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Blackphantom wrote:does that mean you'll draw a dark Pegasus called "Rainbow Dash." ? :p
That's in the plan indeed. Perfect name for a Death Sorceress' pegasus, isn't it? There was also a mention about "Flutter Shy" as candidate name for a peggy, from same source. Not having enough pegasi in mind, I will probably give that name to a Dark Steed.
Army list building.
Long before the battle, the general will create an army list. For that purpose, he will use the models he has, in order to make regiments which must be not only efficient, but also good looking!
Explanations: This is just to make fun of the new units, which were designed with rigid attitudes and models impressively aligned. This contrasts with corsairs, previously released, who are notoriously difficult to align in a unit. You see there that the notorious rivalry between Navy and Army has an equivalent among Druchii.
The Crown of Command is a magic item which gives stubborness to its bearer.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg!{--|oBrotherhood of the Coast!o|--}
The new recruit has to learn quickly who's who in the camp. This diagram is designed to help him.
Explanations (comprehensive!): Underlined are Games Workshop named characters, the other names come mostly from GW fluff. Malekith is Druchii's all-potent ruler. Morathi is nearly as powerful, but much more subtle. Hellebron is the third most powerful, and much less subtle. She leads khainites, who teach a great variety of ways to kill. Her units are either all-male, or all-female. Malus Darkblade (shown with the demon which haunts him) has traveled a lot abroad in his stories. He is extremely powerful too. Dranack is a lord in 6th ed AB, p.77. Venil Chillblade is p.53 of the AB. In the fluff, corsairs bring back riches from abroad. Nurekh Helbaine is in 7th ed AB, p.6. Living in Clar Karond, it seems natural that he would be a beastmaster, which job is to tame monsters. He rides a flying Manticore. Draxor Bloodscar is p.31 of the AB, and in his story, he fools the Beastmen. Appropriate for a beastmaster. He rides a chariot, designed to capture monsters. Drane Blackblood is p.53 of the AB. Using magic is a risky business, of course. Kouran is famous for his extremely lawful dedication to Malekith. Tullaris is the leader of Executioners. Lokhir, with his mask, is also a corsair. He is famous for his leap. Shadowblade is the best of the assassins. Yeurl is in 6th AB, p.64, displayed riding a CO and sacrifying slaves. Here, he bears the army standard. Korhedron is the name of a painted army found in 6th AB, p.36. Hurien Khail is in 7th AB, p.53, a ruthless chariot driving noble. Khalek is in 6th AB, p.64. In that story, he was a slave trader. Linda is just a common first name, matching Suzan suggested earlier. Both are Death Hags. Linda rides a Cauldron of Blood, which processes blood. Suzan has a very aggressive attitude, enhanced by the witchbrew she carries. Belle was used in previous cartoons. Beasts lore improves the performance of models. Clavisson is a roleplaying character. A Light sorceror, he is a private investigator. Ladry is a roleplaying character. The innovation is about her cooking talents. Furion of Clar Karond is in 6th ed AB, p.58, where he relates the long story of Dark Elves. Cab'um is a roleplaying character, playing a talented Smith boosted with Arcane Metal magic. A mad scientist. Urigelle is named after Uri Geller, a real world famous illusionist. Appropriate for a shadows mage which lore is full of tricks. Caraoc is a roleplaying character, a pilot corsair gifted with Heavens proficiency. Heavens is the Lore of weather but also of predictions. Frankenstine comes from Frankenstein, of course (twisted by the funny movie "Frankenstein Junior"). She has the ability to recreate life. Andromeda was suggested above. She likes to provoke Near Death Experiences. Tommy Atkins is the nickname for English infantrymen.
I used the names provided. Now staff's names are complete.
I still need to figure out names for the units, like "Scarred to Death" for spearmen. All AB units are supposed to be present once, sometimes several times. Additionally, there could be a name for the unit's leaders and other proeminent members. If you wish to participate, there is still the possibility to suggest names, I wil lgladfully take it.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg!{--|oBrotherhood of the Coast!o|--}
For those who liked the faces on the previous post, most of them are available as avatars (User Control Panel / Profile / Edit avatar / Display gallery / Category: Cartoon Dark Elves). Enjoy!
Cauldron of Blood or Bloodwrack Shrine?
Many generals wonder which of these massive models would fit best in their army. They have common traits, but many more differences. Ultimately, what matters is who needs to drive them.
Scourgerunner or Cold One Chariot?
It is even more difficult to chose between the two variants of chariots. One may wonder whether the differences are really significant.
Old chariot model or new chariot model?
The old chariot, which has been sold out for a long time, and its recently released version are supposed to have exactly the same characteristics. Are they really?
With all the information provided here, there's no excuse for not knowing which unit fits best your style!
Explanations: Everything comes from the description of the models, or from their rules. Double-march is indeed unique amongst chariots. And they are manned by females only!
