A neutral shade of black. wrote:Unless you're thoroughly opposed to that?
No, I was just a bit surprised that it is still there ;-)
Moderators: Loflar, The Dread Knights
General Kala wrote:All my eloquence fails to express it as well as this.Cenyu wrote:Hail to the King, baby.
General Kala wrote:All my eloquence fails to express it as well as this.Cenyu wrote:Hail to the King, baby.
General Kala wrote:All my eloquence fails to express it as well as this.Cenyu wrote:Hail to the King, baby.
General Kala wrote:All my eloquence fails to express it as well as this.Cenyu wrote:Hail to the King, baby.
Sir Entslayer wrote:*frenzy for WE. Fluffwise it's absolutely cool, but is it really meant to be, that they start with 3 attacks if carrying two hand weapons? and if they get A2, which is not too hard to get, they would have 5 attacks!
*Maibd poison: I strongly recommend that it does not apply on stunned models or not stay at 4+. WE got I5 and thus likely to attack before any other race except other elves until they (the enemies) get I-advances. which means that WE must only be able to stun an enemy model to get a 50% chance that they can auto ooA it in the next DE-turn. and that's too strong in my opinion.
*armour for WE? i propose to avoid them from getting armour at all (weakens them considerably and is more correct fluffwise)
but maybe give them a 6+ ward save or anything else that they are not shot away too easily... (it shouldn't stack with step aside / dodge or fey quickness)
*take down: as I understand it, it could be that a slavehound is charging a possessed (for example) with T6 and W4, knocking it down DIRECTLY on a probability of 1/6 (16.6 %). or does the take down rule only apply for W1-models? (i think it should). otherwise it would mean that every slavedog is running round with a little "death spasm" spell in its mouth
"fervour: Witch Elves, being intent on proving their battle prowess in Khaela Mensha Khaine's all-seeing gaze, granting them an additional attack."
6) restrict master of poisons to 2 persons. (eg. the two lordlings, but they can give their vials to others as well...)
i hope that my propositions don't turn upside down everything too much but that's just what I would change or at least like to discuss...
ps. I think it's good that the DE don't have access to throwing knives right from the start. because if a model got S4 and knive fighter, this would mean 3 S5 shots with a maximum of -1 penalty for cover (applying dark venom on the knives)...
General Kala wrote:All my eloquence fails to express it as well as this.Cenyu wrote:Hail to the King, baby.
General Kala wrote:All my eloquence fails to express it as well as this.Cenyu wrote:Hail to the King, baby.
Nice to hear this.ANSOB wrote:Anyway, from the PT results we've had, development is mostly done. I just need to fix typoes.
Have you asked him already?ANSOB wrote:That, and it'd be nice if Kitrik could give us Jervis' email address so I can ask him what's up.