how do u beat a slann
Moderators: Underway, The Dread Knights
how do u beat a slann
topic
response.
oh... wait... you meant the topic. okay... (I thought you might have been playing like "Marco Polo" there or something.)
Um.... CR? Break him and run him down....
I'm not sure exactly what kind of help you're looking for here... maybe you could, oh... I don't know... maybe elaborate for us a bit? What kind of unit is he in? What size battle? What units do you have? You know... that kind of thing.
oh... wait... you meant the topic. okay... (I thought you might have been playing like "Marco Polo" there or something.)
Um.... CR? Break him and run him down....
I'm not sure exactly what kind of help you're looking for here... maybe you could, oh... I don't know... maybe elaborate for us a bit? What kind of unit is he in? What size battle? What units do you have? You know... that kind of thing.
The best way to kill a Slann is to make him flee in close combat and then pursue him. If you are lucky you catch up with him.
but breaking him in close combat is another thing...
The easy way to break him in close combat is if he is within a unit, this may sound strange but if he is standing in a giant saurus block you can use your heavy troops (CoK with hydra banner is a superb choise) but if he hides behind a unit you have to break the unit in front og him and run in to him.
These things are not easy, you need heavy magic defence, alot of flank protection and something that stops him from sending a scar veteran with GW on your chariots/Cold ones. The terradons is for mage hunting, kill them to make the Sorcs live longer... There are tons of things to say but... wel i hope that what I wrote was any help
but breaking him in close combat is another thing...
The easy way to break him in close combat is if he is within a unit, this may sound strange but if he is standing in a giant saurus block you can use your heavy troops (CoK with hydra banner is a superb choise) but if he hides behind a unit you have to break the unit in front og him and run in to him.
These things are not easy, you need heavy magic defence, alot of flank protection and something that stops him from sending a scar veteran with GW on your chariots/Cold ones. The terradons is for mage hunting, kill them to make the Sorcs live longer... There are tons of things to say but... wel i hope that what I wrote was any help
When the lights begin to fade beware, i am near
Highborn on Monster, look for a flank or rear... Fly in, kil sauruses and run him down.
That usually works for me.
That usually works for me.
"We are the Pilgrims, master; we shall go
Always a little further; it may be
Beyond that last blue mountain barred with snow
Across that angry or glimmering sea ..."
from 'Hassan' by James E. Flecker
Always a little further; it may be
Beyond that last blue mountain barred with snow
Across that angry or glimmering sea ..."
from 'Hassan' by James E. Flecker
- Lightsbane
- Warrior
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Anointed in cold one unit, put in a battle standard bearer with hydra banner and you've broken him, and killed half of 16 temple guards in the process. Probably even more if your anointed is well equipped !evil!
Darkness has covered the world
But in the west a bright light is blazing
Who have the power to snuff it out
But in the west a bright light is blazing
Who have the power to snuff it out
- Nightblade
- Warrior
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Don't forget your magicks while the ole frog is in battle. That can really turn the battle, aiming a nice Word of Pain at the frenzied battle while the mighty frogzard is busy being smashed to pulp by my mighty Hydra. YAHHR.
MOD EDIT: removed large image
Kalar Nightblade
Guardian and Retainer of House Nightblade
"My foes die. Accept or perish."
Kalar Nightblade
Guardian and Retainer of House Nightblade
"My foes die. Accept or perish."
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- Noble
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I used this to take out 16 Temple Guard + 4th level Slann
Highborn on Dragon with Gauntlet and Noble on Pegasus with Draich = 12 S6(or higher) attacks, hitting on 3's and 2 S5 attacks. This ensures 7-8 deaths per turn, works best if you hit a flank or rear
Highborn on Dragon with Gauntlet and Noble on Pegasus with Draich = 12 S6(or higher) attacks, hitting on 3's and 2 S5 attacks. This ensures 7-8 deaths per turn, works best if you hit a flank or rear
"I like women. I don't understand them, but I like them."
-Sean Connery
-Sean Connery
no offence guys but aren't you forgetting that within a unit of temple guard, he will be stubborn, ld 9, and cold blooded special rule. He will most likely not run if you flank him...unless you use fear causes (outnumbering) so lots of cold ones all round.
or you take shadowblade...
or you take shadowblade...
