First stab at a 9th age list - 2500(0.11.0)
Posted: Wed Jan 20, 2016 10:23 pm
Hello, haven't posted here in forever.
I've been on the fence about getting into the 9th age, but I decided to finally give it a chance. I've yet to play an actual game under the new rules, so I assume there's going to be a lot of room for improvement in the list. I decided to stick to somewhat familiar ground, and use units/combinations that I know worked well in previous army books. I was tempted to try some kind of heavy Beastmaster setup, and I probably am going to try that out at some point. Anyway here goes:
Lords:
Cult High Priest of Nabh (General) - Divne Alter of Nabh, Light Armour, Dragonscale Helm (328)
Exalted Oracle (Black Magic) - Level 4, Dispel Scroll (260)
Heroes:
Captain (BSB) - Manticore, Lance, Heavy Armor, Shield, Midnight Cloak, Beastmaster (328)
Assassin - Nightshade, Additional Hand Weapon (116)
Core:
5 Dark Raiders - Musician, Repeater Crossbows (110)
5 Dark Raiders - Musician, Repeater Crossbows (110)
10 Repeater Auxiliary - Musician, Standard (130)
28 Dread Legionaries - Cult of Nabh, Full Command, Spears (282)
Special:
30 Executioners - Full Command (420)
6 Ravencloaks - Additional Hand Weapons (102)
Raptor Chariot (100)
Rare:
6 Dark Acolytes - Champion (214)
----
2500
I'm not overly impressed by the Rare Monsters at first glance. Instead I decided to go for the Manticore Captain and a Chariot, which both seem extremely cost-efficient. I also really like the reintroduction of the throwing star Assassin. I honestly still think Dark Acolytes are a great pick even at their new cost, goes to show how far off the mark the old points-cost was.
My immediate assesment is that 9th age seems to have toned the army down a notch without being too harsh, which is great imo. I might be wrong ofcourse.
Any comments, criticism and corrections would be much appreciated.
I've been on the fence about getting into the 9th age, but I decided to finally give it a chance. I've yet to play an actual game under the new rules, so I assume there's going to be a lot of room for improvement in the list. I decided to stick to somewhat familiar ground, and use units/combinations that I know worked well in previous army books. I was tempted to try some kind of heavy Beastmaster setup, and I probably am going to try that out at some point. Anyway here goes:
Lords:
Cult High Priest of Nabh (General) - Divne Alter of Nabh, Light Armour, Dragonscale Helm (328)
Exalted Oracle (Black Magic) - Level 4, Dispel Scroll (260)
Heroes:
Captain (BSB) - Manticore, Lance, Heavy Armor, Shield, Midnight Cloak, Beastmaster (328)
Assassin - Nightshade, Additional Hand Weapon (116)
Core:
5 Dark Raiders - Musician, Repeater Crossbows (110)
5 Dark Raiders - Musician, Repeater Crossbows (110)
10 Repeater Auxiliary - Musician, Standard (130)
28 Dread Legionaries - Cult of Nabh, Full Command, Spears (282)
Special:
30 Executioners - Full Command (420)
6 Ravencloaks - Additional Hand Weapons (102)
Raptor Chariot (100)
Rare:
6 Dark Acolytes - Champion (214)
----
2500
I'm not overly impressed by the Rare Monsters at first glance. Instead I decided to go for the Manticore Captain and a Chariot, which both seem extremely cost-efficient. I also really like the reintroduction of the throwing star Assassin. I honestly still think Dark Acolytes are a great pick even at their new cost, goes to show how far off the mark the old points-cost was.
My immediate assesment is that 9th age seems to have toned the army down a notch without being too harsh, which is great imo. I might be wrong ofcourse.
Any comments, criticism and corrections would be much appreciated.