Assassin Poll #2: What equipment do you take with them?

How to beat those cowardly High Elves?

Moderators: Layne, The Dread Knights

What equipment do you give your assassin?

Manbane and Rune of Khaine
27
55%
Manbane
1
2%
Killing Blow
4
8%
Killing blow and dark venom
9
18%
Black lotus
0
No votes
Other
8
16%
 
Total votes: 49

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Imdat tauble
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Assassin Poll #2: What equipment do you take with them?

Post by Imdat tauble »

The second of my two assassin polls.

So what do you usually take them with? I'll use the manbane/web of shadows one, coz rune of khaine is unflfufy for me...
Last edited by Imdat tauble on Mon Jun 10, 2002 7:59 am, edited 1 time in total.
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Balzlak
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Post by Balzlak »

Instead of Manbane, I've considered taking Rune of Khaine and Dark Venom just to be a highly effective RnF killer.........

But that is because that's all I view the assasin as good for. :cry:
The beatings will continue until morale improves.
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Decheran
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Post by Decheran »

im surprised more people don't give him killing blow and, or without, dark venom and cry of war
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Balzlak
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Post by Balzlak »

Killing blow is a huge gamble..... Often you have less than a 50% chance of instantly killing the enemy general........

Manbane is nearly always effective against generals, and Rune of Khaine is just plain good....
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Decheran
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Post by Decheran »

I know, thats why i use the 2 of them,

5 attacks that are always 1 more strength than theirs=death
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Balzlak
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Post by Balzlak »

Well, that's why the enemy general challenges effectively making it a 1 on 1 combat in both ways! :cry:
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Imdat tauble
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Post by Imdat tauble »

ne1 tried web of shadows? i mean the sheer number of attacks that comes outa that things gotta hurt right? (for those who don't know it gives out 2D6 St 3 hits to someone in btb)
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Friedmalekith
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Post by Friedmalekith »

I usually give em killing blow and amulet of protection
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Balzlak
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Post by Balzlak »

Amulet of Protection? You mean talisman? Isn't that kind of a waste? It's pretty easy to fail a 6+ ward save, so I doubt it's really useful...
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Imdat tauble
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Post by Imdat tauble »

6+ ward doesnt really help anyone i agree... why waste the points? the idea with the assassin is you want him to have no-one left when he's done, so...
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Thanee
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Post by Thanee »

Yep, all points spent on an Assassin should improve his hitting power!

Anything else is wasted!

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Fearion

Post by Fearion »

Hey ya!

anyone try arming the assassin with blade of ruin and use him to kill knights of other high armour save stuff?

i haven't tried this yet but i was wondering if it would work, since my main oppenent always takes at LEAST two units of 8-10 strong knights wih grandmaster.

--Fearion--
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Thanee
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Post by Thanee »

Not bad, but with only 3 Attacks, he can be dead quickly without dealing much damage!

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Last edited by Thanee on Wed Jun 12, 2002 10:09 pm, edited 1 time in total.
Thartek

Post by Thartek »

I thought assassins had 4 attacks... but maybe I'm just dreaming... =)
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Thanee
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Post by Thanee »

Nope, 3 only. They should have 4, really, being such exalted fighters, but that would be a little much, I suppose.

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Thartek

Post by Thartek »

Maybe I was just automatically including the extra hand weapon I'd give them.... drat...
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Imdat tauble
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Post by Imdat tauble »

lol - it should just be 125 pts with 2 hand weaps - who in their right mind doesnt take it!!!

but still, your taking a big gamble - that you can take out 3 knights that are in btb with 4 attacks...
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Nenaman
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Post by Nenaman »

Anyone ever tried putting an assasin in a unit of Dark Riders with a Deathmask? I've considered trying it before and will as soon as I can. I just see a lot of pleasure in jumping out from a unit the enemy shouldn't have to worry about to much and scaring the ba-jesus out of them with terror.
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Nenaman
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Post by Nenaman »

oh crap....just remembered that assasins can't be put in Dark Rider units can they? My army book is at a friends house so I can't check stuff like I'd like to=(
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Imdat tauble
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Post by Imdat tauble »

lol u cant... otherwise it'd be pretty cool
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Post by Yokozuna »

Dark venom, touch of death and cry of war!
That gives me poisoned attacks, possibly killing blow and possibly-1 WS to a whole unit.
Thats my assasin.
In a just cause, there are no failures!




Except when you're a Druchii warlord!
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Imdat tauble
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Post by Imdat tauble »

the opponent better hope that the dice arent weighted to throw 6's all the time!!!
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Thanee
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Post by Thanee »

steja wrote:lol - it should just be 125 pts with 2 hand weaps - who in their right mind doesnt take it!!!


The one with the Blade of Ruin! ;)

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Thanee
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Post by Thanee »

Wraith wrote:Dark venom, touch of death and cry of war!
That gives me poisoned attacks, possibly killing blow and possibly -1 WS to a whole unit.


Very nice, so every 6 you roll on your tohit roll takes away one die to use for Killing Blow! Not the best combo, I'm inclined to say! ;)

Cry of War is only good against WS 5 units, but there are quite a few of those, so why not!

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Imdat tauble
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Post by Imdat tauble »

um, if you get a 6 to hit with that combo, you can still roll those seperately to wound, just for the sake of killing blow... makes it look a bit better doesnt it :)
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