2400 ETC WoC vs DE

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Scyloc
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2400 ETC WoC vs DE

Post by Scyloc »

The Druchii force:
Dreadlord, General, Black Dragon, Soulrender, The ohter Trickster's Shard, Dawnstone, Armour of Darkness - 540 Pts.
Master, Lance, HA, Shield, SDC, CO, BSB, Hydra banner - 214 Pts.
Sorceress, lvl2, Ruby Ring of Ruin, Scroll, Lore of Metal - 185 Pts.
Master, GW, HA, SDC, Dark Pegasus, Pendant of Khaeleth, Dragonhelm - 187 Pts.
15 Crossbowmen, M, C - 160 Pts.
20 Crossbowmen, M, C - 210 Pts.
5 Dark Riders - 85 Pts.
5 Dark Riders - 85 Pts.
10 Dark Elf Warriors - 60 Pts.
5 Harpies - 55 Pts.
14 CO Knights, M, S, C, Std. of Murder - 443 Pts.
War Hydra - 175 Pts.

The Warriors of chaos:
Chaos Lord, General, Mark of Tzeentch, Shield, Bloodcurdling Roar, Ogre Blade, Talisman of Preservation, Dragonhelm, Disc of Tzeentch - 365 Pts.
Exalted Hero, Mark of Tzeentch, Shield, Warrior Bane, Talisman of Endurance, The Bronze Armour of Zharakk, BSB - 200 Pts.
Chaos Sorcerer, lvl2, Lore of Death, Scroll - 145 Pts.
Chaos Sorcerer, lvl2, Lore of Fire, Sceptre of Stability - 135 Pts.
18 Chaos Warriors, Mark of Tzeentch, Halberds, M, S, C, Std. of Rage - 373 Pts.
18 Chaos Warriors, Mark of Tzeentch, Shields, M, S, C, Rapturous Standard - 358 Pts.
6 Chaos Knights, Mark of Khorne - 270 Pts.
6 Chaos Knights, Mark of Khorne - 270 Pts.
Chaos Warshrine, Mark of Slaanesh - 140 Pts.
Chaos Warshrine, Mark of Slaanesh - 140 Pts.

The game:
I won the roll of for choosing side, and promptly chose the open side and decided to deploy a (semi)-refused flank opposite a forest, which would most likely force him to split his forces on either side of the forest.

Deployment:
Image
He deployed both his knights on the left flank with a warshrine at one side of the forest, and his 2 warrior blocks with the 2nd warshrine in the middle at the other side of the forest.
His Disc general on the right flank.

I countered with my 15 Cok opposite his 2x7 knights, and made sure to keep a unit of DRs and a unit of harpies nearby ready to redirect his knights to make sure i got the charge and not the other way around.

In the middle i placed the 2 units of RXB opposite his warrior units where they could dwindle his units before battle, and a DR unit and the small warrior unit to redirect and slow him down.

The Hydra was placed between the 2 RXBs and The Dragonlord and Hero on Dark Pegasus with the Pendant of Khaeleth where placed strategically in the middle to make sure his ld could be shared with the whole army, and they could support both flanks.
The pendantPeg was angled to engage his DiscLord on the right flank if he got first turn and decided to charge on that flank.

I vanguarded the DR units to tempt both of his Khorne knights to charge at 19" range, and the center DR was vanguarded to just within max charge distance for halberd warriors to test if they had the frenzy banner.

We rolled of, and he got first turn.

Chaos turn 1:
Image
He did indeed have the frenzy banner on his Halberd warriors. Of the 3 frenzy checks, he failed with one knight unit which scrambled 4" forward.

He moved up his other knight unit on the left flank and in the center both his warrior blocks moved up with his warshrine.

His disc general made a long 20" forward to get into a flanking position of my central RXBs. (but also within charge range and arc of my PendantPeg)

DE turn 1:
Image
I promptly charged his disc lord with my PendantPeg to keep him occupied which should tie them up for many rounds in CC as neither one should be able to hurt the other character much, and with his chaos lord occupied my dragonlord would be free to wreck havoc unopposed.

I positioned my large unit of Cold One Knights opposite his knights just out of reasonable charge range, and made sure to position my DRunit so that a failed charge from me next turn (should he move forward) would only see me move forward half and inch and then stop 1" from my DRs. (not shown in diagram)

The rest of my army positioned themselves waiting for the onslaught to begin, while shooting at the approaching warrior units slowly reducing their numbers.

