I have faced Vampire Counts, Lizardmen, Skaven and Warriors of Chaos so far, and will face Orcs and Goblins + Empire before the tournament. That means that I will have no battle experience against others elves (DE, WE, HE), Ogre Kingdoms, Dwarfs, Beastman, Deamons of Chaos, Bretonnia, Tomb Kings, Dogs of War and Chaos Dwarfs.
The tournament is not compted 2250 points, with no special characters and no End Times rules. There are three battles, and in every battle you can earn 30 Battle Points, 15 from victory points in the battle, and 15 from secondary objectives. So secondary objective are just as important as the battle itself.
Scenario 1 (Battleline) each unit below 50% gives half the victory points
Gain +1 Battle Point for a Core unit that is above half strength at the end of the battle (this can be won up to 5 times).
Gain +1 Battle Point for a Special unit that is above half strength at the end of the battle (this can be won up to 3 times).
Gain +1 Battle Point for a Rare unit that is above half strength at the end of the battle (this can be won up to 2 times).
Gain +2 Battle Points if your Battle Standard Bearer is alive and is not fleeing at the end of the battle.
Gain +3 Battle Points if your General is alive and not fleeing at the end of the battle
Scenario 2 (Dawn Attack) underdog bonus = 100 instead of 50
Gain +1 Battle Point for each challenge issued that was won (this can be won up to 5 times)
Gain +1 Battle Point for each challenge won that you did not issue (this can be won up to 3 times)
Gain +1 Battle Point if you killed more Characters and Unit Champions than your opponent.
Gain +2 Battle Points if you control a Core unit which has a Unit Champion alive at the end of the battle and is inside your opponent’s deployment zone (this can be won up to 3 times).
Scenario 3 (Battleline) core unit within 6" of ebjective gives 300 victory points
Gain +3 Battle Points for having a Core unit that is above half strength at the end of the battle, in a table quarter (this can be won up to 4 times, once for each table quarter)
Gain +3 Battle Point if your Battle Standard Bearer is alive and is not fleeing at the end of the battle, and is within 6 inches of the objective marker in the centre of the table
Full rulepack : https://onedrive.live.com/view.aspx?res ... PX2ACo1R2s
This is the list I am intending to bring.
Host of Har Ganeth : 12 drops
Characters 559 (25%)
Supreme Sorceress 250
- General
- Level 4
- Life Magic
- Talisman of Endurance
Master 309
- BSB
- Manticore
- Halberd
- Heavy Armor
- Sea Dragon Cloak
- Shield
- Cloak of Twilight
Core 570 (25%)
10 Darkshards 120
10 Darkshards 120
10 Darkshards 120
5 Dark riders, herald, RXB 105
5 Dark riders, herald, RXB 105
Special 630 (27%)
5 Shades 80
5 Cold One Knights, dread knight 160
1 War Hydra, fiery breath 180
3 Reaper Bolt Throwers 210
Rare 490 (23%)
5 Warlocks 125
10 Sister of Slaughter, full command, banner of eternal flames (bunker) 190
1 Bloodwrack Shrine 175
Total: 2249
So this is an defensive MSU list, aimed to perfom well in all phases.
Movement
3 vanguarding units
1 scouting unit
1 movement 6 unit
1 movement 8 unit
1 flying unit
Magic
6 levels of magic
- Doombolt (4 dice)
- Soulblight (3 dice)
- 4 spells from Life
- Flesh to Stone or Earthblood (2 dice)
- Throne of Vines (2 dice)
- Regrowth (3 dice)
- Dwellers Below (5 dice)
2 channels
Shooting
- 90 crossbow bolts
- 18 reaper bolts or 3 single bolt thrower bolts
- 4 magical killing blow medusa shots
- 1 teardrop flame template STR 4
Access to Flaming attacks
- Hydra
- Shrine of Slaughter
Combat
- BSB on Manticore (7 killing blow (with frenzy 9) strength 5 hits + D6 thunderstomp strength 5 hits).
- War Hydra (8 strength 5 hits + D6 thunderstomp strength 5 hits)
- Cold One Knights (16 strength 4 hits of which 5 are strength 6 on the charge)
- Warlocks (10 poisoned strength 4 hits)
- Shrine of Slaughter (8 strength 3 hits, 3 strength 4 hits + D6+1 strength 5 hits on the charge + 5 initiative tests or magical strength 4 killing blow hits with no armour saves allowed). Enemy has no rank combat bonus and parry saves.
Psychology
- 3 terror causing units
- 1 fear causing unit which is immune to psychology
- all combat block are immune to fear or terror tests
Tournament Scenario (We are the Champions)
- Handmaiden of Shards (3 strength 3 flaming attacks, 4+ ward save) WS6, I6, ASF
- Dread Knight (2 strength 6 attacks on the charge, 2+ armour save) WS5, I6, ASF
- Herald (1 strength 4 attack on the charge, 5+ armour save) WS4, I5, ASF
- Herald (1 strength 4 attack on the charge, 5+ armour save) WS4, I5, ASF
Target Saturation
- 3 large targets
- 3 missile infantry
- 3 artillery
- 3 fast cavalry
What are your thoughts ?