"Beach Cobby" is the mix of Beach Buggy" and COB. 4++ is a ward save protecting the rider. In a more limited way, it protects the unit surrounding the COB. The energiser device is of course the COB's spell. It makes surrounding units more accurate. The auto-ignition is due to the fact that the COB is frenzied and has 0 leadership, so if left unattended, that means autocharging anything.
BMS 6 series grand coupe is of course an allusion to BMW cars. It may kill models at distance. It improves nearby unit's leadership, and decreases opponent's ld.
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The new chariots are effectively modeled with a single wheel, which came to a surprise for everyone.
One is faster, nicknamed after Ferrari, but instead of "testarossa" (red head), it is called "testataglio" (cutting head, for the rabbit teeth displayed by the horses). It has a harpoon which range is 24".
The other one is pulled by two cold ones. Sturdy like a Caterpillar, it looks like a lawnmower. The cold ones being stupid, sometimes, it will stall indeed, which some players call "eating daisies". In the fluff, cold ones are supposed to be very smelly - and to inspire fear.
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The previous model was pulled by two cold ones with a different look, nicknamed "battlecows".
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg!{--|oBrotherhood of the Coast!o|--}
Here is the little story behind a roleplaying character. It explains how come a male sorcerer was admitted in the staff of the Ost.
Corsair's training.
No raining, no training. Corsairs train at sea, and the best training happens when the weather is roughest.
Explanations: The Lore of Heavens uses many spells about weather, in particular wind and lightning. Normally, male Druchii don't become spellcasters, as it is forbidden and they risk death.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg!{--|oBrotherhood of the Coast!o|--}
haha, i love the rides, i actually didn't notice, but i've checked the site, and the chariot indeed has but one wheel XD Also: the little details are awesome, the BWS 6 series Gran Coupe but i burst out in laughter when you said the cold temperature injection engines need to eat daisies sometimes XD haha
Most words are significant indeed. For example, I made up very few names from "The Staff of the Ost", most of them come from present or previous army books. Also, most details in the Druchii garage come from real rules or from real model details.
Let's go back to the corsair's saga.
Encounter at sea.
Why do Corsairs go at sea for training? Why do they challenge Gods and Elements? Because those daring seafarers want to find sea monsters. It requires an experienced pilot to find the best spots for Sea Dragons.
Explanations: Hekarti (A.B. p.37): goddess of magic (incuding winds of magic). Isha (p.60): the Mother goddess, known to have cried about the mortals. Addaioth (p.53): god of ire and fire. Mathlann (p.52): god of oceans.
Corsairs wear a coat made of Sea Dragon pelt. Obviously, someone has to kill the beast.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg!{--|oBrotherhood of the Coast!o|--}
Raised in the harsh countryside, Shades have become superb warriors, able to best any kind of non-elite troop in their own specialty. But Shades do have a specialty themselves: woods.
Explanations: Shades are the least civilized of the Druchii, but they are the best shooters and the most proficient in small melees. In addition, they have options allowing them to get two swords or a great weapon. Finally, they are able to scout in the midst of the enemy area, further than Dark Riders who can only vanguard a little further. However, they are not able to make rank & file units, they don't go at sea, they don't ride horses, and they don't go on the Cauldron of Blood dedicated to Khaine. Their love affair with woods comes from a rule that gives skirmishers an advantage there over rank & file troops.
The corsair's handbow has a lesser range than a regular crossbow, but it has indeed the rule "quick to fire", allowing a quick reaction in case of a charge.
Note: I realized that many people are not perfectly proficient about rules, fluff or models. With them in mind, I added some explanations associated with all my comics. Hope it will help!
Do not hesitate to post your comment, especially if it helps me for future drawings.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg!{--|oBrotherhood of the Coast!o|--}
That were the words I was missing. My English vocabulary can improve.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg!{--|oBrotherhood of the Coast!o|--}
These arcane adepts went too far. They are now cursed, and their soul is progressively attracted to Slaanesh. They can slow down the process by sacrificing innocent souls, or with some arcane expedient that they might know.
Explanations: Well, not much to add, it's just fluff illustrated, with only the shamrock invented. Note that the tatoo is a mark of Slaanesh, and the horse is supposed to be a vicious, degenerate breed.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg!{--|oBrotherhood of the Coast!o|--}
Dark Elves benefit from a wide variety of shooting weapons. Different range, accuracy and strength require different practice targets.
Explanations: Corsair's handbows can be used as a pair, delivering an impressive 4 shots per turn. Quick to fire: special rule allowing to shoot as an immediate reaction.
Hydra and Medusa get very specific weapons, which are missile weapons nevertheless. Medusa's practice is made with letters from Druchii alphabet. It reads: E - F P - T O Z...
Note: breath weapons are autohit, this is why they need no practice.
FAQ: Q: Why a heart? A: Because Cupid has been hired among the Darkshards, of course!
Designer's note: I practiced with Powerpoint rather than Paint, for a change.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg!{--|oBrotherhood of the Coast!o|--}