The dragonlord stayed in a central position ready to support where needed and giving an 18" ld bubble.
Normally i would try to position the dragon for flank or rear charges at this time, but the dragonlord had no were to land between enemy forces as they were approx 20" away and the dragonlord could not get out of sigt of his warrior units.

Again i made sure that he had to take 3 frenzy checks with 2xknights and his anvil warriors.

Chaos turn 2:
Image
He failed another frenzy check and stumbled forward with his leftmost knights, making it an easy (8+ on swiftstride) charge for me own Cold One Knights next turn.

His warriors moved forward full speed and closed the distance considerable to my RXB and hydra center.

Close Combat would soon begin.

DE turn 2:
Image
My Knights charged into his left flank knights and made the easy charge distance. My nearby unit of DRs moved up to redirect his other unit of knights and warshrine to make sure my knights would not get countercharged.

My knights easily wiped out the khorne knights in CC and reformed to face the other unit of 7 khorne knights and the warshrine.

In the center my RXBs continued to pepper his warriors with crossbowbolts and slowly reduced the size of this warriors.

The hydra threatened a warrior charge if the warriors would move closer.

On the far right flank the CC between the Master on a Dark Pegasus with Pendant of Khaeleth and the Chaoslord was not going according to plan, as i during the last 2 combat rounds had failed 2 out of 4 pendant saves, which left me with only 1 wound left.
This meant that if i failed another save on a 6 my PegMaster would die and he would get a free reform in my turn and charge in his next turn.

I kept my hydra and dragon lord close to the RXBs and 10warriors to make sure he could only charge my rightmost RXBs (which would be steadfast) or the 10man strong spearman unit (which would also be steadfast). I made sure to angle my dragonlord to charge him in the side should he decide to charge either unit.

In the close combat his lord dealt 3 or 4 wounds to the PendantPeg, and he promptly failed 2 pendant saves on 6ses again (failing 4 out of 6) and died, allowing the chaos lord a free reform ready to charge in his turn.

Chaos turn 3:
Image
On the left flank where my Cold One Knights were threatening his Chaos knights and warshrine, he decided to charge my redirecting DRs. He overwhelmingly finished them of in CC and made sure to overrun in such a way that his warshrine blocked my path to the flank of his knights. His knights bumped into the side of the warshrine seemingly safe for another turn.

The Chaos warriors in the center had the option to make 2 risky long charges on my RXB-units, but he decided not to risk it, and instead moved close full speed for easy charges next turn.

His chaos lord charged my rightmost RXBs killing the champion in a challenge, but they held on steadfast ld10 check due to the DE general nearby.

DE turn 3:
Image
On my left flank my large knight unit was facing a warshrine which was blocking my path to the flank of his last unit of knights.

I decided to do a slightly risky maneuvre as i charged the front of his knights with my nearby harpy unit and my own knights into his warshrine. This meant that if i resolved the warshrine combat first and destroyed or broke it, i would overrun into the flank of his knighs and due to the harpy charge fight another round of combat against the khorne knights.

In the center my central DRs moved forward to angle and redirect his frenzy halberd warrios at an 80-degree angle which would make then miss my 20 man strong RXB-unit in front of them and expose them to a Hydra Flank charge next turn.

My 10 spearelves moved up very close to his other warrior unit angled in such a way, that should he choose to overrun he would continue right between my 2 central RXB units.

My dragonlord engaged his chaos lord in combat with my 14 RXB-elves and i challenged with my dreadlord to make sure he would get no easy kills on the crossbowmen.

My large Knight unit broke the warshrine caught it and overran into the flank of his knights. But then they fluffed their attacks which left 4 khorne knights who passed their breaktest (by only minus1 as they killed on the 5 harpies) and reformed to face my knights.

In the center my 20 RXBs continued to rack up casualties from his frenzy halberd warriors.

His lord only gave my dragon a single wound (lucky for me, he should have put approx 3 wounds on me) and i dealt 0 wounds to him fluffing both my dragon and dreadlord attacks. I still won on static combat res as i had a flank charge, a charge, a rank from RXBs. He failed his breaktest (on a 7) and was run down by my pursuing dragonlord. The RXBs also decided to pursue as well to get out of the approaching chaos warrior units line of sight.

All in all, this was pretty lucky for me. His Chaos lord could easily have taken several wounds from my dragon, and even killed it in a couple of rounds. Eventually i should destroy him. But nice to have it happen so fast.
But the matchup of his Chaos lord vs my dragonlord was not a matchup i would have taken if not under the dire circumstances with my Pendant master failing to tie the chaos lord up as he should have for several rounds.