What's the most tasty food for a 'devoted to Slaanesh' Druchi?
Frog's legs!!!!!!
MWAHAHAHAHA
Frog's legs!!!!!!
MWAHAHAHAHA
- Alkkrision
- Daemon Prince
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- Slave on the Altar
- Posts: 4
- Joined: Tue Jul 13, 2004 1:00 am
My advise would be to kill any skink priests, flank the slann with fast caverly to give you time to get the big hitters ready. The in smash in the front and butcher the unit to a lizard. this only works in big games were you can take a unit with enogh hitting power to slaugter a unit in a charge. + there has to be sarus there.
If its by its self, a single tooled up hero\lord on a flyer
but always kill the priests
If its by its self, a single tooled up hero\lord on a flyer
but always kill the priests
- Nightblade
- Warrior
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To sum up what's been said so far:
Throw the heaviest MOFO druchii you can summon from the bottom of your toolbox. Don't give this guy an inch, or he'll eat your ant collection, and your druchii for apetizer.
Throw the heaviest MOFO druchii you can summon from the bottom of your toolbox. Don't give this guy an inch, or he'll eat your ant collection, and your druchii for apetizer.
MOD EDIT: removed large image
Kalar Nightblade
Guardian and Retainer of House Nightblade
"My foes die. Accept or perish."
Kalar Nightblade
Guardian and Retainer of House Nightblade
"My foes die. Accept or perish."
Yuppers, large COK unit with hydra banner in the flank/rear with supporting unit in the front works, I've done it numerous times to those temple guards...only prob is to get that situation set up! I normally manuever over 2 turns and then get that decisive charge in, just hope that pursuit roll goes well! Saying that though, if this doesn't happen then its pushing COK doodoo uphill...oh yes...another tip which has been pushed ( and should be pushed again... ) Kill the skink priests!!
The death wail of our hated kin is music to my ears, the strife and misery we inflict is our purpose of. All hail Malekith!
Oke small advice, although i am a lizard, the most common (and scary imho) combination for any slann is a big ass unit of temple guards while the slann carries the banner to make the unit cause fear, had the special slann items to give himself a 2+ ward save vs shooting and the unit a 5+ wardsave. Oh and the unit carries the banner for -1 to hit on the unit. This is a extremly expensive unit, and extremly hard to kill. It will NOT break unless your opponent is extremly unlucky. You need to kill of all the saurus first, which won't be easy. Try to think of a way to beat this unit, cold one's will not be able to break this unit. You might be able to flank charge it, but most likely darkriders will not have the power to beat the saurus in combat and will result in getting their ass kicked themself. Cold one's won't scare of this unit also. So breaking it will be close to impossible.
The best thing to do is to take a unit of harpies and put them right behind the unit ASAP, this will block it from making march moves and may result in this unit never seeing any combat. and allows you to concentrate on the rest of the army. Most likely he will just use a salamander to kill any unit trying to do such a thing.
Oke maybe i am crazy for giving advice to you druchii. But when i heard someone talking about killing a slann by sending of a lord on drakon and some hero's also. I was laughing about how much effort are you putting in trying to kill it, you storm in twice his point value.
PS the dread banner will be handy, but expect your opponent lizard to carry a simular banner with his own slann, so they cancel each other out. but you don't wanne forget this banner either because if they win the combat you will have to autorun because the slann unit is usually big.
The best thing to do is to take a unit of harpies and put them right behind the unit ASAP, this will block it from making march moves and may result in this unit never seeing any combat. and allows you to concentrate on the rest of the army. Most likely he will just use a salamander to kill any unit trying to do such a thing.
Oke maybe i am crazy for giving advice to you druchii. But when i heard someone talking about killing a slann by sending of a lord on drakon and some hero's also. I was laughing about how much effort are you putting in trying to kill it, you storm in twice his point value.
PS the dread banner will be handy, but expect your opponent lizard to carry a simular banner with his own slann, so they cancel each other out. but you don't wanne forget this banner either because if they win the combat you will have to autorun because the slann unit is usually big.
