1. Lustria is going through redesign. While I don't agree with every change implemented there, it is probably as close to official as elves can get and we should IMHO consider some changes to get closer to new Dark Elves of Lustria.
a) Replacing Frail but Fey with racial maximum T3
b) Replacing Excelent Sight with:
An Elf's senses are far beyond those of other races. During the Exploration phase when checking for artifacts or wyrdstone at the end of the game, add +1 to the number of pieces found for a Dark Elf warband.
2. The warband as it is seems to be overloaded with special rules. I would like to see what happens when playing without them. The rules, remaining after changes in 1., are:
a) Noble's Feared and Respected
b) The whole load of rules brought in by Witch Elves
3. Witch Elves. While they add a certain flavour to the warband, they also bring a lot of special rules. Are they worth it?
4. Dogs. So far there is an error that they do not use Beastmasters Ld - this will be corrected. However, they now work very independently. Is it OK? Shouldn't they be forced to work more closely with the Beastmaster?
I was thinking about replacing their two skills (Take Down and Guard the Quarry) with a single skill like this:
Slavehounds are trained to detect hiding slaves and show them to their masters. If a slavehound knows about enemy model (has a line of sight, has unhided it etc.), Beastmaster can declare charge on this model even if Beastmaster does not see it and is further from it that 4", without having to roll for Initiative.
5. Skills. Combat Movement skill was originally included to have 6th skill. AFAIK it was never used by anyone. Further, I have two new skills to consider. Of course, they should be tested first:
This elf manoeuvres through combat, as a fine ship manoeuvres through a storm, by evading and withdrawing. The elf may make a leadership test at -1 at the end of his hand-to-hand combat phase if he is still in base contact with any enemy models. If he passes he may make a normal movement away from the enemy (he may not run or charge), without the enemy striking any blows at him. If he fails he remains in combat and must fight as normal in the following turn.
Survival of the Fittest
Naggaroth is a harsh land with harsh inhabitants and weaklings are shown no mercy. This elf is able to survive by pure strength of will. If the model gets out of action and result of the Serious Injuries roll is death, make a Leadership test against unmodified Ld of the model (no holy relics etc.). If you succeed, the model will survive but will miss D3 battles instead.
So, any opinions?