

really like the list! great to see exis! the lore on your lv 4 could be death, that way you can force the opponent to come to you a bit more than with metal. if you find that to be a problem. (getting re directed etc) otherwise looks nice good luck!
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Post by Ace073 »

Death is a bit short range to be forcing them to come to you, really. To the OP, you may find that the level 4 metal is a goldmine (excuse that) against some armies and a major bummer against others. You may also be upset when you get the expensive hex spell instead of enchanted blades.

Still, as long as you consider the Sorc as support to your army, rather than the focus of your army, metal can be great, as well as help you deal with a number of annoying things DE usually have trouble with, like Super Knights (VC and WOC mainly,) and other peoples hydras...
If all else fails, throw Hydras at it. When the dust clears, they'l be curled up snoozing peacefully on a mountain of corpses.
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Meteor
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Post by Meteor »

Great to hear another player utilises scaly skin from Metal for their Execs. Please keep us updated, I really like some feedback on the success and worthiness of scaly skin tactic on Executioners.
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Post by Tomcowlin »

I like the look of the list, a little different to usual but should pose some good threats. Here's some of my own comments regarding the reworked list:

Seal of Ghrond is nice but personally I think the dispel scroll is better- both of course would be even better

I'm not convinced of how good RoH is these days since it would require you sitting the peg guy around your opponents wizards rather than letting him attack warmachines, putting him into the flanks of smaller knight units etc. I would change his loadout to heavy armour, shield, cloak, peg, biting blade, dragonhelm, pendant. With the magic weapon you can use the master to deal with ethereals which might justify dropping lifetaker on the level 4 (allowing for the scroll and seal)

I don't know if you have WYSIWYG concerns to consider for the crossbowmen but I think its 50/50 on whether they need the shields. On a unit of 20 I would say they should have them, on a unit of 10 I wouldn't see the point. I'm veering towards saying they're not entirely needed since 14 crossbowmen aren't a fantastic combat support unit.

I would drop the flaming banner on the executioners since it really puts them in danger of being held up by any character with the 2+ ward versus flaming.

Hope this helps

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Killerk
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Post by Killerk »

You can still max out on your peg hero, these are the best 3 build's I've found;

for crowd control;
Master on Dark Pegasus 194
Beastmaster's Scourge, Heavy Armour, Sea Dragon Cloak,
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Master on Dark Pegasus: 192
Beastmaster's Scourge, Heavy Armour, Shield,
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Tomcowlin
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Post by Tomcowlin »

For the first build can't that be achieved by taking a normal shield and dragonhelm for less points?
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Post by Killerk »

Well only if you don't use it on the BSB pendant Peg ;). I also forgot to mention that I have all 3 in my current list :D
so slight modifications possible :idea:
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Zantesuke
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Post by Zantesuke »

Meteor wrote:Great to hear another player utilises scaly skin from Metal for their Execs. Please keep us updated, I really like some feedback on the success and worthiness of scaly skin tactic on Executioners.


I played a second game vs a ghoulking vampire army.
I dropped some executioners and the shades to get a death hag bsb for the unit.
and in the second turn my sorceress rolled a irresistible on the glittering robe and lost 3 magic levels because of , and left me with only the hounds spell (against a ghoul army its useless, no as whatsoever), I lost all the useful spells I had so I had to do it without the robe for the rest of the game and I was quite pleased at how they performed, they killed the ghoulking (9 killingblow atacks) and in total 2x 30 ghouls, I recieved a sh*tload of poison atacks and even without the robe spell they performed well.

I am not happy with the RoH on the peg master, it did not do well, so I will change that with the black dragon egg.
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