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- Trainee Warrior
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- Deathraider
- Black Guard
- Posts: 293
- Joined: Sat Jun 05, 2004 9:11 am
- Location: In Death waiting for my prey
Just charge the slaan and try to either kill it or make it flee ( it can't hurt you alot woth only 1 attack at strength 3)
Death is near.
Beastmaster kurlan: hmm i dunno itl definately go to tournies anyway, as he has the spear and hod anyway, but its in blakc and white so woohoo kb hail of doom.
Me: I h8 u lol
just coz i found a legend combo and u didnt
Beastmaster kurlan: hmm i dunno itl definately go to tournies anyway, as he has the spear and hod anyway, but its in blakc and white so woohoo kb hail of doom.
Me: I h8 u lol
just coz i found a legend combo and u didnt
frogboy shaddup ye traitorous skink! Let them find out the hard way, sheesh...
*cracks frogboy upside his head with a louisville slugger 'n throws the unconcious carcass to Underway's Witch Elves*
...Everyone move along now, nothing to see here...
*cracks frogboy upside his head with a louisville slugger 'n throws the unconcious carcass to Underway's Witch Elves*
...Everyone move along now, nothing to see here...
"Superior Thinking has always overwhelmed Superior Force."
~USMC
Lord Yae's Regiments of Konquata march to make war on Chaos once again, this time under the Salamander Xiquipilli Banner!
~USMC
Lord Yae's Regiments of Konquata march to make war on Chaos once again, this time under the Salamander Xiquipilli Banner!
Just 2 small corrections.
The 5+ wardsave for the unit is for shooting attacks only, as is the -1 to hit.
That is all.
As a lizard player, I personally wouldnt think you would run into the 5+ wardsave alot, because there are better items to equip your slann with. But there should always be the Slann's 2+ vs shooting.
The 5+ wardsave for the unit is for shooting attacks only, as is the -1 to hit.
That is all.
As a lizard player, I personally wouldnt think you would run into the 5+ wardsave alot, because there are better items to equip your slann with. But there should always be the Slann's 2+ vs shooting.
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Your Friendly Nieghboorhood Lizardman
Your Friendly Nieghboorhood Lizardman
A large unit of blackguard with the dread banner and 4 chariots should do alright. You throw the BG in first to slowly grind down the numbers. When there are less than 12 TG, you send in the chariots. Meanwhile, the rest of your army (which is about 1000-1200 pts minus the chariots and BG) kills/distracts the rest of his army. The BG can come out on top due to the initiative and hatred. While this may be the slow way to go, it is the most robust in terms of points spent and gain won.
May peace be with you,
Ash
May peace be with you,
Ash
Light travels faster than sound. This is why some people appear bright until you hear them speak.
- Valtor the tainted
- Highborn
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- Joined: Tue Jun 22, 2004 7:49 pm
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well it isnt to complecated
Nightblade wrote:To sum up what's been said so far:
Throw the heaviest MOFO druchii you can summon from the bottom of your toolbox. Don't give this guy an inch, or he'll eat your ant collection, and your druchii for apetizer.
i wouldnt throw your toughpest unit at him and just because there is a slann dont meen its a high point game (after all ur opponet could be a moron) and if it is a high point game lets not forget stegadons u need ur heavy hitters for those badasses
oh btw person i quoted ur avatar rocks
Perversions of Pain sweep through your mind
Kronos wrote:no offence guys but aren't you forgetting that within a unit of temple guard, he will be stubborn, ld 9, and cold blooded special rule.
Actually, Stubborn doesn't carry over onto the Character. As the rule is for the Temple Guard and not the Slaan, then they make Break Tests on their basic LD, which is 8. They can make LD tests on his LD9, but if any modifiers reduce this to below 8 in combat then they can make their Stubborn roll on their basic LD8.
While you're right in that Cold Blooded on a high LD will make them hard to shift, people often make the mistake of taking unit Stubborn tests on a non-stubborn Characters LD when it should be made on the units' basic LD instead.
"Imagination is more important than knowledge"
- Albert Einstein.
- Albert Einstein.