Chaos turn 4:
Image
At this time, things were looking grim for the Chaos general.

His left flank of 2x7 knights and a warshrine had crumbled and he was soon facing a large Cold One Knight unit in his flank. In the meanwhile his frenzy halberd warriors across from my 20 RXBs had to charge my redirecting DRs and overran to allow my hydra and CoK a flank charge on him next turn.

His central warshrine made a long charge into my 20 RXBs and managed to deal only a single wound on my lv2 sorceress. His anvil warriors killed my blocking 10 spearmen and reformed to flank charge my 20RXBs held up by his warshrine next turn.
I stupidly forget to reform my 20RXBs into 5x4 and stay on 10x2. The reform would have given me higher static combat rez, forcing him to make an even shakier break test on his warshrine next turn.

Magic has so far been relatively uneventful. During the last magic phases he has dealt a couple of wounds to the hydra using his signature fireball spell.

In CC my knights wiped out the last 3 knights due to 3 rolls of 2s turning op on his 7 or so armour saves. I reformed them to face the chaos warriors whose fate looked grim facing a dual flank charge by knights and a Hydra in the next DE turn.

DE turn 4:
Image
The Hydra and CoK tag teamed his Frenzy Halberd warriors in each flank.

My dragon turns to face the 2 Warrior units ready to engage while he breathes on the entire now 14 man strong chaos warrior unit, but only manages to kill the a champion who failed his look out sir.

The Hydra and CO knights kill all but 1 of his Halberd warriors who flee for the board edge only able to rally on insane courage. They reform to face the central combat between the soon to be combat between my 20 RXBs a warshrine and his anvil warriors.

His warshrine kills the DE sorcerer but looses on static combat res, but passes the easy break test.

Chaos turn 5:
Image
His anvil warriors charge my 20 RXBs (I stupidly forgot he had to take a ld-3 test to charge due to casualty infliched by the dragons breath). So in he went.

In the combat he kills most of the RXB-elves and they break and are destroyed. He reforms to face the incomming charges.

In his magic phase he cleverly Steed of shadows his Lv2 FireMage out of the soon to be dead chaos warrior unit and positions himself behind my Hydra, (represented by the DiscLord on the diagram) but fails to take the last wound of the hydra with his fireball.

DE turn 5:
Image
My Cold One Knight charge his blocking warshrine, and my Hydra and last unit of RXBs charge into each flank of the anvil warriors and my Dragonlord into the front.

The combat was a massacre and he was killed to the last man, exactly. We checked with his rapturous standard he would have rolled 4,4 and held with only his banner had i made 1 less kill.

Chaos turn 6:
Image
He manged to take the last wound of my Hydra with a fireball from his last remaining model, his lv2 fire mage.

DE turn 6:
Image
But couldnt escape my Dragonlord who charged and killed him.

The End Result:
The DE destroyed 2650 Pts. of chaos warriors with all bonuses.
The Chaos Warriors killed 1042 Pts. Dark Elves

With a difference of 1608 it was a decisive win for the dark elves.

under the ETC-rules (which the tournament uses) that made a 20 to 0 win for the dark elves.

I would like to thank my opponent for a very enjoying match played in high spirits and with a good atmosphere.
Atanatari165
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Location: United States

Re: 2400 ETC WoC vs DE

Post by Atanatari165 »

Surprised no one has commented on this! This is a very good BR, very high level DE play I think. Thank you very much.
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Gwii2510
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Re: 2400 ETC WoC vs DE

Post by Gwii2510 »

Wow quite a game, I just don't understand the killing 2650 pts in a 2400 pts limit game?
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Helle
Executioner
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Re: 2400 ETC WoC vs DE

Post by Helle »

Very good report indeed. Thanks to Scyloc for writing it and to Atanatari165 for digging it up.

The additional points are rewarded for killing the enemy General and BSB.
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Tyrannus deathbringer
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Re: 2400 ETC WoC vs DE

Post by Tyrannus deathbringer »

Excellent game and write up.

You decided against the army build you used in the practice games?

Edit: Just realised it was an old report!
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Sisstros
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Re: 2400 ETC WoC vs DE

Post by Sisstros »

Gwii2510 wrote:Wow quite a game, I just don't understand the killing 2650 pts in a 2400 pts limit game?


You get 100vp for killing the enemy general 100vp for killing the BSB and 25vp for every banner you capture, it is on page 143 of the main rulebook.

:-)
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