There are two list here using up most of my models the first is more aggressive the second is more defensive
Lords:
Supreme Sorceress
Lvl 4
Dark Pegasus
Black Staff
+4 Ward
Points: 410
Heroes:
Master
BSB
Ring of Hotek
Armor of darkness
Halbered
Points: 159
Master
Heavy Armor
Sea Dragon Cloak
Shield
Dark steed
Lance
Potion of Strength (common magic)
New helm (ld test)
Points: 156
Master
Heavy Armor
Sea Dragon Cloak
Shield
Cold One Chariot
Black Dragon Eggs
Sword of might
Points: 230
Core:
49X Spear men
Shields
Musician, Banner Bearer - 15 point banner (+ ld)
Total: 367
15X corsairs
Full Command - Sea Serpent Banner
Total: 200
10X Crossbowmen
Shields
Total: 110
10X Crossbowmen
Shields
Total: 110
5X Dark Riders
Total: 85
5X Dark Riders
Total: 85
Special:
6X Cold One Knights
Total: 162
Rare:
Hydra
Total: 175
Total: 2,249
Second list
Lords:
Supreme Sorceress
Lvl 4
Sacrificial Dagger
+ 4 Ward
Points: 350
Heroes:
Master
BSB
Ring of Hotek
Armor of darkness
Halberd
Points: 159
Master
Heavy Armor
Sea Dragon Cloak
Shield
Dark steed
Lance
Potion of Strength (common item)
Helm (ld test)
Points: 156
Core:
48X Spear men
Shields
Full Command - Banner of Murder
Total: 376
15X corsairs
Full Command - Sea Serpent Banner
Total: 200
10X Crossbowmen
Shields
Total: 110
10X Crossbowmen
Shields
Total: 110
5X Dark Riders
Total: 85
5X Dark Riders
Total: 85
Special:
5X Shades
Points: 80
6X Cold One Knights
Total: 162
Rare:
2X Bolt Throwers
Points: 200
Hydra
Total: 175
Total: 2,248
2X 2,250 DE (with a glance at the book)
Moderator: The Dread Knights
2X 2,250 DE (with a glance at the book)
Originally posted by CasaHouse:You're arguing realism in a game where skaven can use an unstable radioactive stone like cocaine, Lizards can shoot blowpipes without lips, Trolls can regrow severed heads, and some knights' faith can make cannonballs bounce off them like tennis balls. But no! They shouldn't be able to repeatedly use lances! That just wouldn't be realistic enough!